1. Brigand: Oaxaca
  2. News

Brigand: Oaxaca News

Version 13.7


Time for more patch notes for the sake of record-keeping. Most of these have already been patched on the hush-hush, thanks to lowkeymischief21 and Balto for the bug reports. There were some files missing from NIGHTMARE when I stupidly deleted redundant resources and didn't realize the duplicates weren't in DEFAULT (they were only in OAXACA assets). Fortunately, it didn't ruin anyone's save.

Put the PANZY story in the EXTRAS DLC for losers with families and/or day jobs (achievements disabled). Other minor improvements listed below.

Complete list of changes:

SOURCE CODE:
-You can now use the "all" parameter for the "resist" command to set resistance to all 7 damage types.

RESOURCES:
-Updated Builder's Manual (moved "resist" command from sentient object section to basic object section).
-Fixed Bartender's dialogue in FORTRESS (no longer says you're in Pochutla), removed outfits in FORTRESS.
-(NIGHTMARE) Included Sub, Manhole, and Junebug folders in DEFAULT assets, fixing major bugs in NIGHTMARE story from v13.6.
-(EXTRAS) Included BRIGAND - PANZY story+assets in EXTRAS DLC (easier version of main story, no Steam achievements).
-(BATTLES) Improved Ballistic's dialogue in Watering Hole challenge map.

STORY FILES: (requires starting a new game)
-Disabled Android in FORTRESS is now usable type, so player can read description.
-(PANAMA) Changed cliffs near chemical storage in Deep Canal so player can't jump over and skip to Lago Miraflores.

Warlordocracy Early v12.1 to 13.0B

Too lazy to copy/paste the last 10 updates here, but tons of new improvements in Warlordocracy Early Access (v13.B). Got new versions of Ch.3 Alpha and Patron Stories on Patreon, introducing cannons, swimming, weak walls, jungles, tons of new baddies, and more. Chapter 3 still set to release 30 April.

Warlord Steam: https://steamcommunity.com/app/1748160

Patreon: https://www.patreon.com/lcsoftware

https://www.youtube.com/watch?v=ZKBZ64uJTGo

https://www.youtube.com/watch?v=ZlqvqN2dxIU

https://www.youtube.com/watch?v=hpZTtCJozUU

https://www.youtube.com/watch?v=MLtsyjeHMTk&t=3s

Version 13.6C and Future Plans

Fixed a major oversight from v13.6 where I deleted redundant object files from NIGHTMARE assets. Forgot there was no Subz Juicer object in the DEFAULT assets, so they weren't appearing in the story and it was causing crashes. Thanks to PhenomD.

Also since the last post, I fixed some cliffs in the Deep Canal map in PANAMA that you could jump over and skip a chapter.

Gonna put Brigand on the shelf for now (please, for the love of Satan stay there), and get back to work on Warlordocracy Ch.3. You can get the alpha on my Patron, along with Patreon stories, dev notes, and other shit. Gonna post there every Monday.

Patreon: https://www.patreon.com/lcsoftware


Edit: Also uploaded an easier version of Brigand, called PANZY, which you can get from Nexus: https://www.nexusmods.com/brigandoaxaca/mods/16


When I do come back to Brigand in a couple months I'll add another two challenge maps to BATTLES, try to bypass the corruption caused by anti-virus program when saving your game.

To-Do List:

-Fix shock damage from leaf, heat damage from coins.
-New BATTLES maps from Panama w/ new demons+eggs (raise DLC price).
-New script command to set player death script (instead of gameover screen).
-Trick anti-virus programs in saveGame function.
-Variable speeds on gunshot sounds?
-Place rats in NIGHTMARE/PANAMA?

Version 13.6

Major fuckin update. Got two new baddies in the NIGHTMARE DLC: Widow Demons and Arachno Demons. There are also demon eggs that you can throw to spawn friendly arachnos (vids below). I also have rats now as an object for modders, but I'm hesitant to include them in the official DLCs. They run around and you can whack them for raw meat (type "make=rat" in the command prompt).

