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V 1.7.1c

Hello Elders, here is a new patch to solve a few minor bugs and some confusion for new players!
Have fun
- Michele


V 1.7.1c

UX
  • UX: Only the current placed building will be used during building placement to show the change on closeby buildings due to enhancing traits
  • UX: Dismantling cannot be performed with Globalize anymore to avoid confusion and players erroneously dismantling the whole village


Bugfixes
  • UI: Fixed production arrows not appearing during the animation if showing contextual actions is on
  • UI: Fixed bonuses on top of buildings not appearing anymore when enhancing traits are used
  • UI: Fixed Altar bonus remaining on screen while placing a temple close then removing it
  • Buildings: Fixed Altar and similar buildings not working with Tranquil Garden
  • Graphics: Fixed playing without pixel perfect enabled at higher resolutions messing up the title screen
  • Graphics: Fixed Shadow Altar's coal appearing on the back of it
  • Controller: Fixed resource settings switching back to the default at each interaction when using a controller
  • Settings: Fixed a small bug with options reload
  • Settings: Added higher UI scaling options for larger monitors (up to 20)
  • UI: Fixed rich text presence's elder name
  • Minor UI fixes

V 1.7.1b - Minor changes


V 1.7.1b

UX
  • Event Chances UI now also shows the attraction change for Ailments


Balance: Events
  • Dead Pips do not have their traits counted for attraction anymore
  • Event Probability does not increase anymore from planned buildings
  • Stonemason's Guild: Now does not affect Planting anymore


Bugfixes
  • Minor UI fixes

V 1.7.1 - UX changes, and many fixes

Thank you for the reports, here is a new batch of fixes, with a couple of changes to UI and balance to boot!
Have fun
- Michele

V 1.7.1

Balance
  • Buildings: Birch was giving a too large bonus to Woodcutters. The terrain bonus is now applied once, and after all base traits.
  • Memories: The memory point cap now triggers only if you have unlocked all memories, to avoid confusing new players


UX
  • Profiles: Added a warning that achievements are synchronized with Steam only for Profile A
  • Reduced trembling during terrain change events to avoid eyes bleeding
  • Advanced UI: Set special actions visibility to true by default for new players, to reduce confusion
  • Advanced UI: Contextual actions are now reset at each turn passing
  • Advanced UI: Globalize action flag, when using the button, is now reset each time you use it


Bugfixes
  • Boons: Fixed Cult of the Dead triggering only for some buildings
  • Settings: Fixed some flashes still being present during Apocalypse even if you disabled them
  • Achievements: Fixed buildings being counted for achievements even if not built
  • Elders: Fixed the Apocalypse starting during a post-end Santa run
  • Fixed a rare bug with very old saves not being loadable if a Pip was curing somebody of a non-existing ailment
  • Buildings: Fixed planned crops auto-becoming depleted once you enter a wrong season, instead of disappearing completely
  • Buildings: Fixed some crops not getting completely depleted when winter comes
  • Events: Fixed a handful of events still being able to target Dead Pips
  • Events: Fixed four small events targeting one more Pip than necessary
  • Events: Fixed Trader event behaving wrongly in slow mode, and breaking if you tried to spend more resources than available

1.7.0e - Minor fixes


V 1.7.0e

Bugfixes
  • Fixed bug with Waste Furnace sometimes appearing without Latrine
  • Fixed bug with Shaman's bonus sometimes triggering for non-growing plants
  • Fixed bug with playing with optimized terrains making ice clearing still remove mountains
  • Localization fixes

V 1.7.0d - Various fixes

Quick small patches in succession with some bugfixes

V 1.7.0d

Bugfixes
  • Fixed bug with self-curing Pips sometimes not being prioritized correctly
  • Fixed bug with self-curing Pips sometimes being auto-deselected
  • Fixed some warnings not appearing at the correct time anymore