Version 5.1
Hopefully this new version should speed the game up a bit. There was a bug with exploding corpses that would eventually make the sentient object count go negative and slow the game down. I also fixed a bunch of bugs and added a little more detail to the world. Let me know if you notice a difference in framerate, much appreciated.
Here's a complete list of changes:
SOURCE CODE:
-Slightly decreased passive AI range, from 5000 max to 4500 max (improving FPS).
-Fixed bug where sentient object count variable would drop below zero when corpses blew up (improving FPS).
-Changed description of plates and grenades from "unbreakable" to "disposable" (if durability is set to -1).
-Removed the "knockBack" script command (caused too many problems).
SCRIPTS:
-Added alternative explosion sound for grenades, etc.
-Increased anim speed slightly of Skull Gun Implant ability for AI purposes.
-Removed "stackCollision" from tray INIT script (obsolete command).
-Removed "knockBack" command from scripts.
RESOURCES:
-New sound: explosion2.wav.
-Improved texture: dartboard.png.
STORY FILE: (requires starting a new game)
-Added some more detail and items to the South of Pochutla map.
Here's a complete list of changes:
SOURCE CODE:
-Slightly decreased passive AI range, from 5000 max to 4500 max (improving FPS).
-Fixed bug where sentient object count variable would drop below zero when corpses blew up (improving FPS).
-Changed description of plates and grenades from "unbreakable" to "disposable" (if durability is set to -1).
-Removed the "knockBack" script command (caused too many problems).
SCRIPTS:
-Added alternative explosion sound for grenades, etc.
-Increased anim speed slightly of Skull Gun Implant ability for AI purposes.
-Removed "stackCollision" from tray INIT script (obsolete command).
-Removed "knockBack" command from scripts.
RESOURCES:
-New sound: explosion2.wav.
-Improved texture: dartboard.png.
STORY FILE: (requires starting a new game)
-Added some more detail and items to the South of Pochutla map.