Warlordocracy Early v15.1 to 16.0
Did another 10 patches for Warlordocracy. Chapter 3 is now packed with quests and finished, for a while at least. Eventually I'll go back and add another map or two to each chapter along with sidequests, but not until I'm done with the main story. Framerate has been improved, as well as ability scripts and evasion animations. Tons of bugs and typos fixed thanks to Badger and Macabre.
There are also now 4 complete minigames: translation (hangman), persuasion (word scramble), lockpicking (L/R memorization), and music (guitar hero). I plan to add one more minigame for gambling at taverns eventually (not Chinese Dice).
Updated Shrouded Arts doc with spoilers for patrons: https://www.patreon.com/lcsoftware
Steam: https://store.steampowered.com/app/1748160/Warlordocracy/
Itch: https://itch.io/s/124620/warlordocracy-the-story-so-far
Thanks to Sonic Kitchen for the new Warlordocracy theme. He's converted to the Old Amish Order of Anabaptists and deleted his online presence, but I am forcing him by contract to continue working on the devil's machinery to compose for Warlordocracy.
https://www.youtube.com/watch?v=D-dI0fIupSg
Gonna take a break from Warlord for a couple weeks to do another Brigand patch or two in time for the anniversary next month.
Complete list of changes:
EARLY ACCESS 16.0:
-Added all planned gemcracks (21 usable gemcracks total).
-New option in settings to swap left/right mouse buttons.
-New sound: objective.wav (when you get a new objective).
-Using the closed city gate and keep gate now examines object.
-Fixed major script bug where locked reinforced chests weren't opening.
-Fixed bug where party members got deselected after choosing target for ability, item, etc.
-Cannons now have a 20% chance to backfire and cause a blinding flash unless you have Mechanics.
-Crocodile AI script now changes selection and collision size depending on direction.
-Placed Sunburst Sword in Port Moonshade watchtower, updated Foremost Delivery text.
-Added Officer's Journal text to Ch.3, detailing all magic items found in jungle.
-Updated Shrouded Arts PDF for patrons (magic guide with spoilers).
-Updated theme music again (thanks to Sonic Kitchen).
-Updated all manuals and in-game encyclopedia.
-Dabi now has Naturalism ability from start.
-Replaced font options (10 fonts total).
EARLY ACCESS 15.9:
-New original title track thanks to Sonic Kitchen!
-You can now add as many fonts as you want to the fonts folder (added 4 fonts).
-Removed lots of unimportant objects and walls from Ch.2 market maps to speed up framerate.
-Gave potions to Oke and Lars shop inventories in Ch.3, including Cure Potions for jungle disease.
-Party now randomly gets diseased on jungle maps in Ch.3 if they are hungry.
-Improved a LOT of dialogue (Dabi, civilians), new text about spiders.
-New objects: manorTower2+3, roofAddon, meatRack, labEquip2.
-New sound: mosquito (from Brigand).
-New tiles: roofD (multiple).
EARLY ACCESS 15.8:
-Fixed Pocket Sand ability script.
-Fixed lots of bugs related to game messages.
-Fixed a ton of typos and minor script bugs, thanks to Badger.
-Beefed up Commander Durolo and Stormeye a bit in Chapters 2+3.
-Flash effects now deal 5 heat damage just to cause retaliation.
-Party is now fully healed when travelling on wagon in Chapter 1.
-New script command: "partyHeal" (also removes all status effects).
-Rearranged Brayna's shop and Lying Flute Tavern (Ch.1).
-Improved soldier AI in Lockdell Market (Ch.1).
EARLY ACCESS 15.7:
-Sped up sprite lighting change (greatly improving framerate).
-New object command: "objMobLowAI" to improve framerate (ignore waypoints, shorter target selection).
-Set most animals and civilians to low AI in INI scripts and story files (framerate should be improved).
-Fixed interacting with inventory and character windows on touchscreen mode.
-Fixed problem from a recent patch with game speed option.
-Fixed Port Moonshade map collision at inn stairs (Ch.3).
-Fixed Sattie's damage sounds in script (Ch.1).
