Warlordocracy v4.1 to 5.0B
[p]Lots of progress on Warlordocracy, LCSoft's real-time-with-pause CRPG.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Video of a major battle in Ch.5 involving two opposing catapults.[/p][p][dynamiclink][/dynamiclink][/p][p]Here's a summary of the last 10 patches.[/p][p][/p][p]VERSION 5.0:[/p][p]-You can now rearrange abilities like you can with inventory.[/p][p]-Status effects are now displayed in front of character portrait in character tab.[/p][p]-Selected ability name and cost are now displayed where status effects used to be in character tab.[/p][p]-Changed Douse Arrow ability to "Augment Arrow", increased required skills for flame and explosive arrows.[/p][p]-Fixed bug in Ch.2 where Feluco couldn't talk with Mikus after meeting with Lord Mesali (thanks to mickeimouss).[/p][p]-Killing pirates during the dock raid in Ch.1 will now get you respect, wealth, and maybe a point from Brayna.[/p][p]-Fixed problem in Ch.2 where you could murder Yara and rob her inn without consequence (thanks to zf13448).[/p][p]-Moved locked chest and loot from civilian house in Lockdell Market in Ch.1 into Lying Flute Tavern.[/p][p]-Deleted book on Golems in town hall in Ch.5 to reflect dialogue (thanks to Exiled Fool).[/p][p]-Fixed rare bug with auto ability use when interacting with usable crafting stations.[/p][p]-Added more reactions to Murderer reputation in dialogue.[/p][p]-Added Flash Arrow option to Augment Arrow ability.[/p][p]-Updated and upgraded sample parties for all 5 chapters.[/p][p]-Updated Player's Manual.[/p][p][/p][p]VERSION 4.9:[/p][p]-Purchase confirmation while shopping now displays item count.[/p][p]-Fixed MAJOR bug in Ch.5 where a Major Battle wouldn't end (thanks to Exiled Fool).[/p][p]-Fixed MAJOR bug in Ch.5 where city transitions were broken (thanks to Exiled Fool).[/p][p]-Fixed rare crash when spawning baddies on maps with water tiles (thanks to Exiled Fool).[/p][p]-Fixed bug that caused problems when buying stacked objects with a full inventory (thanks to Exiled Fool).[/p][p]-Fixed bug where Bio-Neuro Gemcrack didn't let you cancel from spell selection (thanks to Exiled Fool).[/p][p]-Fixed bug where Tyracho's rat pheromone quest wasn't working with stove (thanks to mickeimouss).[/p][p]-Fixed bug in duet with Lara in Ch.5 that set respect to low number instead of increasing it.[/p][p]-Fixed bug where you could target any location with artillery, despite highlighted tiles.[/p][p]-Fixed bug where characters stayed in HUD after being dismissed from party.[/p][p]-Vampire Bats no longer phase out in daytime during a Major Battle.[/p][p]-Reputations section of Journal tab now has multiple pages.[/p][p]-Pick commands no longer pick objects that are phased out.[/p][p][/p][p]VERSION 4.8:[/p][p]-Added more Complex Chests with loot to Ch.5.[/p][p]-Removed Composite Bows from Ch.1 (thanks to mickeimouss).[/p][p]-Fixed brewing stew with Alchemy ability (thanks to mickeimouss).[/p][p]-Fixed stealing moonlight flowers from huts in Ch.2 (thanks to mickeimouss).[/p][p]-Fixed bug that skipped dialogue if you talked to Lord Mesali without letter in Ch.2 (thanks to mickeimouss).[/p][p]-Izaris no longer attack Stringer on sight at the Ugliest Pony Inn in Ch.4 (he looks like an Izari noble).[/p][p]-Romancing Lara in Ch.5 is now impossible with the Sex Patron reputation.[/p][p]-Added more reactions to Grave Robber and Sex Patron reputations.[/p][p]-Added a Sophistication persuasion opportunity to Mikus in Ch.5.[/p][p]-Fixed Crypto Gemcrack properties in Naked Hills map in Ch.4.[/p][p]-Brayna now acknowledges the pirate raid in Ch.1.[/p][p]-Reps no longer displayed in character creation.[/p][p][/p][p]VERSION 4.7:[/p][p]-All skill/ability checks for spells are now in spell scripts themselves.[/p][p]-New ability for Ch.6: Overclock Gemcrack (create a single-use spell gem).[/p][p]-New item: Dead Gemcrack (throwable item left over from Overclocked Gemcracks).[/p][p]-Fixed MAJOR bug that erased relationship reps in Ch.4+5 (thanks to Exiled Fool).[/p][p]-Fixed bug that prevented crafting Stew with Naturalism ability (thanks to Macabre).