Warlordocracy Early v10.8 to 11.2
Gonna be another Brigand patch in early January, but for now here's the last 5 patch notes for Warlordocracy. AI and framerate has improved a lot, so give it a try (there's a free demo).
Link: https://store.steampowered.com/app/1748160/Warlordocracy/
New sleeping gas sprite:
https://www.youtube.com/watch?v=WuELf8TjUYk
Kitty eating some raw meat (animals no longer get sick):
https://www.youtube.com/watch?v=isBlV9AS3eQ
EARLY ACCESS 11.2:
-Fixed a bug where mobile targets wouldn't get reset when changing maps.
-Izari Empire is now a faction, and mobiles have their own folder (replaced ratfolk faction).
-Updated map of Moonshade in Atlas and in-game map (Ch.3, Humming Vault now north of Muskmire).
-Updated trog sprites (including scouts, mechs, females, and added horned trogs).
-New Noble unit: City Champion (high Vitality and Physique, heavy armor).
-New Izari unit: Izari Officer (high Vitality and Physique, Leadership).
-New Trog unit: Horned Trog (high Vitality and Physique, Whirlwind).
-Ireyna now sells leather armor in Chapter 2.
-Improved more Ch.2 dialogue.
EARLY ACCESS 11.1:
-Improved combat framerate slightly.
-Fixed bug with commanding party members to attack.
-Fixed bug where unpausing would reset mobile animations.
-Fixed bug with Chapter 2 endings in scripts (3 possible endings).
-Added a "not yours" label to tooltips for items and objects that belong to a non-hostile faction.
-New jungle objects: treeBig, treeBig2, treeBig3, branch, root, rootBig, treeBigCave (for Ch.3).
-New script to decrease gas duration and move 1 tile immediately if outdoors.
-Thump sound now plays when mobiles get knocked unconscious.
EARLY ACCESS 11.0:
-Replaced sprites for poison gas, sleeping gas, smoke cloud, and dust cloud effects with something much better.
-Dust clouds and smoke clouds now cause blindness, gas/smoke/dust effects now last 10 seconds (up from 5).
-Unconscious mobiles now stop idle animation, AI scripts now check for unconscious status.
-Killer Wasps are no longer flying (so you can kill them with melee, 50% evade).
-Increased status amount of poison gas (20 to 40), and sleeping gas (5 to 10).
-Random dust clouds appear in Kickdi Brothel map (Patreon Stories).
-Fixed a combat music script bug on Scorched Farms (Ch.1).
-Fixed transition script in Western Tunnels (Ch.2).
-Added voices for Stormeye, Mercusia, and Berindal.
-Replaced Sebastius's voice.
EARLY ACCESS 10.9:
-Improved pathfinding a bit.
-Fixed bug where characters sometimes walked through closed doors.
-Fixed bug where party destinations would sometimes not cancel after moving to another map.
-Fixed bug where inventory window wouldn't immediately appear after selecting a party member.
-Setting party destinations is now smoother (collision checks now ignore fellow party members with destinations).
-Attacks now cause retaliation in non-hostile targets even if they miss, and ranged weapons degrade condition.
-Made partyChecks script more efficient (improved framerate).
EARLY ACCESS 10.8:
-New option in scripts to make your own class.
-New script command: "objCreateChar" (brings up character creation screen).
-Added new status effect: Slowed (decreases move speed, wears off over time).
-Added new status effect: Fatigued (decreases max Meta and accuracy, party members get tired after 24 hours).
-Modified fishing script so chance of success depends on Cunning and changed timer to daily limit (5 times per day).
-PartyChecks.bsl script now makes party members slowed or unconscious if too fatigued.
-Resting in beds now cures fatigue, and some herbs also reduce fatigue.
-Fixed MAJOR bug from v10.7 where shooting missiles crashed the game.
-Fixed bug where "timePass" command wasn't increasing hunger, etc.
-Douse Arrow ability now requires flint and steel for petrol+boomdust.
