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Brigand: Oaxaca News

Version 15.4

There are now New Game+ options at the end of PANAMA and NIGHTMARE, allowing you to restart the story with your end-game character and inventory.

Also, there are new script commands to import/export the player character into different stories. Modders can now make stories with multiple parts and allow players to import their characters, along with select variables for story purposes.





Also fixed some bugs reported by iakampa and Wick on Discord and zf13448 on Steam (see below).


Complete list of changes:


SOURCE:

-New functions in code to import/export player character and inventory, as well as a New Game+ option.
-New script commands: "savePlayer", "loadPlayer", and "loadStory" (optional parameter to import player and variables).
-New script Booleans for importing characters: "if_storyExists", "if_importPlayer", and "if_playerLvl".
-Script command "resetVars" now has optional parameters to reset only a range of variables.
-Character info screen now shows overall level (for importing player in mod scripts).


SCRIPTS:

-(PANAMA+NIGHTMARE) Added New Game+ option after beating NIGHTMARE and PANAMA stories.
-Thug/merc dialogue about final faction side quests in Ch.8 now says to wait until flooding is over.
-Security Worm Implant can no longer unseal the Pump Door on Oil Platform map in final chapter.
-Fixed Master Techie having Voodoo icon in abilities menu (set to "none" in globals.bsl).
-Fixed "pierce" damage in Android's INIT script to "melee" (obsolete damage type).
-Fixed some other dialogue and typos, thanks to Wick and Chinese translators.


RESOURCES:

-Updated Builder's Manual.

Version 15.3

Fixed some minor bugs thanks to Wick, iakampa, and zf13448. The biggest annoyance was the dialogue window not aligning properly on high resolutions with large font (now fixed). Also, restless loa are now automatically concealed when they spawn.

If you haven't already, please help get Brigand to 500 Steam reviews so it will get more visibility, unlike the restless loa. Thank you.


Complete list of changes:


SOURCE:

-Fixed bug on high resolutions with large font where text wasn't properly aligned with window.


SCRIPTS:

-Restless Loa are now automatically concealed as soon as they are spawned (INIT script).
-(PANAMA) Clams only give pearls in PANAMA story now, to prevent variable bugs in other stories.
-(PANAMA) Osito now tells you about the waterfall being haunted at "midnight" (instead of just "night").
-(PANAMA) Added window that says main objective failed if Bella or Cherub are killed before Ch.2 in PANAMA story.
-(NIGHTMARE) Invisible boxes now spawn in NIGHTMARE to block off shortcuts on Freeway 175 and South of Pochutla maps.
-Fixed final typo of all time (thanks to iakampa on Discord).

Version 15.2

Added new font options to the settings menu, under "Visuals". You can change font type, size, and also text plugin options. You can use the fast text plugin for all text, no text, or just the HUD (default). Translators were saying the default text used in dialogue windows was slowing things down with Chinese characters, so the new "all" setting makes it faster.




Also added invisible boxes outside the Toxic Caves on Freeway 175, thanks to Percy Superstar on Discord for finding yet another cheese-run shortcut so I could block it off. I didn't block off NIGHTMARE shortcuts yet, waiting to see if people can still cheese up there. Let me know if you find any other shortcuts that let you skip chapters by climbing up boulders, etc.


Complete list of changes:

SOURCE CODE:
-Added new font options in main menu, under a new "Visuals" settings page.
-Larger font sizes now display larger dialogue windows.
-Launcher app and main app now save all font options.

SCRIPTS:
-Ticker script now spawns invisible boxes near Toxic Caves entrance on Freeway 175 to prevent Cheese Runners.
-(PANAMA) Murdering crew in SQUIRREL challenge map before leaving the ship now congratulates you and rolls credits.

RESOURCES:
-New larger dialogue windows for large font settings: windowBig.bmp, windowBBig.bmp.

Version 15.1

Finally fixed the fucking underwater bubbles animation.

Master Techie ability can now repair melee weapons, Pheonix Flamer, and the H-bomb, thanks to zf13448's post in the bugs thread.

Added two new world editor features thanks to dudithebudi on Discord. If you set object skin to "editor" it will now only be visible in editor mode, and the "pickName" command has new optional parameter to ignore player.

Invisible boxes now spawn in map script on South of Pochutla map to prevent doing parkour over the south wall and skipping Chapter 5. Let me know if you can still make it over the south wall before the gate opens and I will mail you drugs.

