Version 6.7, Final Final Update
Just fixed some script bugs, so you don't have to start a new game. Player can now get an extra 6 points for taking the Toxic Caves route. Neuro demons used to start attacking each other if the SIMDA relay gets destroyed, but they deal ionize damage and are completely immune to ionize damage so now they don't. Also, destroying wooden barrels in Panama would make nearby tripwires disappear. Only special barrels should do that.
EDIT: Of course if there is any good user-made content I will help promote the shit out of it.
SCRIPTS:
-Added 6 extra skill points if player takes the Toxic Caves route in Ch. 2 (more balanced).
-Neuro demons automatically stop targeting each other after relays are destroyed (immune to damage).
-Fixed bug in which nearby tripwires would disappear after destroying a wooden barrel.
-Fixed a couple typos.
RESOURCES:
-(COMMUNITY) Added new concept art to Extras folder.
EDIT: Of course if there is any good user-made content I will help promote the shit out of it.
SCRIPTS:
-Added 6 extra skill points if player takes the Toxic Caves route in Ch. 2 (more balanced).
-Neuro demons automatically stop targeting each other after relays are destroyed (immune to damage).
-Fixed bug in which nearby tripwires would disappear after destroying a wooden barrel.
-Fixed a couple typos.
RESOURCES:
-(COMMUNITY) Added new concept art to Extras folder.