Hotfixed soft lock while upgrading due to a missing building
V 1.1.10f
UX
Abandoned warning is now a bit larger
Improved SUPER fast-pass turn when events try to zoom on multiple targets, now zooming only on the first, further reducing slowdowns
Bugfixes
Fixed hats and tools becoming darker during the night
Fixed a rare stunlock bug when a professional Pip is replaced by a non-professional Pip that then gets stunned
Fixed auto-replaced Pips not having their working building assigned correctly
Revised action order to make Dismantle happen as the last action, solving some rare pesky soft locks
Fixed game log UI not being visible at the start
V 1.1.10e
V 1.1.10e
Bugfixes
Fixed plants being generated with zero hitpoints due to last patch (wops!)
V 1.1.10d
Bugfixes
Fixed bug with Strongwood boon repairing building damage on load (this may re-damage your seemingly freely repaired buildings!)
Fixed buried Pips still producing Sickness and Fear due to some optimizations
Fixed bug with aborting Pip Picking sometimes making Pips get stuck as unusable for cure
Fixed ailments UI not refreshing correctly on a load from title
Fixed being able to abort Pip picking generating some exceptions
Fixed being able to get to negative memory points by clicking too many times on unlock items
V 1.1.10c
V 1.1.10c
Balance
Temporarely restored being able to build buildings even if they produce zero (while working well for Thinker's Posts, it made it confusing for buildings such as the Milking Shed)
Bugfixes
Fixed game disallowing tasks if you first opened the radial menu on a Pip instead
Fixed game getting stuck on PreSave if a creature was destroyed twice in the same turn (for example, thru hunting and Bird Removal event)
Fixed burning terrain malus not disappearing on a run reset until you relaunched the game