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V 1.1.10 L

Work on the balance patch is going forward, I'm doing a lot of tests and iterations and am pretty satisfied with some changes! In the meantime, here are some fixes I moved to the main branch.
Have fun!
- Michele

Bugfixes
  • Fixed paused tasks at the last turn generating their output anyway and generating some weird UI bugs
  • Fixed effect in some choice events not listing the actual values gained or lost
  • Moved Day time UI up 1 pixel to avoid it cropping when 'larger font' option is on
  • Fixed recapped resource bonus mod UI being incorrectly cropped
  • Fixed events removing the nature of a VIP not actually removing it
  • Fixed missing food warnings appearing offset by 6 pixels to the right
  • Fixed some overlapping UI elements in Agepedia
  • Localization fixes

V 1.1.10k

While I collect data for balance and iterate on events (thank you for that!), here are some more smaller fixes!

Bugfixes
  • Fixed bug with resources not being updated correctly through Enhancing traits when using some specific combinations
  • Fixed local settings on Steam Deck not being reset correctly if the demo was played beforehand
  • Fixed some messages not being correctly localized
  • Fixed wrong size of some UI elements
  • Fixed traits not refreshing correctly and thus overlapping in the Agepedia


System
  • Cleaned up some unused logs to avoid some slowdowns with many buildings

Updates on data for balance (V 1.1.10j)

Hello Elders! I am now working on some balance tweaks, and to do so I am collecting more feedback on one hand, and some more gameplay data on the other. This very small patch just adds some more data that is collected from events if you opted in (the game asks you to do so on your second play). This can be useful for me to gain more information on events and player playstyles, and update my balance formulas accordingly.

In the meantime, have fun!
- Michele

V 1.1.10j

System
  • Added some more information to analytics regarding events and pip numbers to better guide the balance patch (completely optional, you can toggle it on in the settings)

V 1.1.10i

Bugfixes
  • Hotfixed bug with assigning Cures or Burials without first deactivating the building either not curing Pips, or soft locking on pass turn for burials


V 1.1.10h

This version fixes a few pesky issues with last week's big patch!


UX
  • The game will now keep running in the background during the initial loading (so you can alt tab while it loads)


Bugfixes
  • Fixed a post-update bug with assigning Pips for growth, then leaving one available, then assigning a different action to the dwelling, then save and reloading, getting Pips stuck forever (phew!)
  • Fixed a post-update bug with some ailments not clearing correctly
  • Fixed Pip cycling jumping twice per click
  • Fixed bug with reloading a game with no research selected re-selecting an already completed building
  • Fixed some copper ores appearing in non visible pivots on outer mountains
  • Fixed Strong Bones quirk not working correctly
  • Fixed nullreference on output checking when using Techs on a School
  • Fixed resource output not being computed correctly when combining multiple Enhancing traits


System
  • Minor optimizations