1. Brigand: Oaxaca
  2. News

Brigand: Oaxaca News

Warlordocracy Early Access v2.6

Here's a minor update. I have a month off from my day job, so I'm gonna start working on the pathfinding AI ASAP.

Link: https://store.steampowered.com/news/app/1748160/view/3637250052876466659

Complete list of fixes:

-Fixed script bug with cooking food with the Naturalism ability.
-Mobiles now switch to an empty inventory slot if attacking with a non-weapon item and mobile has no weapons.
-Campfires now have a different sprite while outside in the rain.
-Changed doors' faction at Proud Bridge Inn to Nobles.
-Fixed book hiding under table at Lying Flute Tavern.

Warlordocracy Early Access v2.5

Thanks to Docangle for reporting a shit ton of bugs, also GGanbu Ni player 001. A couple other improvements, like now you have the option to pour out bottles of poison to reuse the bottle (instead of drinking it).

Link: https://steamcommunity.com/games/1748160/announcements/detail/3647382450228601989

Complete list of fixes:

-Fixed rare code problem where party members or inventory would disappear when changing maps (I think).
-Fixed script problem with Smithing ability (caused by requiring a hammer in a previous patch).
-Obtainable items are now shown in dialogue window pics for abilities like crafting and foraging.
-If "objGive" script command stacks with another object in inventory, that object ID gets selected.
-Added option to pour out bottles of poison to reuse the bottle (instead of drinking it).

Warlordocracy Early Access v2.4

I replaced the "Examine Surroundings" option in the Naturalism ability with "Collect Rainwater" (much more useful). Examine Surroundings did pretty much nothing. Also much better door collision AI and other stuff.

EDIT: You can't cook food in the rain outside at a campire, but you can collect rainwater with Naturalism.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/



Complete list of fixes:

-Simplified door collision script (now it just calls the use script).
-Added new script boolean: "if_objBlock" to test whether object blocks movement.
-Improved AI when colliding with a door in code, so mobiles now move straight through without turning.
-Added new dialog window alerts in scripts for getting diseased and foraging for food/herbs with Naturalism.
-Added object: dirty well, so you can risk drinking dirty water or distill with Naturalism ability (not in Ch.1).
-Replaced "Examine Environment" option in Naturalism ability with "Collect Rainwater" option (more useful).
-Replaced hud\bonus.wav sound effect and increased volume of hud\fail.wav sound effect by 50%.

Labor of Love/Spite

All the shit talk on Steam when I first released Brigand back in July 2017 made me want to constantly improve it out of spite, so I could digitally flip all the trolls off. Working on this game has made me realize that spite and revenge are the greatest reasons to do anything in life, and if you embrace spite and revenge, anything is possible.

Please vote for Brigand for the Labor of Love/Spite award on the store page.

Warlordocracy Early Access v2.3

Unarmed attacks now have a 20% to damage the attacker by one (non-lethal). Also, you can build mech bows with the Mechanics ability, which has longer range. Fixed some other bugs.

Complete list of updates:

-Unarmed attacks now have 20% chance to damage attacker by 1 (but not lethal).
-Party members no longer auto-switch weapons when unequipped (only non-party members).
-Fixed bug where colliding with cell door in Bandit cave had the wrong open sprite.
-Fixed bug where you could get Favius's Paper without killing Ralo.
-Caravan objective gets erased when you take the caravan now.
-Added new item: Mech Fishing Rod (one extra range).
-Mechanics ability can now craft Mech Fishing Rods.