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Brigand: Oaxaca News

Version 12.5, World Editor Tutorial Vids

Minor update, fixing some world editor bugs I missed while making a series of tutorial videos for the world editor. Also, I included those 15 videos in the COMMUNITY DLC (275mb).

Tutorial Video Playlist:
https://www.youtube.com/watch?v=hFCx-dLWR2s

Complete list of changes:

SOURCE CODE:
-Decreased AI darkness range by 200.
-"NewStory" command now calls the globals script.
-Fixed bug where opening manuals in the F1 world editor wasn't working.
-Fixed bug where new R-Click object adjuster tool in World Editor wasn't updating object collision.
-"DeusEx" god mode command now sets flying and aquatic to 1 as well.

RESOURCES:
-(EXTRAS) Added 15 tutorial videos for the world editor to the Stuff folder in EXTRAS DLC.

Version 12.4, the Smokes Update

Added smokes into BRIGAND - NIGHTMARE DLC thanks to Quadrajet's scripts. Also fixed a problem with skeleton arms attacking, where they were testing collision between people's legs and missing the crotch entirely. Final update of all time.

https://www.youtube.com/watch?v=dRnwu2aNBs0

Complete list of changes:

SOURCE CODE:
-Added script command: "deusEx" to max out a sentient object's skills, abilities, and resistances.
-Fixed broken attack code for very short attackers (currently only skeleton arms).
-Fixed menu messages when changing game speed.

RESOURCES:
-SkeletonArms now spawn higher on the Y axis in INI script and have 50 Stealth (plus a face image).
-Updated object and added use script: vendorCig.
-New object and icon: cigs.
-New face: skeletonArm.

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Updated cigarette vendor scripts and placed a couple more in NIGHTMARE and NIGHTMARE (ES) story files.

Warlordocracy Early Access v7.5 to 7.9

Finally got an alpha version of Chapter 2 DLC up on Patreon: https://www.patreon.com/posts/warlordocracy-2-87985246

Warlordocracy link: https://store.steampowered.com/app/1748160/Warlordocracy/


New art for character creation screen by Staginski (straginski.newgrounds.com):



Starting a day job tomorrow, but next weekend I'll try to improve pathfinding again. Long list of changes below.


EARLY ACCESS 7.9:

-Chapter 2 Alpha on Patreon: patreon.com/lcsoftware -New art for character creation screen by Straginski.
-Up/Down keys can now select choices in dialogue windows.
-Giving orders while inventory, character, or journal is open now does interact command (not move).
-Fixed bug where sprites standing in slow tiles (sand, water) were scissored wrong when zoomed out.
-Fixed priority when selecting objects in world editor (mobiles are top priority, objects with drawPri "bottom" are bottom priority).
-Game now automatically deletes "Chapter X Demo" stories if the full story is found in the list (where X is 1 through 6).
-"PickName" script command now avoids main player object (because player name can be anything).
-Edited Lockdell Market and Tuskwood maps so party AI doesn't get stuck as easily.
-You can no longer talk to mobiles that are unconscious, confused, or berserk.
-Fixed bug where most mobiles would be facing north after loading a map.
-Added combat music when fighting Ralo or Murag in Chapters 1 and 2.
-Fixed bug with positions when importing party.
-Corpses now automatically cancel targets.


EARLY ACCESS 7.8:

-Map step sounds no longer play if character is concealed.
-Using inventory items that are not usable will automatically examine them.
-Set caltrops and bear traps are now concealed (and type "usable" so concealment works properly).
-Fixed bug where party members would change direction when new effect objects like waves were created.
-Fixed bug where saved game speed settings wouldn't take effect when launching game (now 94 FPS, not 100).
-Changed "Resist Mind" status effect to "Self-Attuned" (now resists mind+body damage).
-Improved color of blue Meta bar on party member panel (easier to see).
-Added status effect: "Insulated" (resist shock and mind damage).
-Alchemy now lets you craft boomdust from guano with 7 Education.
-Added items: guano, potionAttune, potionInsulate, potionFocus.
-Changed Streetwise ability icon.


EARLY ACCESS 7.7:

-Crafting scripts now take time (for hunger, etc.).
-New setting to double game speed outside of combat.
-Game now keeps track of number of combatants (for speed setting).
-New script boolean: "if_numCombat" to check number of combatants.
-You can now drop items directly at your feet without being blocked.
-Fixed bug where party HUD sprites wouldn't appear for a second after changing maps.
-Fixed bug where teleporting mobiles to other maps would turn some sprites on current map invisible.
-Fixed bug where "factionReact" command would screw up default's target for "pickTarget" in scripts.
-Pressing SPACE, ENTER, or ESC picks choice ending in "(Cancel)", "(Done)", "(Back)", or "(Continue)".
-Trogs now slowly regenerate health in checks scripts.
-Added new text to book script: Berindal Company.


