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Brigand: Oaxaca News

Warlordocracy Early v9.2 to 9.6

Been working a shit ton on Warlordocracy, including Chapter 2 dialogue. Release date is exactly 2 weeks from now. Meanwhile you can get the alpha on Patreon: https://www.patreon.com/lcsoftware

Video:
https://www.youtube.com/watch?v=bpYUlzNYbFc

Screenies:


Version 9.6:

-Fixed minor AI bug when changing targets during combat.
-Fixed major bug when two mobiles were closing in to attack each other and then moving one tile in the wrong direction.
-New script command "objPhased" temporarily phases an object out of existence until map change (save all stats).
-New script command "partyPhased" temporarily phases out entire party except currently-selected object.
-New script boolean "if_partyWeapons" to test if anyone in the party has weapon (ignore "hidden" type).
-New script boolean "if_objPhased" to test whether object is currently phased out.
-New script boolean "if_editorMode" to test if editor mode is enabled.
-If "PickParty" command is used without a number, it picks a random party member.
-Butterflies, birds, etc. now use phase command at night (not blank sprites).
-Improved voice sounds for party members and main characters, added new ones.
-AI script updates: no more bird sounds at night, bats phase out in day time.
-Lots of Chapter 2 progress (alpha on Patreon).

Version 9.5:

-Added welcome notices for demo and editor modes.
-Saving in world editor now flags file as cheater, and achievements can no longer be unlocked.
-New Touchscreen option removes R-Clicking, included Item Glint option in menu and journal.
-Map music now plays immediately after changing maps instead of after script ends.
-Added skills and damage types to encyclopedia.
-New ambient sound for noble houses: clock.
-Added more shallows to Chapter 1.

Version 9.4:

-New achievement list in main menu, added new achievements with icons to Steam (12 total for now).
-Annoying unarmed sound no longer plays if you you attack with a weapon, increased volume of all weapon sounds.
-Damage scripts now run after damage checks and effects, not before (so pitfighters can get knocked unconscious).
-Fixed problems with "ObjMobTarget" script command: no longer picks self, no longer resets at end of scripts.
-Fixed crash with script commands that had parameters over 999, increased wealth cap to 99999.
-New break sounds for different materials: wood, stone, metal, misc.
-New combat and creature sounds: claw, bite, miss3, etc.
-New mobiles for Ch.2: pitfighter, Asp (fight manager).
-Credits now play when you quit from main menu.
-Lots more Ch.2 dialogue (alpha on Patreon).

Version 9.3:

-Mobiles no longer retaliate on attacks if they have a destination.
-New script command: "camShake" (shake camera for explosions, etc.).
-Improved explosion sounds, fixed sounds in scripts, included camera shakes.
-Effect sounds now play in effect object INI scripts (not outside).
-Slimes now have ranged attack (new missiles sprites).
-Fixed some remaining butterfly animation fuck ups.
-New status effect: infravision (detect invisible).
-New Chapter 2 screen, new Ch.2 map screen art.
-New objects: hammocks, potionInfravision.
-New map tiles: metal.

Version 9.2:

-Lots of work on Chapter 2 Alpha (on Patreon).
-Added some new party dialogue and objects to Chapter 1.
-You can now make both militia and bandits hostile in Chapter 2 without failing the story.
-Evenly distributed mobile object checks on loading map (framerate should be less choppy).
-Now forbidden to sleep in another faction's bed while being watched (gave factions to beds).
-Deep Sleeper (with 10 Willpower) and Last Stand abilities now grant Inspired status effect.
-Last Stand ability now requires that you be in combat, gives higher bonuses.
-Upgrading skills and abilities at trainers now consumes 1 hour.
-Updated bomb descriptions (they now require flint and steel).
-Most beneficial status effects now wear off at half speed.
-New items: tomes (basically non-mobile trainers).
-New mobile: coachman (fast travel in Ch.2).
-New main characters: Axelle, Ireyna, Levos.
-Decreased Y selection size of beds.