-Disabled keyboard input on Steam Deck.
EARLY ACCESS 15.6:
-Mobile sprites now briefly move on successful evasion.
-New status effect: Regeneration (heals you over time, mostly from food).
-New script boolen: "if_objDefaultFacing" (test if object is facing default object).
-Food now grants regeneration status effect instead of healing instantly (potions heal instantly).
-Bandaging with Naturalism ability now requires spirits, and only heals one party member (but much more).
-Setting faction string to "objFaction" in "factionReact" commands now uses current object's faction.
-Fixed bug where lots of merchants were set to player faction (from editing their inventories).
-Daximo will keep buying batches of 5 moonlight flowers from you after his first quest.
-Improved Pickpocking ability script, checking for witnesses and distractions.
-You can now get quests to recruit Shale, Stringer, and Dustbiter (Ch.3).
-Updated manuals and in-game encyclopedia (850 entries).
EARLY ACCESS 15.5:
-Picking locks during combat now has a 20-second time limit.
-"DialogTimer" script command now works for lockpicking minigame if you want a time limit.
-Music and lockpicking minigames now bring framerate down to 60 if game speed is set to fast.
-Lock strength while lockpicking now determined by both Cunning and Mechanics ability.
-During combat, you can no longer read books, translate gemcracks, fish, or dig.
-Summoning henchmen with contract now displays character screen.
-Nordus now gives lock sequence, more shop inventory (Ch.1).
-New rep in Ch.3 for completing quest: Anuli's Friend.
-Added 9x9 map commands (tile, block, etc.).
-Added moonlight farms to Berindal's Refuge.
-Locked more doors in Ch.2.
EARLY ACCESS 15.4:
-New minigame: Lockpicking ("if_minigame3").
-Implemented locking minigame in door and chest scripts.
-Improved Party AI indicator in HUD (only displays when game is paused, top-right corner).
-Improved playing instruments for gratuity (now shows who gives you coins, 50 times/chapter limit).
-Booleans that check if objects are nearby now measure from parent if object is being carried.
-Changed "musicString" command to "minigameString" (also used for lockpicking).
-New "seed" parameter for "minigameString" (random lock based on object ID).
-Unlocking doors now also unlocks any adjacent door (for double doors).
-Temp.par party file is now hidden from import party list.
EARLY ACCESS 15.3:
-New minigame: Playing Music ("if_minigame4").
-New script command: "musicString" (sets music string for music minigame, notes are 1 to 9, 0 skips a beat).
-New script command: "choicesParty" (sets the dialog window choices to main party members).
-Fixed major bug where party dialogue scripts weren't updating after beating Chapter 1.
-Fixed major bug from recent patch where shop inventories were not being drawn.
-Fixed script bug where Gibbous Glow beds didn't cure Fatigue in Ch.2.
-Fixed script bug with Milphio in Ch.1 when you have Krug Slayer rep.
-Instrument scripts now working (flute, horn, lute, harp, piano).
-New item: horn (instrument).
EARLY ACCESS 15.2:
-New script booleans for minigames: "if_minigame2" to "if_minigame5" (only first two done).
-New minigame: Word Scramble (used for Bluffing, Streetwise, and Sophistication abilities in conversation).
-Added another ambush to Ch.2 (right before Peace Festival).
-Updated manuals and encyclopedia (now 800 entries).
-Updated civilian and noble dialogue in Ch.3.
-Added more Bluffing options in Ch.3.
EARLY ACCESS 15.1:
-Expanded scope of Badlands overworld map (Ch.4), updated manuals.
-New scripts that charge magic weapons in sunlight, darkness or water.
-Weapon charges no longer drain on attack unless stated in attack script.
-New magic weapons: Everfrost Sword/Axe, Sunburst Sword/Axe, Stun Mace/Spear, Corrosive Mace.
-If mobile is knocked unconscious in attack script, attack no longer immediately cancels status.
-If "stopCombat" command is called or faction becomes non-hostile in attack script, AI no longer retaliates.
-When player uses ability while moving, character position is now reset to original tile for targeting.
