Version 5.3C
Alright alright alright.
Got a minor update here, fixing some skill balance issues in chapter 9, and some other shit.
Complete list of fixes:
SOURCE CODE:
-Objects with material set to "animal" no longer pulsate if they have a name (ex: severed heads).
SCRIPTS:
-Chapters 9 and 10 now give you 10 skill points instead of 8, mainly so the player can upgrade Software and recover equipment.
-Fixed bugs in some map script files (AKA ticker scripts) in which indoor ambient sounds weren't set.
-Decreased Software requirement for McVannon's Bedroom door from 20 to 10 on the Polyphonic.
STORY FILE: (requires starting a new game)
-Changed cliffs slightly outside Pochutla Warehouse District so Tio doesn't get stuck on them.
-Added a medkit and two methane grenades to the security room of the Polyphonic (to make Ch. 9 easier).
-Added text "Hacking for Morons" to basement of Junkfort.
Got a minor update here, fixing some skill balance issues in chapter 9, and some other shit.
Complete list of fixes:
SOURCE CODE:
-Objects with material set to "animal" no longer pulsate if they have a name (ex: severed heads).
SCRIPTS:
-Chapters 9 and 10 now give you 10 skill points instead of 8, mainly so the player can upgrade Software and recover equipment.
-Fixed bugs in some map script files (AKA ticker scripts) in which indoor ambient sounds weren't set.
-Decreased Software requirement for McVannon's Bedroom door from 20 to 10 on the Polyphonic.
STORY FILE: (requires starting a new game)
-Changed cliffs slightly outside Pochutla Warehouse District so Tio doesn't get stuck on them.
-Added a medkit and two methane grenades to the security room of the Polyphonic (to make Ch. 9 easier).
-Added text "Hacking for Morons" to basement of Junkfort.