Brigand Anniversary
Seven years ago today Brigand released in an unplayable state because I didn't know about Early Access (or it didn't exist yet, not sure). All games should be in early access first unless it's just a pong clone.
Sometime this weekend I'll post the user-made moon maps and a poll to decide the winner. I've already played one and it's hilarious:
https://smashzone.itch.io/lunar-legend
Done with everything I wanted to do with Brigand except the following to-do list. I'm also all ears if you have a request for a new editor or scripting feature. I'm trying to make Brigand as longevous as Neverwinter Nights 1 with its modding tools.
Brigand Plans:
-Trick anti-virus programs so they don't corrupt your save and I can remove the scary warning message when you launch the game.
-Some game messages say you take damage from random objects like a gold coin when you get struck by lightning, etc.
-Extremely rare bug fucks up inventory, but it has never happened to me. I have 4 people's saves they sent to me after it happened, but I need a save from immediately before it happens (assuming it happens consistently).
-Try porting code from DarkBASIC to Godot after I'm done with Warlordocracy.
Sometime this weekend I'll post the user-made moon maps and a poll to decide the winner. I've already played one and it's hilarious:
https://smashzone.itch.io/lunar-legend
Done with everything I wanted to do with Brigand except the following to-do list. I'm also all ears if you have a request for a new editor or scripting feature. I'm trying to make Brigand as longevous as Neverwinter Nights 1 with its modding tools.
Brigand Plans:
-Trick anti-virus programs so they don't corrupt your save and I can remove the scary warning message when you launch the game.
-Some game messages say you take damage from random objects like a gold coin when you get struck by lightning, etc.
-Extremely rare bug fucks up inventory, but it has never happened to me. I have 4 people's saves they sent to me after it happened, but I need a save from immediately before it happens (assuming it happens consistently).
-Try porting code from DarkBASIC to Godot after I'm done with Warlordocracy.