Update 2.1.0f for Pathfinder: Kingmaker Beta Test.
Please be aware of plot spoilers in the description below!
Areas
Classes & Mechanics
User Interfaces
Miscellaneous
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
Areas
- In some cases, exiting to the global map could result in exiting to the main menu. Resolution: fixed.
- White squares were displayed under the dwarf’s dead body in Tranquil River Bend. Resolution: fixed.
- Fixed the issues with the characters’ movement on the bridge in the Old Sycamore Caves.
- In Troll Wilderness (trolls’ liar), the area available for movement has been expanded.
Classes & Mechanics
- Fixed the abilities that suggested choosing a spell (New Arcana for the sage sorcerer, Fey Magic for the feyspeaker druid) upon leveling up.
- Wild Shape could change the visual appearance of the character’s weapon size. Resolution: fixed.
- The game could sometimes freeze when you hovered over an enemy if the character had a charged Touch spell or a ranged attack and the character was standing far away from the target. Resolution: fixed.
- The game could freeze during the character’s turn if an AoE spell was used immediately after moving the cursor or the camera.
- In turn-based mode, you could interact with the action bar during the character’s action. This resulted in issues with the turn prediction. Resolution: fixed. Now the action bar is hidden during the character’s action.
- When you delayed a character’s turn, the next character could sometimes lose some actions.
- If an NPC wasn’t supposed to be killed at once according to the story, they sometimes fully restored their health. Resolution: fixed.
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User Interfaces
- It was impossible to choose a portrait when creating a mercenary. Resolution: fixed.
- The constructed buildings were displayed incorrectly in the Building window. Resolution: fixed.
- Fixed the lighting error that occurred when exiting to the main menu.
- Fixed the issue when sometimes loot was not displayed in the Loot window.
- Fixed the issue when tags were displayed in the tooltips.
- Statuses displayed on the character’s portrait sometimes failed to update. Resolution: fixed.
- When loading a saved game, you could sometimes see a warning that settings of the kingdom managed in the Auto mode couldn’t be changed. Resolution: fixed.
Miscellaneous
- If Kalikke or Kanerah is dead in the saved game, she will be replaced with Kanerah / Kalikke upon loading the saved game (if the other sister is alive).
- The "Only active companions receive experience" setting could be reset when starting a new Beneath the Stolen Lands campaign. Resolution: fixed.
- DLC3: an option to hire mercenaries is now displayed in the dialogue with Xelliren even if there’s not enough money for hiring.
- DLC3: fixed the issue with the campfire, which is now dropped by monsters correctly.
- Voice barks were not played after the respec and hiring companions. Resolution: fixed.
- In turn-based mode, the camera now spends less time focusing on a character that won’t take action.
- Fixed the issue with pointing the camera at the character when the turn was passed to the next character.
A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.
