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Fallen Knight Update

Greetings, Heroes!

Today Hero's Story is one step closer to release.
New update adds a third boss, in-game cutscenes and localization system.
Also, the size of the game installation files has been reduced by almost half - and nothing has been cut from the game! This is an important update that fixes many significant bugs, removes some restrictions and generally makes life better for players!

As always you will find the full list of changes below. I hope that you will enjoy this update :)


[h3]General[/h3]

  • Game version was updated to 1.1 RC1
  • Main Menu was updated
  • The game will now slow down by 90 percent when opening service windows (for example, inventory)
  • Now players will be able to accumulate a total of more than 10,000 gold coins
  • Players will now be able to accumulate over 5,000 Glory Points
  • Ghosts will now drop Ectoplasm
  • Ghouls will now drop Ghoul's Eye
  • The 'Ally' section of the character screen has been changed to 'Origin'
  • The 'Credits' section in the main menu is temporarily disabled for additional filling
  • Changed (updated) names of some monsters
  • Aligned all location names in the UI
  • Tooltips on loading screens and in the game itself have also been aligned
  • Updated icon for the Queen's Poison

[h3]Additions[/h3]

  • New boss: Fallen Knight Kriege
  • New location: Knight's Dungeon
  • New game mechanics: Cutscenes
  • Localization system was implemented in main menu
  • Added splash screen for full version
  • New loading screens were added to the game
  • Added new Glory Points ranks
  • Added new items and sounds
  • New items also appeared at merchants
  • Added 1 hidden Steam achievement
  • Added Ragdoll physics for some enemies and weapons
  • Added Auto Run hotkey (= key)
  • Added ability to change character's FOV
  • Added materials for the full version of the game

[h3]Balance[/h3]

  • Defense bonuses for Glory Points ranks have been removed
  • Slightly increased the radius of displaying enemy health bars

[h3]Optimization[/h3]

  • Removed some unused pieces of AI code
  • Optimized settings for some pickup items
  • Optimized game character animation settings
  • Removed unused UI elements
  • Removed some test items
  • Optimized number of game levels in the game build

[h3]Other[/h3]

  • Changed death animations for skeletons and skeleton archers
  • Death Screen was slightly changed
  • Pumpkin Skeleton was removed from the game

[h3]Bugfixes[/h3]

  • Fixed a critical bug where it was possible to re-find treasures after reloading the level
  • Fixed a critical bug where defeated enemies would revive after reloading the level
  • Fixed a bug where many sounds were playing too loud in some cases
  • Fixed a bug where some tooltips were appearing too often
  • Fixed a bug with portals not working in Temple of Dragons
  • Fixed a bug where it was impossible to close the inventory from controller
  • Fixed a bug where menu displayed incorrect control settings for the gamepad
  • Fixed a bug where some pop-up notifications were not fully visible on the screen
  • Fixed a bug where healing potions were not saved correctly due to an incorrect (similar) name
  • Fixed a bug where tooltips for pickup items would not appear on hover (they would only appear once)
  • Fixed an issue where new weapons were not properly damaging spiders and sand spiders
  • Lots of small fixes


And now let's take a closer look at some points.

[h2]OLD KNIGHT[/h2]



The Kriege family crypt had once seen better days. Now this place is guarded only by king’s revived soldiers, restless servants and revived renegade magicians.
They say that the old knight himself still wanders in dungeons of the family crypt in Expanse! Who can get into the dungeon and put ghost of the past to rest forever?

[h2]LOCALIZATION SYSTEM[/h2]



In the new version game now will have a localization system. This means that players will now be able to change the language in game settings in the main menu.
Localization affects in-game texts, interface and various materials. There are only two options available for now, but more languages may be supported in the future.
The game itself will also try to determine most suitable language when you first launch the updated version.

[h2]IN-GAME CUTSCENES[/h2]



In-game cutscenes play important role in any modern game. They designed to, for example, indicate the path, introduce a new enemy or a boss and also simply make the story more entertaining!
It is worth noting that in the full version of Hero's Story there will be more in-game cutscenes. All in-game cutscenes are made using game engine.

Merry Christmas and Happy New Year! Your Silent.