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Slay the Spire News

Patch V2.1: The Language Patch

Hello hello,

While we're still working with our porting team to improve the mobile UX and prep for Android release, we've also addressed some MacOS compatibility issues and received many updates to localization. It's incredible to see Slay the Spire become so widely available on so many platforms and in so many languages (19 total!).

MacOS Notarization and Mod Support

The game should no longer crash when playing on MacOS Catalina 10.15. The libgdx199 and libgdx199.main branch no longer has modding support.
For those wanting to run mods, please run the game on either the main branch or beta branch.

Community Fan Art

Crossover edition!

Slay the Spire x Animal Crossing by /u/loganlcs

Slay the Spire x Helltaker by Victorformat

Slay the Spire x Hades by lunchplus

Slay the Spire x Human Skin(??) by /u/SingleOrigin

Slay the Spire x Wall by /u/brunior

Twitch plays Slay the Spire

You can now play Slay the Spire via chat commands and voting (beta)!
https://www.twitch.tv/telnetthespire

Patch Notes

Bug Fixes
  • Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act.
  • Fixed bug where Controlled Chaos mod would give you Unknown cards.
  • Fixed issue where Watcher data may not delete properly upon deleting a profile slot.
  • Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions.
  • Fixing highlight asset for View Upgrade button in card library when using controllers.
  • If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios.


UI and Effects
  • Adding support for ultra high resolutions for various aspect ratios. NOTE: Font textures scale to resolution, increasing memory use.
  • Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better.
  • Locked characters are now grayscale in custom mode screen.
  • Re-adding longpress support for mouse and touchscreen modes (enabled in Settings), off by default.
  • Seed shown in the Run History Screen is now anchored in a specific location.
  • Shifted much of the Run History screen slightly right so it's more spacious for some languages.
  • Updating credits screen timing as there's more credits.
  • Updating Gremlin Wheel event so arrow is placed better based on aspect ratio.
  • Updating rich presence string so that Ascension and Floor number can be seen.
  • In touchscreen mode, certain strings now say tap instead of click.
  • In touchscreen mode, main menu text buttons are now larger and spaced twice as far apart.
  • In touchscreen mode, target-based cards are in targeting mode, they are now rendered larger and slightly higher.
  • In touchscreen mode, when dragging cards- the cards are now offset from the touchpoint.


Localization
  • Indonesian language support added.
  • Increasing card width space for CJK languages in Bigger Text mode.
  • Updates for DEU, DUT, EPO, FRA, IND, FRA, ITA, JPN, KOR, PTB, RUS, SPA, THA, TUR, UKR, VIE, ZHS, ZHT.

Slay the Spire Is Coming to iOS This Month

Hey everyone,

We’ve got some great news to share. We’re happy to announce that Slay the Spire will be in your pockets this month on iOS! When specifically? We’ll have that news very soon, but as a hint, you should try to tune in to the Guerrilla Collective show on June 13th.

What about Android?


The Android version is still in the works but we’re not quite ready to talk about release yet. As we know a large part of our community are excited to play Slay the Spire on mobile we took the decision to launch the iOS version first.

How much?


Slay on iOS will cost $9.99 at launch and is the complete, spire-climbing experience you have already enjoyed on PC (okay, no anime mods, you got us).

Screenshot Time!


Recently captured, hot off the iPhone.





Stay tuned for more updates @MegaCrit

The Language Patch! (v2.1 Beta)

Hey everyone,

We're adding a few tweaks and fixes to improve compatibility for certain resolutions, devices, and operating systems that have been trickling in while working with our porting teams.

MacOS Notarization and Mod Support

Mod support for MacOS will become incompatible starting v2.1 due to updated notarization requirements.
To play modded Slay the Spire, the game must be played on v2.0 branches. This can be accessed via Steam's branches.

Patch Notes

Compatibility
  • More MacOS notarization-related updates so future builds will run on MacOS Catalina and beyond.


Bug Fixes
  • Fixed bug where continuing a save at the event after the 3rd boss would resume the game timer if not going to the final act.
  • Fixed bug where Controlled Chaos mod would give you Unknown cards.
  • Fixed issue where Watcher data may not delete properly upon deleting a profile slot.
  • Fixed letterboxing asset placed above Gremlin Wheel spin button at certain resolutions.
  • Fixing highlight asset for View Upgrade button in card library when using controllers.
  • If Bigger Text mode is on, the main tutorial's text raised so it's not hidden by the Next button in certain aspect ratios.


