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V 1.7.1c - Hotfix

Still same version, but I had to hotfix an issue with Enhancing buildings that got bugged out by the fix on output preview with enhancers! I've reverted it at the moment and will send it back to debugging.

Thanks
Michele

V 1.7.1c

Hello Elders, here is a new patch to solve a few minor bugs and some confusion for new players!
Have fun
- Michele


V 1.7.1c

UX
  • UX: Only the current placed building will be used during building placement to show the change on closeby buildings due to enhancing traits
  • UX: Dismantling cannot be performed with Globalize anymore to avoid confusion and players erroneously dismantling the whole village


Bugfixes
  • UI: Fixed production arrows not appearing during the animation if showing contextual actions is on
  • UI: Fixed bonuses on top of buildings not appearing anymore when enhancing traits are used
  • UI: Fixed Altar bonus remaining on screen while placing a temple close then removing it
  • Buildings: Fixed Altar and similar buildings not working with Tranquil Garden
  • Graphics: Fixed playing without pixel perfect enabled at higher resolutions messing up the title screen
  • Graphics: Fixed Shadow Altar's coal appearing on the back of it
  • Controller: Fixed resource settings switching back to the default at each interaction when using a controller
  • Settings: Fixed a small bug with options reload
  • Settings: Added higher UI scaling options for larger monitors (up to 20)
  • UI: Fixed rich text presence's elder name
  • Minor UI fixes

V 1.7.1b - Minor changes


V 1.7.1b

UX
  • Event Chances UI now also shows the attraction change for Ailments


Balance: Events
  • Dead Pips do not have their traits counted for attraction anymore
  • Event Probability does not increase anymore from planned buildings
  • Stonemason's Guild: Now does not affect Planting anymore


Bugfixes
  • Minor UI fixes

V 1.7.1 - UX changes, and many fixes

Thank you for the reports, here is a new batch of fixes, with a couple of changes to UI and balance to boot!
Have fun
- Michele

V 1.7.1

Balance
  • Buildings: Birch was giving a too large bonus to Woodcutters. The terrain bonus is now applied once, and after all base traits.
  • Memories: The memory point cap now triggers only if you have unlocked all memories, to avoid confusing new players


UX
  • Profiles: Added a warning that achievements are synchronized with Steam only for Profile A
  • Reduced trembling during terrain change events to avoid eyes bleeding
  • Advanced UI: Set special actions visibility to true by default for new players, to reduce confusion
  • Advanced UI: Contextual actions are now reset at each turn passing
  • Advanced UI: Globalize action flag, when using the button, is now reset each time you use it


Bugfixes
  • Boons: Fixed Cult of the Dead triggering only for some buildings
  • Settings: Fixed some flashes still being present during Apocalypse even if you disabled them
  • Achievements: Fixed buildings being counted for achievements even if not built
  • Elders: Fixed the Apocalypse starting during a post-end Santa run
  • Fixed a rare bug with very old saves not being loadable if a Pip was curing somebody of a non-existing ailment
  • Buildings: Fixed planned crops auto-becoming depleted once you enter a wrong season, instead of disappearing completely
  • Buildings: Fixed some crops not getting completely depleted when winter comes
  • Events: Fixed a handful of events still being able to target Dead Pips
  • Events: Fixed four small events targeting one more Pip than necessary
  • Events: Fixed Trader event behaving wrongly in slow mode, and breaking if you tried to spend more resources than available

1.7.0e - Minor fixes


V 1.7.0e

Bugfixes
  • Fixed bug with Waste Furnace sometimes appearing without Latrine
  • Fixed bug with Shaman's bonus sometimes triggering for non-growing plants
  • Fixed bug with playing with optimized terrains making ice clearing still remove mountains
  • Localization fixes