EARLY ACCESS 7.6:

-Ratfolk is now a faction.
-No more tooltips for concealed objects.
-Camera now only centers on party member selection on a double click.
-Scouring ability now makes feather.wav sound effect (same as prowling).
-Script command "mapStepSound=none" now works to cancel map step sounds.
-Party destinations now more lenient, cancels if adjascent and blocked by party.
-Fixed bug from last patch where HUD would temporarily fuck up when party member died.
-Fixed bug where character sprite wouldn't show in dialogue window if standing in water/sand.
-Removed duplicate sprite assets (may cause old saves to crash, contact me).
-Added main characters: Stasimus, Panos, Roach.


EARLY ACCESS 7.5:

-Fixed party select sound echo when selecting from map.
-Fixed major bug where passable floor traps like caltrops wouldn't trigger.
-Fixed bug where a random object collision script would run when colliding with blocked map tiles.
-Added a frame PNG for full-screen images like chapter screens, etc.
-Added main characters: Lara, Stormeye.
-Updated logo tune with coyote sounds.

Version 12.3

You can now use R-Mouse in the F2 world editor (or select the option in the F1 GUI editor) to easily adjust the target object's position, angle, and scale. Also listing some other recent fixes thanks to Discord.

[previewyoutube][/previewyoutube]

Complete list of changes:

SOURCE CODE:
-Added slider option to world editor for position, angle, and scale (menu option in F1 editor, R-Click in F2 editor).
-New logo music track with coyote overlay.

SCRIPTS:
-Fixed major hunger problem with main character while controlling other party members in all stories.
-Fixed error message when playing insanity sound in bed script.
-Fixed sound effects with Bone Blast spell, now insta-kills skeleton arms.
-Removed lots of "YO!" messages in scripts that were left over from old debugging.
-(BATTLES) Removed armor from Rains Through Roof's shop at Junkfort (fucked up player skin).

RESOURCES:
-New music: logo.mp3.
-(EXTRAS) Added new HUD compass for axis directions.

Warlordocracy Early Access v7.1 to 7.4


EARLY ACCESS 7.4:

-Travelling now requires party to be gathered again.
-Fire and flash effect objects now cancel concealment.
-Decreased distance penalty for ranged attacks slightly.
-Effect objects like fire and transition arrows are no longer affected by map colors.
-Removed dialog window when party members die (reputation dialog still displays).
-New script boolean: "if_mapDark" to test if all 3 map colors at at or below 120.
-Night time and "dark" maps (-Prowling ability now uses "if_mapDark" boolean, not "if_mapNoNight".
-Remapping hotkeys is now available in the main menu, removed ESC and number keys as options.
-Fixed default hotkeys for quicksave and quickload (F5 and F9).
-Fixed bugs: crash on using missile weapons, audio settings.
-Added objects: ladderSewer, broken furniture (lots).
-Added ambient sounds: dungeon.wav, scary2.wav.
-Added new readable texts.
-Fixed gameover music.
-Updated Manuals.


EARLY ACCESS 7.3:

-Barrels now have shorter selection detection.
-Tooltips no longer get cut off at screen edge, improved color.
-Added hotkeys settings in journal window (not in main menu yet).
-Perfected position camera function, allowed increased zoom-in for hi res.
-Fixed more hi-res bugs, centering character, map scroll borders, weather, etc.
-Foraging for resources with Naturalism can now only be done at campfires (not stoves, etc.).
-Lockpicking more advanced doors and chests now requires higher level of Cunning.
-Improved contract item descriptions and included respect requirements.
-Added objects: lightLamp, chest4, sandDune, plantDesert.
-Added item: broom (break in half to get 2 sticks).


EARLY ACCESS 7.2:

-Fixed lots of interface bugs at hi-res settings.
-Added hi res HUD images, extended text wrapping, stretched weather.
-Attacking now requires and drains 1 Meta (Meta regenerates as of v6.5).
-Fixed bug where mobile sprites standing in slow tiles (sand, water) wouldn't be cut off at screen edge.
-Added objects: pipes, gears, factoryEquip, switch.


EARLY ACCESS 7.1:

-Included font and resolution options.
-Completely reworked settings in menu and journal.
-Map tile step sounds now only trigger for party members.
-Fixed tooltip bug in inventory and character windows from last patch.
-Added objects: paintings (lots), table3, fireplace, pillarBig, curtains, block, blockBig, drainSewage, footholes.
-Updated Player's Manual with henchmen section.