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Brigand: Oaxaca News

Version 12.1

Final final update of all time. Fixed bug from last patch with hi-res camera overlays like rifle scope and mask. Also smoking coca leaves recharges Meta like it should and Acidic Corrosion spell has been improved.

Thank you to everyone reporting bugs on Discord: https://discord.gg/RDc45fhDNZ

Complete list of changes (v12.1C):

SOURCE CODE:
-Added target object tag to F2 world editor window (not just name).
-Fixed bug from last patch with hi-res screen overlays (scope, mask, etc.).
-Fixed other minor problems with new resolutions (credits, message length, etc.).

SCRIPTS:
-Smoking coca leaves in a pipe now recharges 20 meta.
-Dr. Lee now automatically cancels target on SIMDA relay.
-Increased power of Acidic Corrosion voodoo spell, decreased self-damage with higher Voodoo.
-(PANAMA) Fixed screen background disappearing during PANAMA character creation.
-(NIGHTMARE) Fixed Eleggua's Favor ability name in NIGHTMARE story.

RESOURCES:
-Converted crowbar, column, smokingPipe, fishingRod, and skeletonArm X models to DBO models for Linux compatibility.
-(PANAMA) Copied main character scripts to PANAMA assets folder, left simplified scripts in the DEFAULT assets folder.

Verion 12.0

Got everything down to one EXE and one Launcher program, fixed a no-start crash on some rare inbred computers, and reintroduced Exclusive Mode, which looks crisper, but it can't minimize. Also other little fixes. Thank you to the people on the DarkBASIC forum: https://forum.thegamecreators.com/thread/229211

Complete list of changes:

SOURCE CODE:
-Updated Brigand Launcher program: added Exclusive Mode and web link, changed 1600x900 to 1600x1200.
-Once again included Exclusive Mode in the launcher, which has a crisper picture but crashes when minimized.
-Fixed exitfunction commands in code that may have caused rare problems on some computers.
-Added advice window when player tries to overwrite main stories in world editor.
-Changed launch warning to "MAKE SURE anti-virus programs are disabled."

SCRIPTS:
-Changed confusing Laughing Coyote dialogue in Ch.2 about the "underground" (outdated, player can now also go through Scumlands).

6 Year Anniversary

For Brigand's 6th birthday, please give it a vote on the GOG wishlist, because I'm gonna resubmit it in about a week. I've said that before, but then I kept patching it, and I know GOG does not want games that keep getting patched. This time, no more patches until the prequel DLC.

GOG Wishlist: https://www.gog.com/wishlist/games/brigand_oaxaca

Speaking of which, I just got a video from Quadrajet of nuclear winter in the former US somewhere. It's gonna be the shit:

[previewyoutube][/previewyoutube]

Also, Brigand Discord: https://discord.gg/RDc45fhDNZ

Warlordocracy Early Access v6.3 to 6.6

Redid atlas maps, added some more hotkeys, increased max maps per story to allow modders to make massive open worlds. Mobiles now recharge meta slowly. Journal now shows Party AI setting, current weather, and number of days passed. Also fixed tons of little bugs.

The new plan is to keep it in early access until I'm finished with all 6 chapters (5 DLCs). Chapter 2 DLC is still set to release in August.

Warlordocracy Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Also, if you wanna give me your money, I have a Patreon. There are exclusive DLCs, dev notes, and more for patrons: https://www.patreon.com/lcsoftware



Version 6.6

-Max maps per story increased from 100 to 999.
-H key now hides HUD, F5 quicksaves, F8 quickloads.
-Improved "timePass" command and made it a lot faster.
-New command: "daysPass" to make days pass, days passed now shown in journal window.
-Beds now let you rest 6 hours and uses the "timePass" command (no longer rest till morning or nightfall).
-Fixed bug where you couldn't click on items sitting next to large usable objects (like outhouses).
-Replaced World Atlas maps, mostly to fix scale issues (updated manuals and in-game maps).
-Added new objects: labTank, labTankSmall, fountain2Dry, special altars.
-Added new monster sprite and scripts: abomination.
-Added sounds for leapers and abominations.



Version 6.5:

-Mobiles now recharge 1 Meta every 4 seconds.
-New command: "pickTile" (pick X+Y coordinants to edit with "mapTile" commands, etc.).
-Loading parties with "loadParty" command now relies on editor position (or "pickTile" command).
-Mobile AI now stops temporary destination if surrounded on all 4 sides or has 0 speed (instead of spazzing out).
-Naturalism ability now allows you to fill buckets with rainwater, not just bottles.
-Added objects: vinesHanging, doorAncient, cityGateB, lightTree, bottleCaulk.
-Gums is now amphibious like other crocodiles (aquatic=2).
-Fixed bug with main menu sound settings.
-Improved ratfolk sprites (not in Ch.1).
-Fixed bug with double get messages.



Version 6.4

-Attacking ground no longer targets corpses.
-Fixed bug where you could shoot through doors if not diagonal.
-Hot keys now work while paused, ALT+ENTER now toggles full screen mode.
-MapNoNight variable now also disables weather and automatically counts as indoors.
-Fixed bug where you would attack when trying trying to use large objects and colliding with them.
-Fixed script bug where smoking herbs with a pipe wouldn't delete the herb (also, pipe no longer usable in combat).
-New objects: treeSwampDead, plantSwamp, swampWarning, obelisk, vine, paddle, wallTile (1 to 4).
-Fixed bug where hungry wouldn't show up in tooltips if 50+ ("statusNoTip" script command).
-Arrows and bolts now sometimes appear on ground after shot, not in target's inventory.
-Low Education grammar fuckups now only happen if choice begins with double quote.
-Finished climbing scripts for hookRope, hookRopeLong, vine, and vineLong.
-Added link to website in main menu.



Version 6.3

-Increased the size of transition arrow sprites.
-Added command: "mapCopy" (update Builder's Manual).
-Journal settings window now displays current weather and aim modifier.
-Loading a game from Journal Window now takes you to save folder automatically.
-Loading an object with SHIFT in world editor now takes you to object folder automatically.
-Fixed bug where "objStop" command wasn't working in collision scripts (transition arrow loops).
-Party members no longer teleport to blocked tiles on new maps (move to another adjacent tile).
-Dialogue windows with no object selected no longer changes camera position.
-Skeletons and zombies now have die scripts (play sound and drop bones).
-Added objects: signPlaque, bricks, statueJungle, tilesOld, bottleMoonlight.
-Added effects: fireMaul, shell, torrentacle (not used yet).
-Added tiles: upstairs, battlementsB.

Version 11.9

When you switch teammates in info screen, it now changes teammates in the game. Also, improved the poison/underwater sound effect and added a website link in the Main Menu settings.

I'm gonna resubmit Brigand to GOG after the Summer sale ends in mid July and I rack up some more reviews (it got rejected a few years back). If you haven't already, please upvote here:
https://www.gog.com/wishlist/games/brigand_oaxaca

Gonna go one more update in January so I can change the copyright date. Willing to hear any minor suggestions for that distant future date.

Complete list of changes:

SOURCE CODE:
-New option to visit laughingcoyote.net in Main Menu Settings.
-Changing teammate in character screen now changes teammate in game (same as changing inventory).
-Added suggestion in World Editor when trying to overwrite BRIGAND - OAXACA story to change name, copy assets folder, etc.

RESOURCES:
-Replaced poison/breath sound effect.
-(EXTRAS) Added Brigand Modding Guide.rtf to Docs folder in EXTRAS DLC.