Version 16.3
New minigun called the Meatiator, which modders can spawn with the command "make=minigun". It's also been placed in the PANAMA DLC, but it's broken and empty, ammo hidden separately.
Added a couple new commands to animate player's equipment and set a wind-up property for weapons. The Meatiator takes about 1 second to wind up. Also fixed a couple rare bugs and fixed the Gun Smith ability, which was somehow completely broken.
Thanks to Castle_G for rigging the minigun model.
https://www.youtube.com/watch?v=QS2zAOHm4kM
Complete list of changes:
SOURCE:
-Allowed player's equipment item to be animated with "playObject" and "loopObject" commands.
-New script command: "windUp" (sets obtainable object wind-up time before use).
-New script command: "setObjectFrame" (sets current animation frame of object).
-Possibly fixed rare bug that turned objects passable (resetting thrown flag).
-Fixed new player weapons remaining transparent on leaving World Editor.
-Corrected Accuracy and Scatter variables in F1 World Editor menus.
-Added object wind-up property to F1 World Editor menu.
SCRIPTS:
-Fixed Gun Smith ability (was completely fucking broken, now also works on minigun).
-Repeated the end-game Steam achievement commands in scripts to make sure Steam plugin registers them.
RESOURCES:
-New animated weapon: minigun ("The Meatiator").
-New ammo: ammoUranium (minigun ammo).
-Updated both manuals.
STORY FILES: (requires starting a new game)
-(PANAMA) Added broken/empty minigun to PANAMA story, and hid uranium ammo in separate location.