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v1.1.009 and the fate of Santa

Hello Elders!

Following the many requests, I decided to leave Santa in the game for you to play whenever you want!
It's August and you fancy some Christmas? Be my guest!

Santa is now part of the game's unlocks and can be unlocked like any other Elder, but he will be already unlocked if you had him before.

I am now hard at work at a new QoL patch that will add many of the requested features of the last months, you can find more information on this thread, so peek into the experimental branch if you want to try the new changes!

Some of you may have noticed that one of the QoL features also slipped into the main branch (wops!), so if you now hover on Signposts or Dwellings you will be able to see the tiles that are added and those that are removed. This should make your planning a bit easier!

https://steamcommunity.com/app/638510/discussions/0/4140563711254695210/

Have fun!
- Michele


V 1.1.009

Content
  • Santa is now no more unlocked automatically and is instead part of manual unlocks (you will keep it if you already did unlock him!)


Balance
  • Revised Curing priority: Professionals that can exclusively work inside the building are prioritized first, then Professional Bourgeoise, then other Professionals, and Pippins have the lowest priority


UX
  • First placement highlights now uses the default color


Bugfixes
  • Fixed a visual bug showing a ninth page in the prophecy
  • Fixed a visual bug showing the wrong numbers for page six and above on repeated playthroughts
  • Fixed Cat VIP being able to survive the World's End event
  • Fixed bug with trying to assign doctors to cure sometimes randomly blocking them from being cured
  • Fixed wrong coloring of the new signpost distance UX (which slipped in the main branch too early)
  • Fixed job UI sometimes not appearing on load

V 1.1.008c

Bugfixes
  • Fixed wrong coloring of the new signpost distance UX (which slipped in the main branch too early)


V 1.1.8b

(EDIT: A WIP UX feature got into the main branch, Signposts will show the area that is being removed while building, this is subject to change!)

UX
  • Trait bonuses are now shown while planning


Balance
  • The White Carpet event now covers 70% of terrains instead of 50% (as I intended last time, wtf)


Bugfixes
  • Fixed first Santa event not covering everything with snow anymore
  • Fixed Strongwood boon sometimes showing buildings as damaged when they are, in fact, not
  • Fixed signpost placement using a controller allowing placing outside of the village borders
  • Fixed Warehouses sometimes showing smoke particles
  • Fixed Upgrading a building not making the building count anymore for adjacency

dotAGE x Makeship!

Hello Elders,

As the prophecy has foretold, Matus the elder is coming soon to all homes to make sure everybody works hard! I am very happy with how the elder turned out, maintaining his pixelart style even in plushie form!



As a bonus, you will finally be able to see what the elder is doing with his other hand...



This is a Limited edition plush, available for pre-order thanks to the good people at Makeship! It will become a reality if we reach at least 200 plushies ordered! Note that shipping is added at checkout,

Go grab yours on the campaign page here!

Have fun!
- Michele

The new Prophecy Roadmap!

Hello Elders!

I hope you had a great start of the year! After being hit by a chain of illness events one after the other since Christmas (seems like my life has been very dotAGE-style lately!), I am now back to work on the game! Hurrah for spending all holidays sick! At least that gave me enough time to heal my broken rib, and I still pushed several bugfixes. ;)

Enough talking of my old fragile body! Let us start this new year in the world of dotAGE! In my feverish dreams, I saw a new roadmap prophecy that details the next months...



Woah! Let's see what is coming:

QoL Update
This update will contain a set of often requested features and QoL changes. Here is what you can expect:
  • Better tile highlighting when choosing where to place or remove signposts
  • Improved Pip selection and assignment AI
  • Shortcuts for common actions
  • Easier way to find Pips and/or Buildings
  • Agepedia upgrades
  • More intuitive Fisherpips
  • Various smaller QoL changes

I have been reading all the suggestions you wrote into the Discussion forums or in Discord and I am making a priority list to start work on them right away!

This won't be a total revision of the whole game, as that would take years, and I also intend to keep working on more QoL after this update, of course, but this should satisfy a lot of the requests!

Domains Balance
Patch 1.1 adjusted the balance of most Buildings and Resources, while this patch will instead take a look at the current Domains and do some tweaks on some pesky events.
Who knows, if we are (un)lucky we may also find a few new more events in the world of dotAGE...

Free Content Update
Now we are talking! I spent a few days reorganizing all my ideas I had left behind during the nine years of development and... let's just say there were *many*. I set them all down on a long list, and chose a couple of ideas to start adding to the game (all of this on the house!)

This is very exciting for me, as I have always wanted to add a lot more to the game, I cannot wait to add all the ideas I have been leaving behind!

So what this will be? Only time will tell, I won't spoil anything for now, as I need to test out some ideas and see what works!

When?
Keep in mind, the Roadmap Prophecy has no dates, as just as with the base game, I want to make sure everything is in order before releasing, so I am not committing to dates, but to quality.

Roughly, I will be working 50% of my time on dotAGE. I also started working on porting the game to other stores, and even consoles, so these will take some time as well!


What about localization?
I have Spanish localization mostly setup, At the moment, it needs some proofread to be added to the game. You can even try it out in the Experimental branch, in fact! If you happen to be a Spanish speaker and would like to help the game by proofreading it, do get in touch!

For what concerns other languages, I am doing some work to setup a system to support new localizations, and I am weighing my options. I'd like to support fan / crowdsourced localization if possible, as the game will continue to grow with new content!


What next?
As always, the vision of elders is limited to the current page! As I said, I have a lot of ideas for the coming months and years, some of them will come as free updates, while some (especially if they have big mechanical changes, as to not hurt the base game) will probably be paid DLC down the road. It is too early to tell now when that will happen, so let's focus on the task at hand first!


New patch?
What else? Oh yes, I prepared a new patch with some minor changes on balance, and various bugfixes, to add to the ones of last week. Find the changelog below!

Have fun!
- Michele





V 1.1.008

Balance
  • The White Carpet event now covers 50% of terrains instead of all terrains
  • Dirt and Soil no longer remove Snow or Underground Water terrain additions
  • Increased chance for some Quirk-related events to appear


Bugfixes
  • Fixed a rare bug that blocked Pips from completing actions if they lived too far from their work place, resulting in some hunted animals not being killed correctly
  • Fixed a bug that made some VIPs not appear at all
  • Fixed a bug with assigning Tags sometimes assigning the wrong one
  • Fixed not being able to remove snow from below ruined buildings or depleted crops
  • Fixed a few typos that found their way back into the localization files
  • Fixed auto-news sometimes showing too early
  • Fixed bug with Impulsive quirk not being assigned correctly
  • Moved the season text a bit so that the "r" in Summer appears