-Added more baddies to Chapter 2, improved Jadenbury Bridge.
-Fixed script bug where bats were phased out indoors.
Link: https://store.steampowered.com/app/1748160/Warlordocracy/
New sleeping gas sprite:
https://www.youtube.com/watch?v=WuELf8TjUYk
Kitty eating some raw meat (animals no longer get sick):
https://www.youtube.com/watch?v=isBlV9AS3eQ
EARLY ACCESS 11.2:
-Fixed a bug where mobile targets wouldn't get reset when changing maps.
-Izari Empire is now a faction, and mobiles have their own folder (replaced ratfolk faction).
-Updated map of Moonshade in Atlas and in-game map (Ch.3, Humming Vault now north of Muskmire).
-Updated trog sprites (including scouts, mechs, females, and added horned trogs).
-New Noble unit: City Champion (high Vitality and Physique, heavy armor).
-New Izari unit: Izari Officer (high Vitality and Physique, Leadership).
-New Trog unit: Horned Trog (high Vitality and Physique, Whirlwind).
-Ireyna now sells leather armor in Chapter 2.
-Improved more Ch.2 dialogue.
EARLY ACCESS 11.1:
-Improved combat framerate slightly.
-Fixed bug with commanding party members to attack.
-Fixed bug where unpausing would reset mobile animations.
-Fixed bug with Chapter 2 endings in scripts (3 possible endings).
-Added a "not yours" label to tooltips for items and objects that belong to a non-hostile faction.
-New jungle objects: treeBig, treeBig2, treeBig3, branch, root, rootBig, treeBigCave (for Ch.3).
-New script to decrease gas duration and move 1 tile immediately if outdoors.
-Thump sound now plays when mobiles get knocked unconscious.
EARLY ACCESS 11.0:
-Replaced sprites for poison gas, sleeping gas, smoke cloud, and dust cloud effects with something much better.
-Dust clouds and smoke clouds now cause blindness, gas/smoke/dust effects now last 10 seconds (up from 5).
-Unconscious mobiles now stop idle animation, AI scripts now check for unconscious status.
-Killer Wasps are no longer flying (so you can kill them with melee, 50% evade).
-Increased status amount of poison gas (20 to 40), and sleeping gas (5 to 10).
-Random dust clouds appear in Kickdi Brothel map (Patreon Stories).
-Fixed a combat music script bug on Scorched Farms (Ch.1).
-Fixed transition script in Western Tunnels (Ch.2).
-Added voices for Stormeye, Mercusia, and Berindal.
-Replaced Sebastius's voice.
EARLY ACCESS 10.9:
-Improved pathfinding a bit.
-Fixed bug where characters sometimes walked through closed doors.
-Fixed bug where party destinations would sometimes not cancel after moving to another map.
-Fixed bug where inventory window wouldn't immediately appear after selecting a party member.
-Setting party destinations is now smoother (collision checks now ignore fellow party members with destinations).
-Attacks now cause retaliation in non-hostile targets even if they miss, and ranged weapons degrade condition.
-Made partyChecks script more efficient (improved framerate).
EARLY ACCESS 10.8:
-New option in scripts to make your own class.
-New script command: "objCreateChar" (brings up character creation screen).
-Added new status effect: Slowed (decreases move speed, wears off over time).
-Added new status effect: Fatigued (decreases max Meta and accuracy, party members get tired after 24 hours).
-Modified fishing script so chance of success depends on Cunning and changed timer to daily limit (5 times per day).
-PartyChecks.bsl script now makes party members slowed or unconscious if too fatigued.
-Resting in beds now cures fatigue, and some herbs also reduce fatigue.
-Fixed MAJOR bug from v10.7 where shooting missiles crashed the game.
-Fixed bug where "timePass" command wasn't increasing hunger, etc.
-Douse Arrow ability now requires flint and steel for petrol+boomdust.
-Added more baddies to Chapter 2, improved Jadenbury Bridge.
-Fixed script bug where bats were phased out indoors.