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Brigand: Oaxaca News

Disable Malwarebytes, Norton, Avast

Just gonna leave this pinned here as a friendly reminder: Malwarebytes and Norton both corrupt your save files in Brigand and ruin the game. Disabling them or adding exceptions will fix the problem. Malwarebytes worked with me a while back and temporarily fixed the issue, but then the issue came back and I don't feel like doing it again. There are probably other anti-virus programs that fuck up your saves, too, I assume.

Warlordocracy Demo v44

Made sticks stack in invenstory, because if sticks don't stack, that facked. They just break randomly if you use them as weapons in the scripts now. Complete list of fixes:

Link: https://steamcommunity.com/app/1748160

-Fixed crafting bows with the Woodcraft ability.
-Finished Woodcraft ability: added wood cane, smoking pipe, and fishing rod.
-Added new script boolean, "if_numObj", to test number of objects on current map.
-Getting caught damaging property (crates, doors) now only decreases respect by 5% with each hit.
-Sticks now have 0 HE so they can stack in inventory (10% chance of breaking when used as weapon).
-Poisoning weapons with higher Education skill now gives more poison charges.
-Fixed weapon hit scripts so that default object is now the weapon object.
-Fixed bug when destroying barrels (original sprite wouldn't disappear).
-Player can no longer start a conversation during combat.
-Added items: smoking pipe, fishing rod, gear (mechanical).

Version 10.2B

99% sure this is the last update, as the 5-year anniversary is in 20 days. Mainly, I fixed the problem where throwing poison weapons at targets didn't lower the poison charges.

Complete list of fixes:

SOURCE CODE:
-Throwing weapons with charges (like poison weapons) now decreases the charges.

SCRIPTS:
-Fixed story-breaking bug if you go Scumlands route, kill Lilly, and leave your key with a party member that leaves you.

RESOURCES:
-Moved Player's Manual, Builder's Manual, Updates, and Credits docs to a documents folder.
-(FORTRESS) Changed player skin for FORTRESS story because he's supposed to be a different character than the OAXACA story.
-(COMMUNITY) Added artwork from Okazzaa (@Okazzaa on Twitter).
-(COMMUNITY) Added 5 new avatars.

Warlordocracy Demo v43

25 more days till Early Access. Meanwhile new demo.
Link: https://store.steampowered.com/app/1748160/Warlordocracy/

-Fixed AI using bombs (and other usable items that target others in scripts).
-Made mouse selection more accurate and fixed "objSelSizeX" and "objSelSizeY" commands.
-Removed requirement for gathering party when travelling to a new map (now only checks for combat).
-Fixed problem where setting targets or destinations in editor mode would cancel when exiting editor.
-Fixed bug where failing the main story and reloading your game still had saving disabled.
-Fixed choppy slowdowns in map script of Tutorial Dream (don't call time every map tick).
-Decreased selection size of horses, sheep, goats, llamas, etc.
-Added item types and some item info to Player's Manual.

Warlordocracy Demo v42

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of changes:

-Improved initial logo screen.
-Added "locked.ini" file that locks listed story names.
-Added new script commands: "lockStory" and "unlockStory" to change ini file.
-If non-party character is attacked and current target is far away, auto-change targets (not just 25% chance).
-Fixed bad bug from last patch regarding party selection and commands.
-Fixed script command "pickLast" to save last object correctly.
-Fixed script command "objGive" screwing up object targets.
-Improved low-education dialogue auto-changes.
-Added a couple of overworld map items.