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Saturday Night patch (wohoo) - 1.6.0i

Well then! Thanks to the influx of players, some more edge cases were found, and so I was able to create a new batch of small fixes!

I am also monitoring the early feedback on the new elders, so thank you for sharing your thoughts! I hope you like the design of the folks and new elders, and I look forward to do some balance tweaks as more feedback comes!

Have a good night!
- Michele



v 1.6.0i
Bugfixes
  • Fixed an old and mysterious bug with Easy mode's cold generation sometimes behaving incorrectly during the Apocalypse (we finally found it!!!)
  • Fixed Clement Domain being able to appear in wrong situations
  • Fixed Scattered Stones UI sometimes remaining on screen after depletion
  • Fixed pavementing multiple times over underground water blocking further pavementing attempts
  • Fixed Test Chamber not counting Mushroom Picker as a Nature-producing building
  • Fixed a rare bug where some events being able to spawn buildings that were not unlocked yet, thus messing up with the research tree
  • Randolph: Fixed starting snow being spawned incorrectly on top of other snow. A snow pile, if you will.


Hotfix 1.6.0h - Dwarves hate the woods

This was affecting some players it seems, so update as needed!

v 1.6.0h
Bugfixes
  • Dwarf: Fixed some players experiencing Woodcutters not being buildable
  • Captain: Fixed some players experiencing Buoys not being buildable

Hotfix patch - 1.6.0g - I slept well

I sure needed some sleep! Here are some more fixes, thanks for the reports!

Michele


v 1.6.0g
Bugfixes
  • Fixed Alcohol Heater not receiving adjacency bonus from Spirits Makers
  • Fixed Charcoal pit producing too much coal when placed on a hidden Coal Vein
  • Dwarf: Fixed map not generating unless you already unlocked Forest Pines


Hotfixes . 1.6.0f - Dad edition

Phew, what a day! I'm going to crash to bed now, before my body crumbles from all the fixes!

Thank you very much to everybody who bought the game, I'm very happy you like Folkways! I'll be up tomorrow morning for more fixes if something arises!

- Michele

v 1.6.0f
Bugfixes
  • Dad: Fixed UI recap for Fury of the Wild malus generation when multiple forests are removed at once
  • Dad: Fixed localization issue showing double the Cataclysm in "Fury of the Wilds"
  • Fixed bug where in old games (prior to 1.6) some tasks could break the building info UI
  • Dwarf: Fixed placement of buildings when terrain is unexplored (caused by 1.6.0e)

Hotfix 1.6.0e

I got a couple of Dwarven fixes, rough start for the poor bearded guys, but at least they can be strong and not cry when things get dire!

v 1.6.0e
Bugfixes
  • Fixed Dwarf sometimes not having the Mushroom Collector
  • Fixed critters not being killable in some Dwarven maps