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Warlordocracy Early Access v7.5 to 7.9

Finally got an alpha version of Chapter 2 DLC up on Patreon: https://www.patreon.com/posts/warlordocracy-2-87985246

Warlordocracy link: https://store.steampowered.com/app/1748160/Warlordocracy/


New art for character creation screen by Staginski (straginski.newgrounds.com):



Starting a day job tomorrow, but next weekend I'll try to improve pathfinding again. Long list of changes below.


EARLY ACCESS 7.9:

-Chapter 2 Alpha on Patreon: patreon.com/lcsoftware -New art for character creation screen by Straginski.
-Up/Down keys can now select choices in dialogue windows.
-Giving orders while inventory, character, or journal is open now does interact command (not move).
-Fixed bug where sprites standing in slow tiles (sand, water) were scissored wrong when zoomed out.
-Fixed priority when selecting objects in world editor (mobiles are top priority, objects with drawPri "bottom" are bottom priority).
-Game now automatically deletes "Chapter X Demo" stories if the full story is found in the list (where X is 1 through 6).
-"PickName" script command now avoids main player object (because player name can be anything).
-Edited Lockdell Market and Tuskwood maps so party AI doesn't get stuck as easily.
-You can no longer talk to mobiles that are unconscious, confused, or berserk.
-Fixed bug where most mobiles would be facing north after loading a map.
-Added combat music when fighting Ralo or Murag in Chapters 1 and 2.
-Fixed bug with positions when importing party.
-Corpses now automatically cancel targets.


EARLY ACCESS 7.8:

-Map step sounds no longer play if character is concealed.
-Using inventory items that are not usable will automatically examine them.
-Set caltrops and bear traps are now concealed (and type "usable" so concealment works properly).
-Fixed bug where party members would change direction when new effect objects like waves were created.
-Fixed bug where saved game speed settings wouldn't take effect when launching game (now 94 FPS, not 100).
-Changed "Resist Mind" status effect to "Self-Attuned" (now resists mind+body damage).
-Improved color of blue Meta bar on party member panel (easier to see).
-Added status effect: "Insulated" (resist shock and mind damage).
-Alchemy now lets you craft boomdust from guano with 7 Education.
-Added items: guano, potionAttune, potionInsulate, potionFocus.
-Changed Streetwise ability icon.


EARLY ACCESS 7.7:

-Crafting scripts now take time (for hunger, etc.).
-New setting to double game speed outside of combat.
-Game now keeps track of number of combatants (for speed setting).
-New script boolean: "if_numCombat" to check number of combatants.
-You can now drop items directly at your feet without being blocked.
-Fixed bug where party HUD sprites wouldn't appear for a second after changing maps.
-Fixed bug where teleporting mobiles to other maps would turn some sprites on current map invisible.
-Fixed bug where "factionReact" command would screw up default's target for "pickTarget" in scripts.
-Pressing SPACE, ENTER, or ESC picks choice ending in "(Cancel)", "(Done)", "(Back)", or "(Continue)".
-Trogs now slowly regenerate health in checks scripts.
-Added new text to book script: Berindal Company.


EARLY ACCESS 7.6:

-Ratfolk is now a faction.
-No more tooltips for concealed objects.
-Camera now only centers on party member selection on a double click.
-Scouring ability now makes feather.wav sound effect (same as prowling).
-Script command "mapStepSound=none" now works to cancel map step sounds.
-Party destinations now more lenient, cancels if adjascent and blocked by party.
-Fixed bug from last patch where HUD would temporarily fuck up when party member died.
-Fixed bug where character sprite wouldn't show in dialogue window if standing in water/sand.
-Removed duplicate sprite assets (may cause old saves to crash, contact me).
-Added main characters: Stasimus, Panos, Roach.


EARLY ACCESS 7.5:

-Fixed party select sound echo when selecting from map.
-Fixed major bug where passable floor traps like caltrops wouldn't trigger.
-Fixed bug where a random object collision script would run when colliding with blocked map tiles.
-Added a frame PNG for full-screen images like chapter screens, etc.
-Added main characters: Lara, Stormeye.
-Updated logo tune with coyote sounds.

Version 12.3

You can now use R-Mouse in the F2 world editor (or select the option in the F1 GUI editor) to easily adjust the target object's position, angle, and scale. Also listing some other recent fixes thanks to Discord.

[previewyoutube][/previewyoutube]

Complete list of changes:

SOURCE CODE:
-Added slider option to world editor for position, angle, and scale (menu option in F1 editor, R-Click in F2 editor).
-New logo music track with coyote overlay.

SCRIPTS:
-Fixed major hunger problem with main character while controlling other party members in all stories.
-Fixed error message when playing insanity sound in bed script.
-Fixed sound effects with Bone Blast spell, now insta-kills skeleton arms.
-Removed lots of "YO!" messages in scripts that were left over from old debugging.
-(BATTLES) Removed armor from Rains Through Roof's shop at Junkfort (fucked up player skin).

RESOURCES:
-New music: logo.mp3.
-(EXTRAS) Added new HUD compass for axis directions.

