Experimental 1.0.1.002 (and previous)
I just now realized that I can also put patch notes for the experimental version here, wops!
I will then write here what changes are in experimental from version 1.0.1.001 EXP to 1.0.1.002 EXP (i.e. what I worked on the last two weeks)
Please remember that what you can see and play in experimental may *not* appear in the main branch, as some of the balance changes are being tested and may not pass playtest, and will be reverted.
Have fun!
- Michele
V 1.0.1.002 EXPERIMENTAL
Balance: Buildings
Balance: Difficulties
UX
Bugfixes
System
V 1.0.1.001 EXPERIMENTAL
Features
Balance: Research
Balance: Flow
Balance: Buildings
System
Graphics
I will then write here what changes are in experimental from version 1.0.1.001 EXP to 1.0.1.002 EXP (i.e. what I worked on the last two weeks)
Please remember that what you can see and play in experimental may *not* appear in the main branch, as some of the balance changes are being tested and may not pass playtest, and will be reverted.
Have fun!
- Michele
V 1.0.1.002 EXPERIMENTAL
Balance: Buildings
- Added new building, Large Buoy, as an upgrade to Buoy
- Buoy base distance increased to 3
- School is now an upgrade of Scriptorium
- Replaced Brothel's "+5 for each Dwelling " with "+4 for each Middle Dwelling"
- Reduced Brothel's Sickness malus from 45+4X to 4+4X
- Replaced Festival's "+4 for each Dwelling " with "+3 for each Active Social"
- Replaced Theater's "+5 for each Dwelling" with "+5 for each Active Leisure"
- Replaced Animal Theater's "+5 for each Animal Terrain" with "+10 if Animal Terrain within 1"
- Replaced Animal Theater's "+5 for each Dwelling" with "+2 for each Inhabited Pen within 2"
- Replaced School's "+3 for each Dwelling" with "+3 for each Knowledge-producer"
- Replaced Brothel's "+5 for each Dwelling " with "+5 for each Middle Dwelling"
- Replaced Hearth's "+5 for each Dwelling " with "+5 for each Middle Dwelling"
- Replaced Hospital's "+10 for each Dwelling within 1" with "+5 for each Dwelling within 2"
- Replaced Public Baths's "+5 for each Dwelling" with "+4 for each Active Leisure"
- Replaced Slaughterhouse's "+3 for each Dwelling" with "+3 for each Inhabited Pen within 1"
- Shrine and Temple rebalanced to use Intensify Traits, base output increased to make up for it
- Wrestling Arena now has the Intensify Hope 2 Trait
- Wrestling Ring now has the Intensify Hope 4 Trait
- Garden now requires 1 Flower per use
- Plums Tree now produces during Summer & Autumn instead of Spring & Summer
- Starting map generation now tries to use multiple food sources
- Plankmaker's base output reduced from 2 to 1
Balance: Difficulties
- Reduced difficulty modifier for higher challenges from 0.2 to 0.05 (effectively increasing the amount of food at the start)
- Starting food generation algorithm revised to take into account the total yield
UX
- Chance bar now lists how much Protection you have accumulated above 100%
Bugfixes
- Fixed weathers not generating events correctly anymore
- Fixed some buildings not appearing anymore in the tree
- Fixed new buildings not being unlocked correctly
System
- Improved performance and memory optimization
V 1.0.1.001 EXPERIMENTAL
Features
- Added new Doomsday mechanic. This allows snowballing runs to end sooner
- Added new building, Stone Toolmaker, as an upgrade to Stone Workbench
- Added Controller support (WIP)
Balance: Research
- Onion and Pumpkin field now share a Research Slot
- Seeds Field and Medicinal Herb Field now have their own Research slot separate from Hemp Field
- Toolsmith now has Workshop as a prerequisite instead of Copper Mine
- Oil Extractor is not connected anymore to Heat production
- Fine Tailor now has all other Fabric-making buildings as a potential prerequisite
Balance: Flow
- Reduced double Omen turn safety net from 7 to 5
- Rebalanced scenarios to better match the desiderd end game flow (i.e. one more Omen at the end game for off-Domains)
- Reduced second Spring duration from 30 to 20
- Reduced second Summer duration from 40 to 30
- Increased second Winter duration from 30 to 40
Balance: Buildings
- Increased Strawberry output from 3 Strawberries to 4 Strawberries and 1 Seed
- Insulated Cellar's Storage reduced from 50 to 20
- Insulated Cellar's Cold output reduced from 4 to 3
- Kitchen's meat recipe reduced from 2 to 1 base output
- Buoys can now reach into water. Reduced Buoy's road distance from 3 to 2
- Mender's Cottage now inherits the same traits of Mender's Hut
- Hemp Fields can now grow in Spring too
- Hemp Woodmaker's job requirement is now Knifemaster instead of Herbalist
- Papyrus Cutter's input changed from 4 Hemps to 2 Hemps and 2 Water
- Rabbit Shearer's job requirement is now Knifemaster instad of Shearer
- Fans now have a new traits that requires them to be surrounded by flat terrains
- Pond's total output reduced from 20 to 15
- All terraforming tasks that add new tiles now require Advanced Toolsmith
- Onion Field's turns to grow increased from 5 to 8
- Onion Field's depletion value reduced from 10 to 8
- Removing forests or mountains now also generates 10 Cataclysm
- Field Collector's base output increased from 1 to 2 (maximum output still 3)
System
- Setup Analytics for game data analysis
Graphics
- Doctor's Hut roof color changed to make it different than Mender's