Brigand on GOG (and to-do list)

Brigand: Oaxaca is on GOG and on sale! Get it DRM-free with all DLC for $8.70. You can put it on your USB to play at the office. Then purposely get fired from your shitty office job and collect unemployment. You can also do that with the Steam game folder without installing, but GOG pushes the DRM-free angle.

GOG: https://gog.com/en/game/brigand_gold

Discord Invite: https://discord.gg/QT7ZcedNGe

Here is a list of shit I will get around to doing eventually:

-Snow weather effects (for upcoming Texas DLC).
-Fix underwater bubbles animation.
-Put links to game manuals in launcher app.
-Customizable HUD positions?
-Don't fix cursor in place while loading maps.
-Virtual keyboard for Steam Deck.
-Auto-arrange abilities by skill.
-Gaozhong/Batshit dialogue about eye.
-Have all official stories listed first.
-One more ability line in character screen.

Version 12.6

Thank you to Lichelord Godfrey for the crash report on throwing spears at stone or metal objects point blank. Just fixed it. Also, I'm gonna list a bunch of other minor fixes since the last update and call this version 12.6. Final update of all time.

Also thanks to people on Discord, pointing out that one ghoul in the Toxic Caves had an overpowered Crow 10mm that dealt 20 damage for some reason. Discord invite: https://discord.gg/S5BQdNBUgD

Complete list of changes:

SOURCE CODE:
-Fixed bug where game would crash when throwing a spear point blank at stone or metal objects.
-Fixed bug where player could change target's equipment if they use Analyze Opponent on them.
-Fixed MAJOR bug with dice minigame from a few patches ago where player would always win jink.
-Fixed bug where you couldn't save more than 10 story or save files (now 20).

SCRIPTS:
-Fixed bug where Night Prowler ability wasn't working in the Topo Tracks.

STORY FILES: (requires starting a new game)
-Fixed Crow 10mm held by ghoul in Toxic Caves which dealt 20 damage for some reason.

RESOURCES:
-Reformatted Logo.mp3 to work on certain Linux systems.

Warlordocracy Early Access v8.9 to 9.1

You can now throw bottles of petrol to create flamable puddles, drump it at your feet to save the bottle, or gulp it down if you are Tin Man. Also, you can now ignite puddles of petrol with flint and steel or explosions, and flint and steel is now required in the inventory to use bombs.

Lots of other little fixes, and still working on Chapter 2 dialogue and scripts. Release date is now November 3rd (waiting until after Halloween sale). Gonna upload the Ch.2 alpha to Patreon in a couple hours: https://www.patreon.com/lcsoftware

Video: https://www.youtube.com/watch?v=Kh38gZWmCWg

Version 9.1:

-Explosions now ignite puddles of petrol.
-You can now use puddles of petrol and ignite them with flint and steel.
-Bombs now require flint and steel to ignite (placed flint and steel in maps and merchent inventories).
-Fleeing enemies now give up target immediately when far enough away (so player can travel, etc.).
-New script command: "resetTarget" to reset target coordinants for ability or item use scripts.
-Lots more dialogue for Ch.2 Alpha (on Patreon).
-New objects: table4, The Forgotten (book).
-Updated Ch.2 Demo, manuals.

Version 9.0:

-Greatly improved framerate with moving mobiles.
-You can now use bottle of petrol to pour on the ground to make a puddle of petrol.
-New object: Puddle of Petrol (spreads flames automatically when hit by heat damage).
-New script command: "objEffectParentDef" (set effect parent to default object's parent).
-Removed all slime baddies from Ch.1, changed Murag's quest to killing eberan.
-Objects with "bottom" draw priority now show tooltip also (puddles).
-Puddles of Acid now deal 5 heat damage as well as 5 body damage.
-Fixed bug where caltrops, puddles, etc. would take effect twice.
-Fixed collision bug with passable objects beneath transitions.
-Fixed bug with "timePass" command in world editor.

