1. Brigand: Oaxaca
  2. News
  3. Warlordocracy Early Access v6.7 to 7.0

Warlordocracy Early Access v6.7 to 7.0

Last 4 updates listed below. It's working smooth on Linux with Steam Proton, so I didn't include a Linux app yet. Too lazy to compile it on two different computers every time I update. But lemme know if you want to try the Linux .DEB app.

EARLY ACCESS 7.0:

-Fixed Steam Proton compatibility and Steam Cloud (Linux app later).
-Moving through slow tiles now cuts off mobile sprite bottom (deep snow, etc.)
-New command: "mapStepSound" to play sound when given tile is stepped on (updated Builder's Manual).
-Made all sand tiles cause slow movement and play a sand step sound effect.
-Included condition and status effects in tooltips for left-side party bar.
-Increased max number of missiles drawn at one time to 10.
-Extreme weather now makes climbing require more Cunning.
-Removed "mapDrawPri" script command.
-Added tiles: shallows, shallowsSand.
-Added objects: throne, bedNoble.


EARLY ACCESS 6.9:

-Fixed major bug checking range for objects with larger collisions (like attacking doors from the north).
-Unsuspecting targets now have a small delay when attacked for the first time (20 frames).
-Attacking stone or metal objects now always damages the weapon (not just 20% chance).
-You can now play locked stories if you want, but first it will ask you to confirm.
-Fixed script bug with filling empty bottles up at wells, pools, etc.
-Updated all manuals.


EARLY ACCESS 6.8:

-Reworked arrays in source code to optimize for Linux compatibility.
-All filenames in media folder are now lower case for Linux compatibility.
-Merchants now only buy items one time (name then changes to "Happy Merchant").
-Pathfinding no longer gets stuck north of windows (all mobiles now, not just party).
-Setting objBlock to 2 in the scripts blocks non-party members (to keep livestock in pens, etc.).
-Stories with "Demo" at the end are locked as well as main stories in locked list ("Chapter 2" now "Chapter 2 Demo").
-Added new object only visible in editor: aiBlock (placed at gate of livestock pens mostly).
-Added new party members and scripts for Ch.2: Oakia, Minax, Shale, Dustbiter.
-Added new sprites for shelves: shelfBooks, shelfStuff, etc.
-Updated Player's Manual (species, characters section).


EARLY ACCESS 6.7:

-Removed error messages when calling object commands with no object selected.
-New light effect object that reveals concealed mobiles (created by town light scripts at night).
-Large effect object sprites (like explosions) are now centered on Y position (not above like other objects).
-Changed whiskey to spirits, insanity bombs to sleeping bombs, and tweaked some alchemical recipes.
-Fixed milking script to require animal to have 10 meta (meta recharges as of 2 patches ago).
-Fixed script bug from a couple patches ago where you couldn't use Prowling ability.
-Fixed bug where unconscious mobiles were still attacking targets.
-Party member pathfinding no longer gets stuck north of windows.
-Added objects: lightTree, ladders, Hamchop (recruitable boar).
-Resting in beds now autosaves.