Finally, updated both manuals to include new info and a table of contents with bookmark links. Another patch is coming in a few days to add more font options for translators.


Complete list of changes:

SOURCE CODE:
-Deleting your save in-game now also deletes the backup BAK file.
-"PickName" command now has optional second parameter to never pick player object.
-Setting object skin to "editor" will make object invisible unless in editor mode.
-Fixed bug where using items on self flashed "hostile" target description (patched out player's self-hatred).

SCRIPTS:
-Master Techie can now repair H-Bomb, flamer, and all melee weapons.
-TickerDesert script now spawns invisible boxes on towers South of Pochutla to prevent jumping over south wall.

RESOURCES:
-Changed color settings on bubbles.bmp to fix underwater bubbles sprite (finally).
-New "editor" skin in textures folder.

RESOURCES:
-Updated both manuals, included bookmarks and table of contents.
-(EXTRAS) Included translated sign textures in Russian translation (thanks to JeRaff AKA Trollface).

Warlordocracy Early v19.1 to 20.0

Finally finished all the party relationships and side quests in Warlordocracy Ch.4, as well as an ending cut-scene. Now I can officially recommend you start a playthrough. Happy New Years and all that shit.


https://www.youtube.com/watch?v=F4YrqbZ4hiE


Gonna work on another Brigand patch over the next week, then a secret 3rd project the week after.


EARLY ACCESS 20.0:

-Finished party banter, romances, and sidequests in Chapter 4 (for now).
-Added final cutscene after Ch.4 ends where the baddies are plotting again.
-You must now do every single trog sidequest in Ch.4 to get the Trog Ally rep.
-Trog Ally rep now gets you lots of bonuses before Ch.4 finale (contracts, magic weapon, karma, wealth).
-Fixed a couple script bugs where karma would be set to value instead of increased for quest reward.
-Changed "Oakia's Lover" rep and achievement to "Shale's Lover" rep (more interesting).
-Updated "mapCopyFrom" command for new save file structure.


EARLY ACCESS 19.9:

-Finished Milphio dialogue and side quest.
-Added 5 obelisks to Ch.4 that you can translate with Linguistics for skill points.
-Decreased Hellani's rates in Ch.2, added her to Ugliest Pony Inn in Ch.4 (plus quest dialogue).
-Fangworms now regenerate health and spawn sandscourges when killed, sandscourges no longer poison.
-Dust and smoke clouds no longer blind desert reptiles, trogs, or burrowing monsters.
-Improved effect sprites for Boil Blood, Freeze Blood, and Brain Freeze spells.
-Fixed attacking ground command (targets nearby hostiles automatically).
-Updated manuals (added bookmarks and table of contents).


EARLY ACCESS 19.8:

-Released Chapter 4 (will finish side quests by New Years).
-Fixed cannon blast animation effect, improved cannon scripts.
-Fixed some problems with ESC menu save list when loading games.
-Fixed tooltips showing for inventory window when no character is selected.
-Fixed bug where you could use Wall Torches from the north, through the wall.
-New script command "factionAll" to change faction of all objects of given name to new faction.
-Killing a Wild Cleric will now change faction of all Izari animals on map to hostile.
-Added War Tables to Pirate Hideout and Durolo's Hut in Moonshade Slums in Ch.3.
-Placed Vampire Bats on Nightsteam Reef in Ch.3, slime no longer attacks bats.
-There is now a Streetwise dialogue option with Daximo in Ch.3.
-Using inventory pets now displays a description of pet.
-Increased Ancient Relay durability from 100 to 400.
-Increased Vampire Bat melee damage from 1 to 4.
-Decreased Defensive Stance ability bonus a bit.
-Updated Player's Manual and Builder's Manual.


EARLY ACCESS 19.7:

-Removed line of sight checks for artillery targeting (for now).
-Carrying an abacus or scale now gives you a small discount when shopping.
-Streetwise ability now gives a small discount when shopping (much less than Economics).
-New town objects: bannerNoble (1-3), shieldNoble (1-3), candelabra, trophy, gazeboFloor.
-New tech objects: machineBig, machineHuge, machineMassive, brewTech (1-3).
-New dungeon objects: fountainDungeon, fountainDungeonBlood.
-New item: scale (heavy but gives discount while carrying).
-Fixed bug where throwing item at nothing damaged thrower.
-Fixed torchWall collision so you can interact with it.
-Lots of Ch.4 progress.