UI and Effects
  • Re-adding longpress support for mouse and touchscreen modes (enabled in Settings), off by default.
  • Adding support for ultra high resolutions for various aspect ratios. NOTE: Font textures scale to resolution, increasing memory use.
  • Dropdowns in Run History screen are now left aligned so it works with Bigger Text mode better.
  • Locked characters are now grayscale in custom mode screen.
  • Seed shown in the Run History Screen is now anchored in a specific location.
  • Shifted much of the Run History screen slightly right so it's more spacious for some languages.
  • Updating credits screen timing as there's more credits.
  • Updating Gremlin Wheel event so arrow is placed better based on aspect ratio.
  • Updating rich presence string so that Ascension and Floor number can be seen.
  • While in touchscreen mode, certain strings now say tap instead of click.


Localization
  • Fixing issue with Fairy Potion displaying incorrect value for VIE.
  • Increasing card width space for CJK languages in Bigger Text mode.
  • Updates for DEU, DUT, FRA, IND, ITA, JPN, KOR, RUS, SPA, TUR, VIE, ZHT.
  • Updates for DEU, IND, ITA, JPN, RUS, SPA, THA, TUR, and VIE.
  • Updating credits for SPA, TUR.

Even more Hotfixes for V2.0

Hey everyone,

Turkish language support was added last hotfix but wasn't enabled in the Settings and caused some other issues. This is quite embarrassing, but now it's fixed. Hooray!

As always, feel free to contact us at [email protected] if you run into issues or have suggestions.

Fixes and Changes
  • Fixed Vietnamese displaying Ukrainian in the main branch.
  • Fixed Turkish not showing up in main branch.
  • Removing Upgraded tooltip from Cunning Potion as the Upgraded keyword isn't in the description.
  • Adding updated logic so Fasting power's description works properly in various languages.
  • Updated the main English font from Kreon v1 to Kreon v2.
  • Updates for languages ITA, POL, PTB, TUR.

Hotfixes for V2.0

NOTE: Minor technical issues with some pipes (build process). Slightly delayed

We've added a new branch, fixed some things, updated some translations, and more!

macOS Notarization

The mac version of Slay the Spire is now notarized so it won't expire on newer versions of macOS (Catalina) come February.

Libgdx199 Version for Main Branch


We added a separate branch "libgdx199.main". This is the updated engine version of Slay the Spire using the main branch save files. The other libgdx199 branch utilizes your beta save files. This version is incompatible with some older devices; this may be preferred for some users as it comes with a few features, fixes, and performance improvements:

  • Mapping support for much more controllers. Such as the Steam controller.
  • Improved display resolution recognition, preventing an annoying screen offset bug.
  • Screenshake support for non 16:9 resolutions.
  • Multi-monitor support, pick which monitor you want Slay the Spire to use from the Settings.


Gameplay

Previously, fighting the Act 4 boss was not possible unless you cleared a standard run. As this is not the case with the Watcher, some players unlocked Amethyst+ without Amethyst. How peculiar! This fix remedies this issue.

  • Amethyst achievement now unlocks if you achieved Amethyst+ via opening Stats screen.
  • If Amethyst+ achievement is unlocked, Amethyst is now also unlocked simultaneously.
  • Weave card is now locked for the Watcher as the second set of unlocks contained a deprecated card. If this was unlocked previously, it will unlock when starting the game. Nope, apparently it's already Foreign Influence.


New Power Icons

We've updated the Fasting and Pressure Points power icons with suggestions from the community!

Bug Fixes
  • Fixing total unlock count for cards and relics on the stats screen (didn't account for Watcher).


Moddability

While many mods will still need to be updated to be compatible with V2.0, we restored some old functions to make it easier.

  • Adding back old ExhaustAction constructors (backwards mod compatibility).
  • Adding getColor() helper method for CardHelper.


Localization

We received an updated translation for Brazilian Portuguese and Turkish! A big thanks to Felipe "Xcution" Requejo, Ertürk Yılmaz, and anyone who helped out with feedback and further refinement for those translations.

  • Brazilian Portuguese is now available in main branch.
  • Turkish is now available in main branch.
  • Updates for Thai, translating the Strike and Defend cards for Watcher.
  • Updates for Russian.