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Experimental Branch & Have a great weekend

Hello Elders!

I know, it is Saturday, I should not be doing this. I need to get into the habit to regain my weekends. Just one more Saturday, then I'll stop. ;P

I wanted to let you know that we have an experimental branch now, where I will push the fixes before moving them to the main branch. This means that updates will be slower, but more stable, avoiding issues such as the one of yesterday with changing difficulty levels.

I will need a few brave players to stay on experimental for this to work, however. You will get faster updates and fixes, and in exchange you can tell me if something goes horribly wrong.

You can access the branch from the properties of the game, it has no password and it is called 'experimental'. I am also conducting a test for Mac users that have the checkerboard pattern issue, so please let me know if the 'mac-test' branch can solve your issue.

And with this I wish you a great weekend, to next week!

Have fun
- Michele

V 1.0.0.0019b

I apologize about the last patch moving every Harder game to the Hard difficulty, that was an error on my part and I should have been more careful. Hope that did not ruin your plans!

I am making sure that the Hard difficulty too can unlock Challenge mode, as that seems fair to me.

I also fixed a couple bugs with scoring.

As you learn the game, I too am learning a lot of stuff these days. It has been a very, very exciting and emotional week for me, and I tend to be a bit... quick and careless sometimes. I am amazed by your reception and I want to make the game better, and this makes me think fast eheh.

I think I will need to setup an experimental branch to avoid such errors in the future, or if you have other ideas I am all ears!

Cat needs to sleep!
- Michele

Balance
  • Challenge mode can now be unlocked also by beating Hard mode


Bugfixes
  • Fixed score multipliers appearing wrongly at end score screen
  • Fixed challenge mode not being available anymore


V 1.0.0.0019

Hello Elders! I am hard at work with fixing the bugs you are sending, thank you! I hope you liked the speed-up option, even if I know that some of you would want to speed it up even more, but I need to focus on other issues as well, so please be patient (even tho I know that people that want to speed up things are not the patient type, my time is pretty limited ;) )

So! After having analyzed the reports, I am here with a small patch that adds a new difficulty that has a 150% multiplier, this should be the difficulty that experienced strategy gamers should choose as their first one, so do not get bored playing normal if you are an optimized (remember that the game's default difficulty needs to be challenging for *all* people, not just for you!)

Also, it was pointed to me that a couple of buildings felt very bad and indeed the Field Collector was really too weak, so I made it a bit stronger, and even stronger than Forager for Hemp collection, so this should open more strategies!

Also, I removed carrots from the initial map generation, as you all hate carrots. They may return after some balancing!

I will be finally getting some rest this weekend. :)

Have fun!
- Michele

V 1.0.0.0019

Gameplay
  • Added new "Hard" difficulty in-between Normal and Harder with 150% difficulty multiplier. This should be a good starting point for experienced board gamers or strategy gamers.
    Scaling for this difficulty starts similar to Normal, but scales harder, so it eases into the game similarly but then becomes hard earlier!


Balance
  • Field Collector's turns to produce Hemp from 2 to 1
  • Removed Carrot Field from the starting map generation until I find a good way to balance it, as it is too weak


Bugfixes
  • Fixed cold being able to go into the negatives during the Apocalypse
  • Fixed a localization key issue

V 1.0.0.0018

Hello Elder! I am hard at work on the few big bugs that are still in the game, I want to thank you for the reports, they are making my job a lot easier. If you do find bugs, *especially* if you find breaking bugs, please come to the forums or discord and follow instructions on how to report.

I want to tell you that I am aware of the following issues I am working on
Trying to find why some MacOS players are having flickering issues, seems tied to the graphics card
There are some soft locks in very specific cases, I am investigating
Some people are experiencing abandoned buildings when they load the game, which is very weird

Have fun!
- Michele

V 1.0.0.0018

Bugfixes
  • Fixed bug with memory points not being removed correctly at times, giving you some kind of memory credit with 0 interest rate. Good for you.
  • Fixed bug with game not loading anymore if you somehow managed to build multiple buildings on the same tile (no idea how you guys managed to do that, but I like it)
  • Fixed bug with some buildings being saved into the save file while thay are in a Planning state
  • Fixed some minor nullreferences that filled some logs


Graphics
  • Buoys won't draw roads anymore

V 1.0.0.0016b

Hotfix - SUPER speed up was enabled by default