Warlordocracy Early Access v7.1 to 7.4


EARLY ACCESS 7.4:

-Travelling now requires party to be gathered again.
-Fire and flash effect objects now cancel concealment.
-Decreased distance penalty for ranged attacks slightly.
-Effect objects like fire and transition arrows are no longer affected by map colors.
-Removed dialog window when party members die (reputation dialog still displays).
-New script boolean: "if_mapDark" to test if all 3 map colors at at or below 120.
-Night time and "dark" maps (-Prowling ability now uses "if_mapDark" boolean, not "if_mapNoNight".
-Remapping hotkeys is now available in the main menu, removed ESC and number keys as options.
-Fixed default hotkeys for quicksave and quickload (F5 and F9).
-Fixed bugs: crash on using missile weapons, audio settings.
-Added objects: ladderSewer, broken furniture (lots).
-Added ambient sounds: dungeon.wav, scary2.wav.
-Added new readable texts.
-Fixed gameover music.
-Updated Manuals.


EARLY ACCESS 7.3:

-Barrels now have shorter selection detection.
-Tooltips no longer get cut off at screen edge, improved color.
-Added hotkeys settings in journal window (not in main menu yet).
-Perfected position camera function, allowed increased zoom-in for hi res.
-Fixed more hi-res bugs, centering character, map scroll borders, weather, etc.
-Foraging for resources with Naturalism can now only be done at campfires (not stoves, etc.).
-Lockpicking more advanced doors and chests now requires higher level of Cunning.
-Improved contract item descriptions and included respect requirements.
-Added objects: lightLamp, chest4, sandDune, plantDesert.
-Added item: broom (break in half to get 2 sticks).


EARLY ACCESS 7.2:

-Fixed lots of interface bugs at hi-res settings.
-Added hi res HUD images, extended text wrapping, stretched weather.
-Attacking now requires and drains 1 Meta (Meta regenerates as of v6.5).
-Fixed bug where mobile sprites standing in slow tiles (sand, water) wouldn't be cut off at screen edge.
-Added objects: pipes, gears, factoryEquip, switch.


EARLY ACCESS 7.1:

-Included font and resolution options.
-Completely reworked settings in menu and journal.
-Map tile step sounds now only trigger for party members.
-Fixed tooltip bug in inventory and character windows from last patch.
-Added objects: paintings (lots), table3, fireplace, pillarBig, curtains, block, blockBig, drainSewage, footholes.
-Updated Player's Manual with henchmen section.

Version 12.2

List of updates since last time, largely thanks to the Discord channel. Next patch should have snow weather effects for modders.

Discord: https://discord.gg/RDc45fhDNZ

SOURCE CODE:
-Fixed 1600x1200 resolution interface.
-2D anims no longer retain parent objects from previous anims if they weren't aligned with a faction (resulted in weird messages).
-Improved rain effects on "smooth" game speed.

SCRIPTS:
-Master Techie ability can now repair Androids.
-Added new Junk Fort ending slide if you bring peace but also kill Uncle Bob.
-Fixed some Lilly dialogue where she talks about the Bartender being alive after he's dead.

Warlordocracy Early Access v6.7 to 7.0

Last 4 updates listed below. It's working smooth on Linux with Steam Proton, so I didn't include a Linux app yet. Too lazy to compile it on two different computers every time I update. But lemme know if you want to try the Linux .DEB app.

EARLY ACCESS 7.0:

-Fixed Steam Proton compatibility and Steam Cloud (Linux app later).
-Moving through slow tiles now cuts off mobile sprite bottom (deep snow, etc.)
-New command: "mapStepSound" to play sound when given tile is stepped on (updated Builder's Manual).
-Made all sand tiles cause slow movement and play a sand step sound effect.
-Included condition and status effects in tooltips for left-side party bar.
-Increased max number of missiles drawn at one time to 10.
-Extreme weather now makes climbing require more Cunning.
-Removed "mapDrawPri" script command.
-Added tiles: shallows, shallowsSand.
-Added objects: throne, bedNoble.


EARLY ACCESS 6.9:

-Fixed major bug checking range for objects with larger collisions (like attacking doors from the north).
-Unsuspecting targets now have a small delay when attacked for the first time (20 frames).
-Attacking stone or metal objects now always damages the weapon (not just 20% chance).
-You can now play locked stories if you want, but first it will ask you to confirm.
-Fixed script bug with filling empty bottles up at wells, pools, etc.
-Updated all manuals.


EARLY ACCESS 6.8:

-Reworked arrays in source code to optimize for Linux compatibility.
-All filenames in media folder are now lower case for Linux compatibility.
-Merchants now only buy items one time (name then changes to "Happy Merchant").
-Pathfinding no longer gets stuck north of windows (all mobiles now, not just party).
-Setting objBlock to 2 in the scripts blocks non-party members (to keep livestock in pens, etc.).
-Stories with "Demo" at the end are locked as well as main stories in locked list ("Chapter 2" now "Chapter 2 Demo").
-Added new object only visible in editor: aiBlock (placed at gate of livestock pens mostly).
-Added new party members and scripts for Ch.2: Oakia, Minax, Shale, Dustbiter.
-Added new sprites for shelves: shelfBooks, shelfStuff, etc.
-Updated Player's Manual (species, characters section).


EARLY ACCESS 6.7:

-Removed error messages when calling object commands with no object selected.
-New light effect object that reveals concealed mobiles (created by town light scripts at night).
-Large effect object sprites (like explosions) are now centered on Y position (not above like other objects).
-Changed whiskey to spirits, insanity bombs to sleeping bombs, and tweaked some alchemical recipes.
-Fixed milking script to require animal to have 10 meta (meta recharges as of 2 patches ago).
-Fixed script bug from a couple patches ago where you couldn't use Prowling ability.
-Fixed bug where unconscious mobiles were still attacking targets.
-Party member pathfinding no longer gets stuck north of windows.
-Added objects: lightTree, ladders, Hamchop (recruitable boar).
-Resting in beds now autosaves.