[/p][p]-Fixed bug where scripts glitched out if night fell while Andresi read letter in Ch.2 (thanks to Macabre).[/p][p]-Fixed Leadership ability description to include passive dialogue options (thanks to Exiled Fool).[/p][p]-Fixed bug that decreased respect by 99 in Jonoros dialogue in Ch.4 (thanks to Exiled Fool).[/p][p]-Fixed blocked tiles above footholes in Mesali Camp in Ch.4 (thanks to Exiled Fool).[/p][p]-Fixed bugs with Stringer and Sebastius romances in Ch.4 (thanks to Exiled Fool).[/p][p]-Fixed purchasing mage contracts at War Table (thanks to Exiled Fool).[/p][p]-Fixed obelisk next to Tevani Camp in Ch.4 (thanks to Exiled Fool).[/p][p]-Updated encyclopedia, Player's Manual, and Shrouded Arts.[/p][p][/p][p]VERSION 4.6:[/p][p]-Fixed major crash that happened after chickens were killed (thanks to Placeholder Name).[/p][p]-Fixed major bug where player would get "Noble" rep at end of Ch.2 instead of "Guard" (thanks to Exiled Fool).[/p][p]-Fixed bug where storing items in rucksacks did not check for max load (thanks to Exiled Fool).[/p][p]-Fixed double Stringer bug if he is imported into Ch.4 (thanks to Exiled Fool).[/p][p]-Fixed some dialogue inconsistencies in Ch.3 and Ch.4 (thanks to Exiled Fool).[/p][p]-Worked some more on Ch.6 maps (coming this April probably).[/p][p][/p][p]VERSION 4.5:[/p][p]-Objects are no longer repositioned into tiles when dialogue windows appear.[/p][p]-Fixed major bug from last patch where walking in sand caused major slowdown (thanks to Exiled Fool).[/p][p]-Fixed bug where AI using buff abilities would make animation effects appear over target instead of self.[/p][p]-Weapons are no longer drawn while swimming, but they remain visible in the HUD.[/p][p]-Added 2 new spells: Drowning Torrent and Fire Rain, updated Shrouded Arts PDF.[/p][p]-Camera flashes are no longer canceled by dialogue windows.[/p][p]-All spell icons now have frames.[/p][p][/p][p]VERSION 4.4:[/p][p]-Sorted saves alphabetically, with Autosave and Quicksave listed first.[/p][p]-Save/Story info now continues to be displayed in main menu after you click on slot.[/p][p]-You no longer get Bandit respect by showing Clovia the letter in Ch.2 if they are currently hostile.[/p][p]-Fixed major bug where player could access Riverfoot Keep prematurely in Ch.2 (thanks to Exiled Fool).[/p][p]-Fixed spell sprite filename: spells\\burningtouch.png (thanks to Exiled Fool).[/p][p]-Fixed inconsistencies in readable texts (thanks to Exiled Fool).[/p][p]-New items for Ch.6: Hacked Gemcracks (single-use spells).[/p][p]-New weapon for Ch.6: Steel Claws.[/p][p][/p][p]VERSION 4.3:[/p][p]-Added some more party chime-ins for Ch.5 dialogue.[/p][p]-Fixed bug where weapon wasn't updating in HUD sprites.[/p][p]-Mobiles can no longer use ranged weapons while swimming.[/p][p]-You can now set "pickParty" command to 6 to pick a random henchman (non-main party).[/p][p]-Map tile script commands now use current object's position if world editor is not open.[/p][p]-New hazardous object: iceCrack (concealed map hazard that will change ice tile to water).[/p][p]-New sounds for ice breaking.[/p][p]-New ice tiles for Chapter 6.[/p][p]-Updated Builder's Manual.[/p][p][/p][p]VERSION 4.2:[/p][p]-Fixed death animations (it used to skip to final frame).[/p][p]-Death animations now only skip to final frame if game is paused or in dialogue.[/p][p]-Fixed bug where "pointsUp" command would mess up game messages position.[/p][p]-New snow tiles and snow-covered sprites of trees and rocks for Ch.6.[/p][p]-New objects for Ch.6: Wolf Statue, Sundial, Skull Mug.[/p][p]-You can now throw skulls just like stones.[/p][p]-Fixed a typo (thanks to soup).[/p][p][/p][p]VERSION 4.1:[/p][p]-Fixed bug where pathing were being recalculated every 2 seconds for no reason.[/p][p]-New baddies for Ch.6: Dire Wolf, Winter Wolf (with sprites, sounds, and scripts).[/p][p]-Bonus sound no longer plays automatically when skills increase (must be played in script).[/p][p]-Replaced bonus.wav sound with something less annoying, decreased volume of select.wav.[/p][p]-New sound effects: defend.wav, madDash.wav, and focus.wav.[/p][p]-New animation effect objects: defend, madDash.[/p][p]-Started adding snow tiles for Ch.6.[/p]