-Fixed Ch.2 pitfighting scripts, party members now get knocked unconscious instead of dying.
-Fixed script bug with splash effect extinguishing fire (when using buckets of water).
-Gave Mantios a Stun Mace in Chapter 3.
There are also now 4 complete minigames: translation (hangman), persuasion (word scramble), lockpicking (L/R memorization), and music (guitar hero). I plan to add one more minigame for gambling at taverns eventually (not Chinese Dice).
Updated Shrouded Arts doc with spoilers for patrons: https://www.patreon.com/lcsoftware
Steam: https://store.steampowered.com/app/1748160/Warlordocracy/
Itch: https://itch.io/s/124620/warlordocracy-the-story-so-far
Thanks to Sonic Kitchen for the new Warlordocracy theme. He's converted to the Old Amish Order of Anabaptists and deleted his online presence, but I am forcing him by contract to continue working on the devil's machinery to compose for Warlordocracy.
https://www.youtube.com/watch?v=D-dI0fIupSg
Gonna take a break from Warlord for a couple weeks to do another Brigand patch or two in time for the anniversary next month.
Complete list of changes:
EARLY ACCESS 16.0:
-Added all planned gemcracks (21 usable gemcracks total).
-New option in settings to swap left/right mouse buttons.
-New sound: objective.wav (when you get a new objective).
-Using the closed city gate and keep gate now examines object.
-Fixed major script bug where locked reinforced chests weren't opening.
-Fixed bug where party members got deselected after choosing target for ability, item, etc.
-Cannons now have a 20% chance to backfire and cause a blinding flash unless you have Mechanics.
-Crocodile AI script now changes selection and collision size depending on direction.
-Placed Sunburst Sword in Port Moonshade watchtower, updated Foremost Delivery text.
-Added Officer's Journal text to Ch.3, detailing all magic items found in jungle.
-Updated Shrouded Arts PDF for patrons (magic guide with spoilers).
-Updated theme music again (thanks to Sonic Kitchen).
-Updated all manuals and in-game encyclopedia.
-Dabi now has Naturalism ability from start.
-Replaced font options (10 fonts total).
EARLY ACCESS 15.9:
-New original title track thanks to Sonic Kitchen!
-You can now add as many fonts as you want to the fonts folder (added 4 fonts).
-Removed lots of unimportant objects and walls from Ch.2 market maps to speed up framerate.
-Gave potions to Oke and Lars shop inventories in Ch.3, including Cure Potions for jungle disease.
-Party now randomly gets diseased on jungle maps in Ch.3 if they are hungry.
-Improved a LOT of dialogue (Dabi, civilians), new text about spiders.
-New objects: manorTower2+3, roofAddon, meatRack, labEquip2.
-New sound: mosquito (from Brigand).
-New tiles: roofD (multiple).
EARLY ACCESS 15.8:
-Fixed Pocket Sand ability script.
-Fixed lots of bugs related to game messages.
-Fixed a ton of typos and minor script bugs, thanks to Badger.
-Beefed up Commander Durolo and Stormeye a bit in Chapters 2+3.
-Flash effects now deal 5 heat damage just to cause retaliation.
-Party is now fully healed when travelling on wagon in Chapter 1.
-New script command: "partyHeal" (also removes all status effects).
-Rearranged Brayna's shop and Lying Flute Tavern (Ch.1).
-Improved soldier AI in Lockdell Market (Ch.1).
EARLY ACCESS 15.7:
-Sped up sprite lighting change (greatly improving framerate).
-New object command: "objMobLowAI" to improve framerate (ignore waypoints, shorter target selection).
-Set most animals and civilians to low AI in INI scripts and story files (framerate should be improved).
-Fixed interacting with inventory and character windows on touchscreen mode.
-Fixed problem from a recent patch with game speed option.
-Fixed Port Moonshade map collision at inn stairs (Ch.3).
-Fixed Sattie's damage sounds in script (Ch.1).
-Disabled keyboard input on Steam Deck.
EARLY ACCESS 15.6:
-Mobile sprites now briefly move on successful evasion.
-New status effect: Regeneration (heals you over time, mostly from food).