Game should no longer crash if it fails to load a sound. I'm gonna try running it on Linux without Proton again in a second. Lemme know your experience on Linux also.

Also fixed tons of bugs (especially in Spanish translation), added some new commands (for rat and arachno demon AI scripts). Added a clue on McVannon's desk texture.


Widow Demons:
https://www.youtube.com/watch?v=jNqZylab4q4

Demon Eggs:
https://www.youtube.com/watch?v=ON_p5hj5lEY


Complete list of changes:

SOURCE CODE:
-If a 3D sound fails to load, game will no longer crash.
-New possible sentient animations: misc, misc2, misc3 (played with the "task" script command).
-When sentients with no grip limb use items on the ground, attack animation now plays (hounds eating meat, etc.).
-New script commands: "xDestChange", etc. to set destination relative to current position (for random movement in AI scripts).
-"If_sentientNear" boolean now ignores objects with the same name.

SCRIPTS:
-New object scripts for rat (creature you can kill for meat or possess with voodoo).
-New object scripts for demonEgg (item you can throw to spawn a friendly arachno demon).
-New object scripts for demonArach (jump attack), and demonWidow (spawn arachnids, poison).
-Hooker dialogue now displays player's jink (for 5 jink healing smooches, now also improves Charisma).
-Fixed Boris dialogue bug when he gives you the shop deed and your inventory is full (deed appeared somewhere else).
-Updated Fearomone script so that Rekindled Ghouls, Neuro Demons, and Widow Demons are also now immune.
-Updated Eyes of the Beast script so you can possess arachno demons and rats now as well.
-(NIGHTMARE) Aracho Demons now spawn at night in some areas after certain chapters.
-(NIGHTMARE) Fixed tons of script bugs in the Spanish translation.

RESOURCES:
-New creature: rat.
-New item: demonEgg.
-New demons: demonArach, demonWidow.
-Added modding license to Docs folder.
-Added carved clue to McVannon's desk texture (oldDesk.dds).
-Removed a ton of redundant model files from story assets (X and DBO files are now only in DEFAULT assets).

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added rats, widow demons, arachno demons, demon eggs, and new book to NIGHTMARE story.

Version 13.5

Finally worked up the balls to update the story files so I could fix a few things. You can no longer get stuck on that rock in the Toxic Caves river, you can now reach the grenade on McVannon's dresser, plus a couple more changes. Tested the integrity of story files and it's all good.

Fixed a few script bugs as well, and made it so you can't use medkits or bandages while swimming.

Complete list of changes:

SOURCE CODE:
-Fixed target window closing animation, fixed world targeting editor info bug.
-Fixed inventory tutorial popping up twice in prologue (one saying you can only carry 8 items).
-You can no longer use abilities underwater.

SCRIPTS:
-Medkits and most abilities can no longer be used while swimming.
-Fixed bug where Carmen would keep turning hostile if UBNS is hostile in Ch.8 after recruiting her with Born Leader.
-Prevented going north from Freeway 200 during flood in Ch.8 (possible to get stuck on wrong side with no medkits).
-Increased skills of Ozee and UB Elite in init scripts for all stories so they can use all their abilities.
-(PANAMA) Fixed bug where dismissing Mabel from the party made her wait in Gamboa instead of outside tunnels.
-(BATTLES) You can now use Born Leader to recruit Osito for free in dialogue in BATTLES DLC.

STORY FILES: (requires starting a new game)
-Increased skills of Ozee and UB Elite in all story files.
-Changed polycollision of cave wall in Toxic Caves so player can't get stuck in underground river.
-Moved loose dirt up in Broken Tooth Pass so you can't target tome through it, fixed nearby rock collision.
-Moved grenade atop McVannon's dresser on the Polyphonic so that it's in reach.