EARLY ACCESS 19.6:

-Dabi's Lover and Seb's Lover reps now give companions a new outfit and stat increase.
-Shopping and training with Isda and Alaka in Ch.3 now requires reps (Student or Obonye Ally).
-Reading signs now requires 2 Education, and reading books now requires 3 Education.
-New in-game texts: Moon Pirate Code (Ch.3), Eye of Basilisk (Ch.4).
-New characters for Ch4: Kelstev, Photion, Zaroli.
-Isda now teaches Biomancy+Thermomancy in Ch.3.
-Lots of Ch.4 progress, new demo on Patreon.


EARLY ACCESS 19.5:

-Weather aiming penalty now also decreases hostile AI attack distance.
-Significantly decreased Dustbiter's natural evasion (from 50% to 25%).
-New objects: bell, shadow, screen, tableLow, tableLow2, basketBig, basketBig2 chimney3, curtains3.
-New item: pillow (grants same benefits as Deep Sleeper ability when resting).
-New usable object: hookah (same as smoking pipe but not obtainable).
-New track from Sonic Kitchen: Dark Horse (finale2).
-New roof tiles for the Ugliest Pony Inn in Ch.4.
-New ambient sounds: tavern, tavern2.
-Updated Badlands overworld map.
-Lots of Ch.4 progress.


EARLY ACCESS 19.4:

-Two new auto-pause options in Settings menu.
-Placed two War Tables in Berindal's Estate in Ch.3.
-Fixed bug with displaying variables in dialogue windows.
-Implemented Gathering Izari Forces in Ch.3, increasing finale difficulty over time.
-New usable objects: complex chest, masterwork chest, legendary chest (requires 16 Cunning).
-New item: basilisk eye (used to upgrade pet cat at Jawala's Tower).
-New nature object: snallygaster nest.
-New Gorbo fetch quest in Ch.2.
-Rearranged journal buttons.


EARLY ACCESS 19.3:

-New pets: Mutant Cat, Mutant Parrot, Mutant Qwirl.
-Jawala can now mutate your pets in Ch.4 Demo (on Patreon), unlocking Beast Master achievement.
-Updated Badlands overworld map (moved Jawala's Oasis farther south), updated Atlas.pdf.
-Boosted skills of Salvio, Favius, and Jonoros (Jonoros no longer trains you in Ch.2).
-Fixed rare crash bug on pausing game with lots of corpses from a recent patch.
-Fixed bug with "objMobEquipRanged" and "objMobEquipMelee" script commands.
-Fixed smuggling lockpick script in Ch.3 intro.
-Fixed Prowling ability script in dark areas.
-Fixed script boolean "if_objCountForces".
-Finished Shadow Dance ability.
-Lots of Ch.4 progress.


EARLY ACCESS 19.2:

-New weapons and animations: staffCryo, staffPyro, staffWild, staffDream.
-Setting "objItmAmmoReq" to negative now only shows missile, no ammo check.
-New script command "objInvDelete" to delete all items in current object's inventory.
-Script commands "objLoadMax" and "objGive" can now be used for non-mobile objects (for the war table).
-Fixed bug where you could select inventory objects on tile 0,0 in the world editor.
-Fixed bug where non-mobile objects would retaliate in messages when attacked.
-Fixed bug where equipment sprite wouldn't disappear when weapon breaks.
-Torches now have use scripts that let you extinguish them.
-Absorb Water spell can now extinguish torches.
-Normal staves now have a range of 1 (not 2).
-Finished War Table use script.
-Lots of Ch.4 progress.


EARLY ACCESS 19.1:

-You can now change equipment on the character screen by clicking on items.
-New usable object: warTable (to view enemy forces info, buy contracts, etc.).
-Script command "findObj" can now be set to "response" for player's dialogue response.
-Divination Neuromancy spell can now utilize the "findObj" command if you have 12 Education.
-Importing overpowered parties into later chapters is now allowed, but toggles Cheater flag.
-Updated Shrouded Arts PDF (for Patrons), and Builder's Manual.
-New achievements: Beast Master, Revolution, Reunification.
-Fixed unblocked tile by water in Lockdell Market in Ch.1.
-Fixed bug where doors would open from lighting effects.
-Fixed livestock in Ch.1+2+3 not having a faction.
-Fixed lover achievement descriptions in game.
-Fixed virtual keyboard keys 7 and 8.
-Some Ch.4 progress.