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Brigand: Oaxaca News

Future Plans

The Brigand prequel DLC set in Texas is still in the works. The dude is still alive. I played the first two hours and it was a masterpiece, profits will go to the creator.

Meanwhile, feel free to make your own stories in the World Editor and sell them independently on itch.io or something, collect all the profit. Just include a link to the Brigand store page so they gotta buy my shit first, then everybody wins. You can play the MOD TUTOR story in the Extras DLC to get started with the Brigand Scripting Language (BSL files).

I plan on doing one more patch after New Years to update the copyright date and improve a couple things. Until then I'm gonna crunch on Warlordocracy and finish it by the end of summer vacation (August is the goal).

Screenshots for upcoming DLC:







Warlordocracy Early Access v4.4

Worked on the desert biome for the "mapRandom" script command, finished some new monster scripts, including immobile mantrap plants, fangworms that can only move through sand, and pyropedes that ignite fires. The new baddies can spawned with the world editor or in the desert biome of random maps. Also further divided the "animal" category of mobiles to "mammal", "bird", "reptile", and "fish". Eventually there's gonna be some magic or something to control each of those categories.

Complete list of updates:

-Fixed crocodile and wasp attack animations.
-Fixed bug from previous patch with drawing party destination X's.
-Divided the species "animal" into "mammal", "reptile", and "bird".
-Finished baddie scripts: fangworm (sand only), mantrap (immobile), pyropede (not in Ch.1).
-New property and script command: "objMobNoInv" to prevent animals, etc. from having inventories.
-Added new commands: "mapSand", "mapSand5x5", "mapSandAll" to make sand tiles.
-Mobiles with "objMobAquatic" set to 2 are only able to travel on sand tiles.
-Increased all ranged attack accuracy by +5% (to make bows more useful).
-Included desert biome in "mapRandom" script command (unfinished).
-Changed mobile animation speed based on movement speed.

Version 11.7

Mostly I added a new script command, "factionChange", which can change the faction of every non-sentient object on the map of one faction to another faction, so after one faction takes over a city, all the obtainable objects, doors, etc. of one faction will switch to a new one. Now you gotta loot before the new faction rolls in. Also, lots of little dialogue consistency fixes thanks to mmD on Steam.

Tomorrow I'm gonna make the jungle map in BATTLES DLC slightly more possible (for v11.7B). Gotta sleep first.


Complete list of fixes:

SOURCE CODE:
-Increased all font size options by 1 point (I think, inconsistent on different computers).
-Added new script command: "factionAll" to change faction of all non-sentient objects from first string to second string.
-Added message in key settings telling player to hold jump key to jump longer.

SCRIPTS:
-Fixed terminal hacking script for FORTRESS story.
-Fixed dialogue with Running Feet and Jose after Pochutla siege is over (added new ASK keyword).
-All non-sentient objects in Pochutla and Loma Larga now change factions after the siege of Pochutla (using new command).
-Player is now forbidden from using beds on the plantation when it is on fire (don't TOUCH ME I'm a real live wire).
-Adjusted Humvee destination on South of Pochutla map a bit so it's not over a cactus.
-BATTLES: Added terminal hacking script for Loma Larga map in BATTLES DLC, included a couple emails.

Warlordocracy Early Access v4.3

Improved framerate some more, plus a few new items, tweaks, and bug fixes.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of fixes:

-Fixed bug with mobiles joining party as henchmen.
-Fixed bug with AI switching weapons when out of ammo.
-Fixed bug where message window size wouldn't highlight after toggling.
-Fixed bug where first-selected henchmen's inventory and character screen wouldn't appear correctly.
-Tweaked AI reaction to getting hit while mobile currently has target (25% chance to switch targets).
-Added items: wool and silk, and Naturalism ability can now collect wool from sheep.
-Naturalism ability now allows crafting of rags and string from hemp, wool, or silk.
-World Editor now shows current tile selection during command input.
-Attack delay now displayed next to damage in character info screen.
-Poisoned status now deals 3 damage (not 1) every 4 seconds.
-Improved performance a bit more with lots of party members.
-Updated mapBonus1 script (for Patreon subscribers).

Warlordocracy Early Access v4.2

HEY! I managed to release version 4.20 on 4/20, the day famous for the start of the Spanish-American war and the discovery of radium chloride. Much better performance and more random map generator functions.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of fixes:

-Greatly improved performance with multiple party members moving.
-Fixed bug where contracts wouldn't work if you had a full party (now able to recruit 20 additional henchmen).
-Fixed bug where explosions would cause mobiles to attack random objects if object disappears in script.
-Added river and more road options to mapRandom command (no bridges yet).
-Now forbidden to have more than 20 henchmen per map.