Warlordocracy v5.1 to 6.0
[p]I'll do another Brigand patch by next weekend, and a new Brigand mod contest shortly after that.[/p][p][/p][p]For now, I finally uploaded the first alpha of Warlordocracy Chapter 6 to the Patreon, which is set 25 years later. Your party will be older and have decreased stats. Should be finished this summer.[/p][p][/p][p]Patreon: https://www.patreon.com/c/lcsoftware[/p][p][/p][p]![]()
[/p][p][/p][p]Also finished another 10 patches for Warlordocracy. Here are the change logs.[/p][p][/p][p]VERSION 6.0:[/p][p]-Released Ch.6 Alpha on Patreon![/p][p]-Fixed bug from last patch where player party would auto-extinguish campfires and torches in the daytime.[/p][p]-Character window now displays swimming ability, aquatic, flying, etc. in status effects list.[/p][p]-Character window now updates when moving to show current elevation in status effects list.[/p][p]-New muffled tavern sound effects for Ugliest Pony Upstairs map in Ch.4.[/p][p]-New sprites and sound effects for combat abilities (more variety now).[/p][p]-Doomed status effect (the Welting Doom) is now contagious.[/p][p]-Added more characters and snowy objects for Ch.6.[/p][p][/p][p]VERSION 5.9:[/p][p]-Campfires no longer auto-ignite themselves in clear weather.[/p][p]-Mobile AI now lights campfires, torches, etc. at night, and extinguishes them in the day (from 2 paces away).[/p][p]-Status effect tutorial messages are now repeated in Ch.2, added tutorials for later status effects to Ch.3+4.[/p][p]-Added a TON more objects, sprites, and tiles for Ch.6.[/p][p]-Added new animals for Ch.6: Mountain Bear, Cave Bear.[/p][p]-New small light effect sprite for candelabras.[/p][p][/p][p]VERSION 5.8:[/p][p]-Arrows + Bolts will now convert to quivers if more than 10 are stacked on same tile.[/p][p]-New script boolean: "if_objStack" to check for multiple objects of same name on same tile.[/p][p]-Script command "objDelete" will now delete objects on same tile if delete count is greater than 1.[/p][p]-Contacting black market with Streetwise ability now requires at least 5 friendly characters on map.[/p][p]-New ability notification dialogue now shows ability icon.[/p][p]-Added more objects, sprites, and tiles for Ch.6.[/p][p]-Updated all manuals.[/p][p][/p][p]VERSION 5.7:[/p][p]-Interacting with your own head will now set destination behind you like it should.[/p][p]-Brink is now in Ch.5, along with new reputations: Brink's Friend or Brink's Benefactor.[/p][p]-LOTS of new characters for Chapter 6 (28 new characters total so far).[/p][p]-New objects for Chapter 6: forgeHuge, bellows, krugTent, krugShelter.[/p][p]-Fixed gameover and credits screens on high resolution.[/p][p]-Fixed map border disappearing on map change.[/p][p]-Mouse cursor now bigger on high resolution.[/p][p]-Increased weight of fur pelts from 1 to 5.[/p][p][/p][p]VERSION 5.6:[/p][p]-Added border around the map while zoomed out.[/p][p]-New tracks from Sonic Kitchen: Frostgate, FrostgateNight.[/p][p]-New trap object for doors and chests: Hinge Traps (multiple kinds).[/p][p]-New item for Ch.6: Fur Clothing (protects from environmental cold, changes sprite).[/p][p]-You can now craft Fur Clothing at a loom with Sophistication ability (Chapter 6 only).[/p][p]-You must now be adjacent to concealed non-mobile objects to spot without Spotting status effect (not 2 tiles).[/p][p]-Insulated status effect now protects against shock and cold (instead of shock and mind).[/p][p]-Murderer rep now prevents Pacifist rep and achievement in Ch.1 ending.[/p][p]-Improved some Ch.1 dialogue with Feluco and Favius (dialogue reward).[/p][p]-Added some party dialogue to Ch.3+4 with Hamchop and Shale.[/p][p]-Updated Mechanics script with sounds for disarming traps.[/p][p]-Updated Ch.3 to Ch.5 with Hinge Traps and extra details.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Added more ambient sounds for Ch.6.[/p][p][/p][p]VERSION 5.5:[/p][p]-New insanity effect in which animals will speak gibberish to you.[/p][p]-Target is now cancelled when Berserk or Ravenous effects wear off.[/p][p]-Party level now factors in base stats like max HE, melee damage, etc.[/p][p]-Everyone in the party now gets +5 Max HE and ME at the end of each chapter.[/p][p]-Upated all sample parties with new HE and ME max, nerfed Cake Mode a bit.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Added more baddies to the Ch.5 finale.[/p][p][/p][p]VERSION 5.4:[/p][p]-Fixed Main Menu labels (for real this time).[/p][p]-Undying mobiles now heal 3 health per second (much faster).[/p][p]-Added characters and sprites for Ch.6: Hornello, Shesh, Cordia, the Stranger.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Early chapters now have limits on insanity effects.[/p][p][/p][p]VERSION 5.3:[/p][p]-Fixed bug with abilities that require skill levels over 10.[/p][p]-Fixed bug where status effects would overlap multi-line character names in HUD.[/p][p]-Fixed bug where Raptors would not speed roll if they were controlled by Izari Wild Clerics.[/p][p]-Updated Patron Stories and Holiday Havoc for Patreon subscribers.[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p][/p][p]VERSION 5.2:[/p][p]-Fixed the Necromancy spell Unliving Weapon.[/p][p]-Failing gemcrack translations now causes insanity.[/p][p]-Animate Corpse and Army of the Dead Necromancy spells now require nearby corpses.[/p][p]-Zombies are now called Undying, and they regenerate health (skellies are only in dreams).[/p][p]-Missiles now continue to target while paused, but do not disappear until unpaused.[/p][p]-New tracks from Sonic Kitchen: Preparations, FrostgateKeep, Monastery, IzarCity.[/p][p]-Mr. Beaves now disappears with a flash in death script (he's not real).[/p][p]-Added more snowy objects, sprites, and tiles for Ch.6.[/p][p]-Lots of new Undying Beastfolk baddies for Ch.6.[/p][p]-Fixed label in main menu "Auto-Pause" settings.[/p][p]-Updated credits and manuals.[/p][p][/p][p]VERSION 5.1:[/p][p]-Missiles now continue to their destination while paused, since ranged attacks are instant.[/p][p]-Added Flash Arrow option to Augment Arrow ability.[/p][p]-Added more snowy objects and sprites for Ch.6.[/p][p]-Added more snowy map tiles for Ch.6.[/p]