Warlordocracy Early Access v6.1 and v6.2
Added mobile health condition and one status effect to tooltips (see screenshot below).
Also made interact the default command (talk, use, get). Now if you want to move over an item without obtaining it or move behind a door without opening it, you have to select the move command. Of course, you still only need to select the attack command if you want to bash objects or attack friendly characters. Lots of other little fixes.

Version 6.2
-Interact is now the default command (first icon), updated tutorial.
-Fixed saving settings in INI file (logo music can now be turned off).
-Temporarily disabled SHIFT key in world editor for possible Linux compatibility.
-Removed descriptions from normal objects that cannot be examined (decreasing save file size).
-World Editor now selects mobiles in tile first, and objects set to draw priority "bottom" as last (like blood).
-Prowling ability can now be used during heavy storms (and light precipitation with 8 Cunning).
-Naturalism ability now lets you make rags with fine clothing.
-Added objects: wallDungeon, wallDungeonB, wallNobleC.
-Added music: peace4.ogg, frostgate.ogg.
-Replaced dog sprites with something bigger.
-Renamed some map tiles to be more organized.
-Updated Chapter 2 demo and Player's Manual.
Version 6.1:
-Fixed bug with "Diseased" status affecting max health.
-Tooltips now show health condition and one status effects.
-Removed statusPossessed property and added statusNoTip (so status doesn't show up in tooltips unless above value).
-Made it so the "Hungry" status effect shows up in tooltips only when it reaches 50 (at 100 you start taking damage).
-Added new script booleans: "if_objHEPer" and "if_objMEPer" to test for percent of health and meta (related to max).
-Added objects: wallNobleB, fenceNoble, fenceNobleGate fountainBig, manorTower, frontSteps, postings, railings.
-Added objects: fungus, fungusBig, fungusHuge, fungusWall, planters, chimney2.
-Added items: skull, fork, bowl, mirror, dice, shoes, boots.
-Added tiles: roof, roof2, roof3, floor4.
-Added script for using hand mirror.
-Added snake attack sound effect.
-Cacti now only harm party members.
-Wasps now only deal 5 poison.
-Updated Builder's Manual.
Also made interact the default command (talk, use, get). Now if you want to move over an item without obtaining it or move behind a door without opening it, you have to select the move command. Of course, you still only need to select the attack command if you want to bash objects or attack friendly characters. Lots of other little fixes.

Version 6.2
-Interact is now the default command (first icon), updated tutorial.
-Fixed saving settings in INI file (logo music can now be turned off).
-Temporarily disabled SHIFT key in world editor for possible Linux compatibility.
-Removed descriptions from normal objects that cannot be examined (decreasing save file size).
-World Editor now selects mobiles in tile first, and objects set to draw priority "bottom" as last (like blood).
-Prowling ability can now be used during heavy storms (and light precipitation with 8 Cunning).
-Naturalism ability now lets you make rags with fine clothing.
-Added objects: wallDungeon, wallDungeonB, wallNobleC.
-Added music: peace4.ogg, frostgate.ogg.
-Replaced dog sprites with something bigger.
-Renamed some map tiles to be more organized.
-Updated Chapter 2 demo and Player's Manual.
Version 6.1:
-Fixed bug with "Diseased" status affecting max health.
-Tooltips now show health condition and one status effects.
-Removed statusPossessed property and added statusNoTip (so status doesn't show up in tooltips unless above value).
-Made it so the "Hungry" status effect shows up in tooltips only when it reaches 50 (at 100 you start taking damage).
-Added new script booleans: "if_objHEPer" and "if_objMEPer" to test for percent of health and meta (related to max).
-Added objects: wallNobleB, fenceNoble, fenceNobleGate fountainBig, manorTower, frontSteps, postings, railings.
-Added objects: fungus, fungusBig, fungusHuge, fungusWall, planters, chimney2.
-Added items: skull, fork, bowl, mirror, dice, shoes, boots.
-Added tiles: roof, roof2, roof3, floor4.
-Added script for using hand mirror.
-Added snake attack sound effect.
-Cacti now only harm party members.
-Wasps now only deal 5 poison.
-Updated Builder's Manual.