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Pathfinder: Kingmaker News

Update 2.1.0f for Pathfinder: Kingmaker Beta Test.

Please be aware of plot spoilers in the description below!

Areas

  • In some cases, exiting to the global map could result in exiting to the main menu. Resolution: fixed.
  • White squares were displayed under the dwarf’s dead body in Tranquil River Bend. Resolution: fixed.
  • Fixed the issues with the characters’ movement on the bridge in the Old Sycamore Caves.
  • In Troll Wilderness (trolls’ liar), the area available for movement has been expanded.



Classes & Mechanics

  • Fixed the abilities that suggested choosing a spell (New Arcana for the sage sorcerer, Fey Magic for the feyspeaker druid) upon leveling up.
  • Wild Shape could change the visual appearance of the character’s weapon size. Resolution: fixed.
  • The game could sometimes freeze when you hovered over an enemy if the character had a charged Touch spell or a ranged attack and the character was standing far away from the target. Resolution: fixed.
  • The game could freeze during the character’s turn if an AoE spell was used immediately after moving the cursor or the camera.
  • In turn-based mode, you could interact with the action bar during the character’s action. This resulted in issues with the turn prediction. Resolution: fixed. Now the action bar is hidden during the character’s action.
  • When you delayed a character’s turn, the next character could sometimes lose some actions.
  • If an NPC wasn’t supposed to be killed at once according to the story, they sometimes fully restored their health. Resolution: fixed.



User Interfaces

  • It was impossible to choose a portrait when creating a mercenary. Resolution: fixed.
  • The constructed buildings were displayed incorrectly in the Building window. Resolution: fixed.
  • Fixed the lighting error that occurred when exiting to the main menu.
  • Fixed the issue when sometimes loot was not displayed in the Loot window.
  • Fixed the issue when tags were displayed in the tooltips.
  • Statuses displayed on the character’s portrait sometimes failed to update. Resolution: fixed.
  • When loading a saved game, you could sometimes see a warning that settings of the kingdom managed in the Auto mode couldn’t be changed. Resolution: fixed.



Miscellaneous

  • If Kalikke or Kanerah is dead in the saved game, she will be replaced with Kanerah / Kalikke upon loading the saved game (if the other sister is alive).
  • The "Only active companions receive experience" setting could be reset when starting a new Beneath the Stolen Lands campaign. Resolution: fixed.
  • DLC3: an option to hire mercenaries is now displayed in the dialogue with Xelliren even if there’s not enough money for hiring.
  • DLC3: fixed the issue with the campfire, which is now dropped by monsters correctly.
  • Voice barks were not played after the respec and hiring companions. Resolution: fixed.
  • In turn-based mode, the camera now spends less time focusing on a character that won’t take action.
  • Fixed the issue with pointing the camera at the character when the turn was passed to the next character.



A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Update 2.1.0d for Pathfinder: Kingmaker Beta Test.

Pathfinders,

We've prepared another batch of fixes for the Beta Patch.

Please be aware of plot spoilers in the description below!

  • During the second fight at Oleg’s Trading Post, Oleg didn’t throw Alchemist's Fire at all or threw it after the fight. Resolution: fixed.
  • Enemies couldn’t shoot and sometimes attack at all. Resolution: fixed.
  • A character couldn’t perform any action, even end the turn if they tried to move while under the effect that prevented their movement (Web, Entangle, and so on). Resolution: fixed.
  • The party could not take any action while the kineticist was drawing energy. Resolution: fixed.
  • If you select several characters and then click an enemy, your main character will no longer rush to attack the enemy in the surprise round (if only one character is selected, they will attack automatically as it was before).
  • It was impossible to enter Empty Skull Rock. Resolution: fixed.
  • Fixed the issues with the characters’ movement in the Cave from Luna's Map.
  • In the Stag Lord’s Fort, minions wouldn’t run to ring the bell in turn-based mode. Resolution: fixed.
  • Some items in the belt couldn’t be used in turn-based mode. Resolution: fixed.
  • Some invisible objects failed to trigger Perception checks. Resolution: fixed.
  • The ability score damage wasn’t always correctly displayed among the character’s effects or failed to disappear after the damage was healed. Resolution: fixed.
  • An incorrect text was displayed for the characters and it was impossible to click the characters’ portraits. Resolution: fixed.
  • Fixed the issue when it was impossible to select an ability in the character’s sheet.
  • In the Metamagic window, the UI elements could sometimes overlap. Resolution: fixed.
  • Fixed the issue with the display of two-handed weapons in the Shared Stash window, context menu for items, and Equip and Take off hints for the items to which these actions cannot be applied.
  • Fixed the issue when the option to evade enemies was activated immediately when the corresponding window appeared.
  • Fixed the overlap of the sequence of turns and the additional action bar.
  • Fixed the animation of the turn toolbar appearance.
  • The accelerated animation in turn-based combat worked incorrectly. Resolution: fixed.
  • Overtips were not displayed above some objects. Resolution: fixed.
  • Added localizations of some new texts.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Update 2.1.0b for beta patch.

Pathfinders,

We want to thank you for all the reports and feedback you have provided. Today we want to release important fixes for the beta update such as a fix for Kingdom Management.

Please be aware of plot spoilers in the description below!

  • In turn-based mode, enemies were always displayed as if they couldn’t act in their turn. Resolution: fixed.
  • The Bug Report button was removed from the UI of the console version. To access the Bug Report window, you should press Esc to open the in-game menu.
  • Fixed the overlap of the sequence of turns and the additional action bar.
  • Fixed the animation played when the toolbar for the current turn appears.
  • Fixed how the Kingdom motto is displayed on the Kingdom management screen.
  • The Kingdom screen didn’t work in the PC version. Resolution: fixed.
  • When opening the Metamagic window, the UI elements could sometimes overlap. Resolution: fixed.
  • Fixed the incorrect loot and missing blood visual effects of the dead body in the prologue.
  • Changed the color of Jaethal’s name for readability.
  • The deadly paralysis effect caused by Vordakai now disappears after combat (unless the difficulty is set to “Somewhat tougher enemies” and higher, which corresponds to the Challenging mode and higher).
  • Rapid Shot no longer applies a -2 penalty to single attacks.


A friendly reminder: while we deeply admire the contribution that mod authors make to our game, we would like you to remember that running custom modifications can lead to unexpected bugs and crashes. Unfortunately, if you encounter any issues while playing with mods, our team will not be able to help you. If this happens, please report these issues to the mod's original creator. Also, remember that after each game update, there is a high probability of previously installed mods not functioning properly. If you wish to play with mods anyway, disabling auto-updates might prevent your save files from becoming corrupted.

Beta Test for Update 2.0 is now Live!

Pathfinders,


It is less than a month until the release of Pathfinder: Kingmaker Definitive Edition for PC and consoles. With this update comes turn-based mode and a number of fixes. In preparation for this, we are launching a beta for 2.1! In this test, you will be able to play with the turn-based mode. We have put a lot of work into it and now we are ready to present it to you. We hope that you will love it and share your thoughts about it. The beta is accessible only by Steam, for Windows.
If you find any bugs you can report them using the in-game bug report feature by pressing F11. You can use the same tool to provide feedback to us - just choose the “Suggestion” option under the text window.

You can find how to join the beta-test here.

Patch notes are here.


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