Version 8.9:

-Improved waypoint pathfinding slightly.
-F5 quicksave now checks for combat, story fail, etc.
-Line of sight checks now account of object collision size.
-Increased Education requirement for the 4 magic abilities.
-Doubled frequency of AI rotation, no longer allowed to face an adjacent wall.
-You can now beat the entire game in Chapter 2 Alpha (extremely difficult secret).
-Map ambient sound now ends when credits play, sound effect now plays on new objective.
-New mobiles and sprites: mages (pyromancer, cryomancer, biomancer, neuromancer, necromancer).
-New main characters for Chapter 2: Ursin, Braxo, Ernoso.
-New items: rat pheromones, Lucid the Siliki (book).
-Lots of new dialogue for Chapter 2 alpha (Patreon).
-Changed name of Chapter 2 to "Threads of Amnesty".

Warlordocracy Early Access v8.0 to 8.8

Wrote an article on why I went with a chapter system for Warlordocracy instead of making it true open world: https://blancaster45.blogspot.com/2023/09/chapter-system-vs.html

Been almost a month since I cross-posted for Warlordocracy. Did tons of work on the pathfinding recently. Still not perfect, but improving. Also made AI scripts have archers change to melee weapons when close to target, added a couple new abilities (Analyze Character, Leadership), status effects (Inspired, Resist Pierce), and reputations (Krug Slayer, Smuggler).

Also, there's a new character screen that displays all stats+inventory at once, and you can now drop an item on a party member to give it to them. There is now a centralized encyclopedia so the save files don't have to repeat object descriptions over and over for each instance. Tons of other fixes.

I've been distracted by other shit, but Chapter 2 should be out by Halloween. Here are some videos on the progress, followed by a complete list of changes:

Pathfinding: https://www.youtube.com/watch?v=B_RB_ZKOgHk
Catacombs: https://www.youtube.com/watch?v=gx8_gasgNN8
Giving Items: https://www.youtube.com/watch?v=xoifECbp51U
Character Screen: https://www.youtube.com/watch?v=49_D0Wsf6wA


EARLY ACCESS 8.8:

-Improved pathfinding checks for cutting corners across blocked tiles.
-Fixed combat checks for travel and rest, beds now also check for combat.
-Interacting with a hostile now automatically attacks.
-Fixed music repeatedly restarting when changing maps.
-Fixed bug where AI would attack massive bones.
-Fixed sound effect when dropping/giving items.
-Fixed pathfinding around blocking map tiles.


EARLY ACCESS 8.7:

-Doorways are no longer automatic AI waypoints (fixes double door pathfinding bug).
-Added waypoints over every door in Chapter 1 and Chapter 2, and some extras in narrow corridors.
-Fixed bug where waypoints wouldn't work if destination is immediately south of blocked tile.
-Fixed bug where crates did not have a proper use script (now useExam).
-Improved a couple maps in Chapter 1.
-Updated manuals.


EARLY ACCESS 8.6:

-Improved waypoint AI (doorways and invisible waypoint markers).
-AI path check now also checks to make sure mobile can't cut across impassible corners.
-AI now checks two paths: diagonal movement first and diagonal movement last (greatly improving pathfinding).
-You can now set objBlock to 4 to make blocking object ignore pathfining checks (unlocked doors).
-New script commands: "objMobEquipMelee" and "objMobEquipRanged" to switch weapons.
-AIUseItems.wsl script now switches between melee and ranged weapons.
-Gave melee weapons to most archers and hunters in Chapter 1.
-Max movement speed is now 6 (up from 4).


EARLY ACCESS 8.5:

-Fixed bug where party members would auto-switch targets when attacked, even if they already had a target.
-Two new reputations in Chapter 1: Smuggler (do Brayna's quests), and Krug Slayer (kill Gug).
-Increased max encyclopedia entries from 999 to 9999 (currently over 650 entries).
-Updated Mr. Beaves tutorial text, improved some Ch.1 dialogue.
-Updated Player's and Builder's Manual.


