Warlordocracy Early v9.2 to 9.6
Been working a shit ton on Warlordocracy, including Chapter 2 dialogue. Release date is exactly 2 weeks from now. Meanwhile you can get the alpha on Patreon: https://www.patreon.com/lcsoftware
Video:
https://www.youtube.com/watch?v=bpYUlzNYbFc
Screenies:

Version 9.6:
-Fixed minor AI bug when changing targets during combat.
-Fixed major bug when two mobiles were closing in to attack each other and then moving one tile in the wrong direction.
-New script command "objPhased" temporarily phases an object out of existence until map change (save all stats).
-New script command "partyPhased" temporarily phases out entire party except currently-selected object.
-New script boolean "if_partyWeapons" to test if anyone in the party has weapon (ignore "hidden" type).
-New script boolean "if_objPhased" to test whether object is currently phased out.
-New script boolean "if_editorMode" to test if editor mode is enabled.
-If "PickParty" command is used without a number, it picks a random party member.
-Butterflies, birds, etc. now use phase command at night (not blank sprites).
-Improved voice sounds for party members and main characters, added new ones.
-AI script updates: no more bird sounds at night, bats phase out in day time.
-Lots of Chapter 2 progress (alpha on Patreon).
Version 9.5:
-Added welcome notices for demo and editor modes.
-Saving in world editor now flags file as cheater, and achievements can no longer be unlocked.
-New Touchscreen option removes R-Clicking, included Item Glint option in menu and journal.
-Map music now plays immediately after changing maps instead of after script ends.
-Added skills and damage types to encyclopedia.
-New ambient sound for noble houses: clock.
-Added more shallows to Chapter 1.
Version 9.4:
-New achievement list in main menu, added new achievements with icons to Steam (12 total for now).
-Annoying unarmed sound no longer plays if you you attack with a weapon, increased volume of all weapon sounds.
-Damage scripts now run after damage checks and effects, not before (so pitfighters can get knocked unconscious).
-Fixed problems with "ObjMobTarget" script command: no longer picks self, no longer resets at end of scripts.
-Fixed crash with script commands that had parameters over 999, increased wealth cap to 99999.
-New break sounds for different materials: wood, stone, metal, misc.
-New combat and creature sounds: claw, bite, miss3, etc.
-New mobiles for Ch.2: pitfighter, Asp (fight manager).
-Credits now play when you quit from main menu.
-Lots more Ch.2 dialogue (alpha on Patreon).
Version 9.3:
-Mobiles no longer retaliate on attacks if they have a destination.
-New script command: "camShake" (shake camera for explosions, etc.).
-Improved explosion sounds, fixed sounds in scripts, included camera shakes.
-Effect sounds now play in effect object INI scripts (not outside).
-Slimes now have ranged attack (new missiles sprites).
-Fixed some remaining butterfly animation fuck ups.
-New status effect: infravision (detect invisible).
-New Chapter 2 screen, new Ch.2 map screen art.
-New objects: hammocks, potionInfravision.
-New map tiles: metal.
Version 9.2:
-Lots of work on Chapter 2 Alpha (on Patreon).
-Added some new party dialogue and objects to Chapter 1.
-You can now make both militia and bandits hostile in Chapter 2 without failing the story.
-Evenly distributed mobile object checks on loading map (framerate should be less choppy).
-Now forbidden to sleep in another faction's bed while being watched (gave factions to beds).
-Deep Sleeper (with 10 Willpower) and Last Stand abilities now grant Inspired status effect.
-Last Stand ability now requires that you be in combat, gives higher bonuses.
-Upgrading skills and abilities at trainers now consumes 1 hour.
-Updated bomb descriptions (they now require flint and steel).
-Most beneficial status effects now wear off at half speed.
-New items: tomes (basically non-mobile trainers).
-New mobile: coachman (fast travel in Ch.2).
-New main characters: Axelle, Ireyna, Levos.
-Decreased Y selection size of beds.
Video:
https://www.youtube.com/watch?v=bpYUlzNYbFc
Screenies:


Version 9.6:
-Fixed minor AI bug when changing targets during combat.
-Fixed major bug when two mobiles were closing in to attack each other and then moving one tile in the wrong direction.
-New script command "objPhased" temporarily phases an object out of existence until map change (save all stats).
-New script command "partyPhased" temporarily phases out entire party except currently-selected object.
-New script boolean "if_partyWeapons" to test if anyone in the party has weapon (ignore "hidden" type).
-New script boolean "if_objPhased" to test whether object is currently phased out.
-New script boolean "if_editorMode" to test if editor mode is enabled.
-If "PickParty" command is used without a number, it picks a random party member.
-Butterflies, birds, etc. now use phase command at night (not blank sprites).
-Improved voice sounds for party members and main characters, added new ones.
-AI script updates: no more bird sounds at night, bats phase out in day time.
-Lots of Chapter 2 progress (alpha on Patreon).
Version 9.5:
-Added welcome notices for demo and editor modes.
-Saving in world editor now flags file as cheater, and achievements can no longer be unlocked.
-New Touchscreen option removes R-Clicking, included Item Glint option in menu and journal.
-Map music now plays immediately after changing maps instead of after script ends.
-Added skills and damage types to encyclopedia.
-New ambient sound for noble houses: clock.
-Added more shallows to Chapter 1.
Version 9.4:
-New achievement list in main menu, added new achievements with icons to Steam (12 total for now).
-Annoying unarmed sound no longer plays if you you attack with a weapon, increased volume of all weapon sounds.
-Damage scripts now run after damage checks and effects, not before (so pitfighters can get knocked unconscious).
-Fixed problems with "ObjMobTarget" script command: no longer picks self, no longer resets at end of scripts.
-Fixed crash with script commands that had parameters over 999, increased wealth cap to 99999.
-New break sounds for different materials: wood, stone, metal, misc.
-New combat and creature sounds: claw, bite, miss3, etc.
-New mobiles for Ch.2: pitfighter, Asp (fight manager).
-Credits now play when you quit from main menu.
-Lots more Ch.2 dialogue (alpha on Patreon).
Version 9.3:
-Mobiles no longer retaliate on attacks if they have a destination.
-New script command: "camShake" (shake camera for explosions, etc.).
-Improved explosion sounds, fixed sounds in scripts, included camera shakes.
-Effect sounds now play in effect object INI scripts (not outside).
-Slimes now have ranged attack (new missiles sprites).
-Fixed some remaining butterfly animation fuck ups.
-New status effect: infravision (detect invisible).
-New Chapter 2 screen, new Ch.2 map screen art.
-New objects: hammocks, potionInfravision.
-New map tiles: metal.
Version 9.2:
-Lots of work on Chapter 2 Alpha (on Patreon).
-Added some new party dialogue and objects to Chapter 1.
-You can now make both militia and bandits hostile in Chapter 2 without failing the story.
-Evenly distributed mobile object checks on loading map (framerate should be less choppy).
-Now forbidden to sleep in another faction's bed while being watched (gave factions to beds).
-Deep Sleeper (with 10 Willpower) and Last Stand abilities now grant Inspired status effect.
-Last Stand ability now requires that you be in combat, gives higher bonuses.
-Upgrading skills and abilities at trainers now consumes 1 hour.
-Updated bomb descriptions (they now require flint and steel).
-Most beneficial status effects now wear off at half speed.
-New items: tomes (basically non-mobile trainers).
-New mobile: coachman (fast travel in Ch.2).
-New main characters: Axelle, Ireyna, Levos.
-Decreased Y selection size of beds.