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Brigand: Oaxaca News

Warlordocracy Demo v41

Steam NextFest! I gotta figure out how to play the non-demo version so I can stream the level editor. I'll figure it out by tomorrow. Fixed some party AI (interacting with objects and getting items now only commands the first-selected party member instead of the entire party). Also, you can now milk cows, sheep, goats, and llamas.

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of changes:

-Easier to select party members behind other objects.
-Interact and examine commands now only command first-selected party member.
-Player can now milk cows, goats, and sheep by using them with an empty bottle.
-Changed party destination positions to be based on current party member positions.
-Fixed bug when player returns to main menu immediately after main character dies before gameover.
-"ObjHeal" and "objRecharge" script commands now allow negative values.
-Increased axe damage (now double sword damage but half speed).
-Added another three overworld maps to the Player's Manual.

Warlordocracy Demo v40B

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Using that internet map editor is helping me plan the whole fucking game out better than handwriting shit, and I also put the maps in the Player's Manual.

Early access of the entire Chapter 1 coming July 15th. Complete list of updates for the demo:

-Rearranged the Bandit Camp map, gave Murag a bigger tent, etc.
-Added maps of the Former Viridi Republic and Jadenbury to the Player's Manual.
-"Make" command in the scripts now has an optional amount parameter (not in demo).
-Still adding a lot more maps for Early Access (not in demo).

Warlordocracy Demo v40

Working on new maps for early access in July, but I had to release one more demo first.

Link: https://steamcommunity.com/app/1748160

Complete list of changes:​

-New text input window for world editor, etc.
-Input windows now display text at the bottom ("How many do you want to drop?", etc).
-Removed windmill from Lockdell Farms map (improved and saving for later).
-Fixed color differences with water-grass shore map tiles.
-Made HUD slightly transparent, rearranged main menu.
-Added a bed to the Bandit Camp.

Version 10.2

Complete list of fixes:

SCRIPTS:
-(SQUIRREL) Fixed script problem where Yalo would spawn multiple times after defending the island in the SQUIRREL story.

RESOURCES:
-Added demonQueen ("Queen Demon"), which spawns at random times at night on the coastal maps in the NIGHTMARE DLC.

STORY FILES: (requires starting a new game)
-(NIGHTMARE) Added new object: demonQueen.

Version 10.1

Complete list of changes:

SOURCE CODE:
-If world editor is off, F1-F4 selects party members, and F5 cycles through party orders. Hide HUD changed to F6.
-Actually fixed slope sliding bug this time (major mysterious cause of story-breaking bugs before).

RESOURCES:
-(COMMUNITY) Added Straginsky's artwork to COMMUNITY pack (https://straginski.newgrounds.com/)

STORY FILES: (requires starting a new game)
-(PANAMA) Added collision boxes inside the polycollision buildings in Ciudad del Saber to prevent team auto-regroup clipping.