EARLY ACCESS 8.4:

-Added status effects: Inspired, Resist Pierce.
-Added abilities: Analyze Character, Leadership.
-Confused status effect now prevents characters from using abilities.
-Looms now let you craft with fabrics using the Naturalism ability (and only looms).
-Encyclopedia searches now automatically remove articles and "bottle of" prefixes to entry titles.
-New achievement script commands: "achieveTag", "achieveName", and "achieveDesc".
-Changed "steam" script command to "achieve" and added in-game achievement list.
-New objects: dungeonB3+4 (catacomb inlets), doorAncient (Hargate), sarcophagus.
-Character screen now displays encyclopedia entry and equipped item.
-Improved lots of encyclopedia entries, added main characters.
-Fixed Pocket Sand ability script.


EARLY ACCESS 8.3:

-Dropping an item on a party member now gives it to them (tooltip now "Drop/Give").
-Inventory and character windows don't show unless you also have a character selected.
-New script command: "objMobCharScreen" to show full character screen of current mobile object.
-New script command: "storyDemo" to delete all maps after given map ID (to easily make demo versions).
-Command resets to Interact after using abilities or dropping items (so you can see the game messages).
-Fixed bug with leftover text after closing character screen, removed arrow buttons if character is not in party.
-Fixed bug where changing volume in journal settings wouldn't immediately change volume.
-Fixed major bug with "objPos" command fucking up object positions when changing maps.
-"ObjMobPlayer" script command must now be set to 0 or 1 (0 cancels player).
-Added inventory load info to character screen.
-Added dog bark sounds to AI script.
-Updated Chapter 2 Demo.


EARLY ACCESS 8.2:

-New complete character info screen, accessible from the journal settings menu.
-New encyclopeida feature and script so object descriptions don't repeat and inflate save file size.
-Added script commands: "encycTitle", "encycTopic", and "encycText" to edit encyclopedia entries.
-Gave bonuses to certain weapons in Throw Object and Whirlwind abilities.
-Fixed bug where weather text wouldn't appear in journal window.
-Improved INI file and included labels for each setting.
-Added settings option to adjust HUD transparency.
-Invisible AIBlock2 objects now have separate name.
-Party no longer has to be gathered to travel.
-Updated Player's Manual.


EARLY ACCESS 8.1:

-AI now prioritizes closer hostile mobiles when looking for targets, also optimized AI framerate.
-If Party AI is set to advanced, party now targets hostiles up to 4 paces away (first checks 2 paces away).
-Closed doors are now excluded from obstacle avoidance checks (so pathfinding will open closed doors).
-New invisible AIBlock object that blocks non-combat pathfinding checks (behind windows, etc).
-Fixed waypoint detection along the wall while south of doorways (all doorways are waypoints).
-Empty bottles are now throwable like stones, vases, and plates (glass now deals less damage).
-Properly fixed priority of world editor item selection (items on tables vs. in containers).
-Option to forget an ability and regain 2 Karma if you already have 10 abilities.
-Shop window now displays merchant respect at top.
-Fixed minor flaw in obstacle avoidance function.
-Fixed bug with Confusion wandering effects.
-Fixed script bug with wagon scene art.


EARLY ACCESS 8.0:

-Leaving quantity blank when getting/dropping items now means all.
-Accuracy decreases when shooting targets moving at normal speed or higher.
-Now impossible to position objects out of map bounds with "objPos" command.
-Fixed bug in alchemy script from previous guano patch with brewing major bombs.
-Fixed error messages about "hostile" faction in globals script (must start new game).
-Fixed major bug from last patch where giving/recieving items in dialogue would fuck up.
-Fixed problem in scripts and code where concealed mobiles would reset status every time map is loaded.
-Updated Chapter 2 demo map (Foreign District), further separating bandits and militia HQs.
-Changed some confusing Feluco dialogue about faction respect and joining the party.
-Doorways now have blockFly=1 to stop birds from entering houses.