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dotAGE News

dotAGE now Steam Deck Verified and sold over 30K copies

Showing that the indie dream for some is alive and well, the merciless survival roguelite turn-based city builder dotAGE has managed to sell over 30,000 copies in three months. It's also now Steam Deck Verified!

Read the full article here: https://www.gamingonlinux.com/2024/01/dotage-now-steam-deck-verified-and-sold-over-30k-copies

V 1.1.007h

(I added a temporary cheat for this version that will let you reset Temperature danger, hold LEFT SHIFT and press T to reset it to zero if you got this bug!)

Bugfixes
  • Fixed temperature switching from cold to heat and viceversa not resetting correctly anymore

dotAGE is now Steam Deck Verified!

Hello Elders!

Happy new year! I am happy to announce that dotAGE has passed verification by Valve and now has the Steam Deck Verified badge!

Controller support through Steam Input is complete and working correctly (even to the point of allowing you to rename Pips using the on-screen keyboard), and the latest optimizations helped a lot in bringing good performance to larger villages on the deck (and lower end hardware, by the way).

If you had not been enjoying the game on the deck yet, you have no more excuses if you own one! I heard the new OLED one is quite a cool toy...



Have fun!
- Michele

V 1.1.007g

Bugfixes
  • Fixed untraining Pips that are assigned to buildings sometimes not deactivating said buildings
  • Fixed Reckoning events being able to apear mid-season change resulting in two Temperature Domains being visible at once
  • Fixed being able to place tasks below non-Built building
  • Fixed Trees using the wrong sprites on Santa's map on the first load
  • Fixed Doctors refusing to cure each other if all of them are Contagious
  • Fixed Autumn following Winter clearing all Heat and Cold on Santa's map
  • Fixed Santa's research tree not allowing Cobblestones to be reached
  • Fixed Santa sometimes showing two Temperature Domains due to a too early Omen
  • Fixed Santa showing Boss gem production the turn before Christmas events
  • Fixed being able to use non-Professional Pips for tasks below other buildings
  • Fixed buildings slightly moving around when trying to place Tasks
  • Fixed Pippins being selected when cycling Handymen in the Jobs panel
  • Fixed a couple of typos

V 1.1.007f

Bugfixes
  • Fixed some advanced techs not working properly (i.e. vegetable to infusion, and fruit to beer)
  • Fixed losing a village when a Wild Pip is in the forest not making the game end, with the Elder hoping secretely that the Wild Pip would rebuild everything
  • Fixed Pips that had disappeared in water reappearing on load while they should just remaing underwater for a while
  • Fixed Children being able to inhabit dwelling of the wrong class, allowing a commoner Pip to be adopted by Bourgeois parents (oh my!!!)
  • Fixed bug with food toggle desynchronizing on load if cutscenes are enabled
  • Fixed Christmas events not triggering if all your Pips are incapacitated
  • Fixed some advanced techs not working properly (i.e. vegetable to infusion, and fruit to beer)
  • Fixed some Children being counted inside multiple dwellings
  • Fixed some resource animations not playing anymore
  • Added missing localization for upgrade tooltips
  • Fixed path check on older savegames
  • Fixed a few typos
  • Minor graphical fixes