
Hi Chefs!
Shelter release is just around the corner. Below is the latest devlog dedicated to some of the new mechanics - hunting and farming!
As you might already know, Shelter due to its post-apocalyptic setting is all about being resourceful and making the most out of every opportunity and scarce resources. That's why keeping the old mechanics of instantly buying everything we might need for cooking wouldn't make that much sense in the barren wastelands.
The food products can be obtained in one of 3 ways:
- hunting mutants and harvesting their meat
- growing plants in an underground farm
- ordering additional products from the caravan travelling across the Sector

The main source of protein will be the meat harvested from 3 species of mutants roaming the desert: rats, armadillos and vultures. During the day we can climb to the shed above our shelter and use it as a hunting range. Shooting is definitely a mechanic you wouldn't expect from a Cooking Simulator game but we tried to make it as interesting and engaging as possible. The gun will feature 4 upgrades:
- Scope
- Silencer
- Magazine
- Extended barrel
Those can be unlocked by progressing the accessible immediately in Sandbox mode.

Some quests might require us to maintain the mutants' population at a certain level. Killing too many might result in reduced numbers and longer time required to repopulate again. Mutants can be attracted by using makeshift lures which will attract certain types of creatures.

Meat is not the only type of food available in the wastelands. As mentioned in one of the previous entries, we wanted to look at the post-apocalyptic setting as an opportunity to introduce intriguing, colorful and vibrant plant-based foods. The following products can be grown in the underground farm:
- Broccoli
- Leek
- Cactus
- Celery
- Tomato
- Carrot
- Blue mushroom
- Red mushroom
- Green mushroom

After planting the seeds, watering and using optional boosters there's a 1-day long growing period after which the plants are ready for harvest.

Unfortunately one of the side effects of living in an irradiated wasteland are random mutations which can turn our seeds into carnivorous plants. In such a case, the only thing left to do is grabbing our gun to clear the spot for future plants.

There are a lot of recipes to master and most of them require more products than can be obtained on our own. The initial supplies can be restocked with the help of the caravan travelling across the Sector.

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