-New script boolen: "if_objDefaultFacing" (test if object is facing default object).
-Food now grants regeneration status effect instead of healing instantly (potions heal instantly).
-Bandaging with Naturalism ability now requires spirits, and only heals one party member (but much more).
-Setting faction string to "objFaction" in "factionReact" commands now uses current object's faction.
-Fixed bug where lots of merchants were set to player faction (from editing their inventories).
-Daximo will keep buying batches of 5 moonlight flowers from you after his first quest.
-Improved Pickpocking ability script, checking for witnesses and distractions.
-You can now get quests to recruit Shale, Stringer, and Dustbiter (Ch.3).
-Updated manuals and in-game encyclopedia (850 entries).
EARLY ACCESS 15.5:
-Picking locks during combat now has a 20-second time limit.
-"DialogTimer" script command now works for lockpicking minigame if you want a time limit.
-Music and lockpicking minigames now bring framerate down to 60 if game speed is set to fast.
-Lock strength while lockpicking now determined by both Cunning and Mechanics ability.
-During combat, you can no longer read books, translate gemcracks, fish, or dig.
-Summoning henchmen with contract now displays character screen.
-Nordus now gives lock sequence, more shop inventory (Ch.1).
-New rep in Ch.3 for completing quest: Anuli's Friend.
-Added 9x9 map commands (tile, block, etc.).
-Added moonlight farms to Berindal's Refuge.
-Locked more doors in Ch.2.
EARLY ACCESS 15.4:
-New minigame: Lockpicking ("if_minigame3").
-Implemented locking minigame in door and chest scripts.
-Improved Party AI indicator in HUD (only displays when game is paused, top-right corner).
-Improved playing instruments for gratuity (now shows who gives you coins, 50 times/chapter limit).
-Booleans that check if objects are nearby now measure from parent if object is being carried.
-Changed "musicString" command to "minigameString" (also used for lockpicking).
-New "seed" parameter for "minigameString" (random lock based on object ID).
-Unlocking doors now also unlocks any adjacent door (for double doors).
-Temp.par party file is now hidden from import party list.
EARLY ACCESS 15.3:
-New minigame: Playing Music ("if_minigame4").
-New script command: "musicString" (sets music string for music minigame, notes are 1 to 9, 0 skips a beat).
-New script command: "choicesParty" (sets the dialog window choices to main party members).
-Fixed major bug where party dialogue scripts weren't updating after beating Chapter 1.
-Fixed major bug from recent patch where shop inventories were not being drawn.
-Fixed script bug where Gibbous Glow beds didn't cure Fatigue in Ch.2.
-Fixed script bug with Milphio in Ch.1 when you have Krug Slayer rep.
-Instrument scripts now working (flute, horn, lute, harp, piano).
-New item: horn (instrument).
EARLY ACCESS 15.2:
-New script booleans for minigames: "if_minigame2" to "if_minigame5" (only first two done).
-New minigame: Word Scramble (used for Bluffing, Streetwise, and Sophistication abilities in conversation).
-Added another ambush to Ch.2 (right before Peace Festival).
-Updated manuals and encyclopedia (now 800 entries).
-Updated civilian and noble dialogue in Ch.3.
-Added more Bluffing options in Ch.3.
EARLY ACCESS 15.1:
-Expanded scope of Badlands overworld map (Ch.4), updated manuals.
-New scripts that charge magic weapons in sunlight, darkness or water.
-Weapon charges no longer drain on attack unless stated in attack script.
-New magic weapons: Everfrost Sword/Axe, Sunburst Sword/Axe, Stun Mace/Spear, Corrosive Mace.
-If mobile is knocked unconscious in attack script, attack no longer immediately cancels status.
-If "stopCombat" command is called or faction becomes non-hostile in attack script, AI no longer retaliates.
-When player uses ability while moving, character position is now reset to original tile for targeting.
-Fixed Ch.2 pitfighting scripts, party members now get knocked unconscious instead of dying.
-Fixed script bug with splash effect extinguishing fire (when using buckets of water).
-Gave Mantios a Stun Mace in Chapter 3.