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Brigand: Oaxaca News

Warlordocracy Demo v39

Link: https://steamcommunity.com/app/1748160

Still on track for July 15th early access. Complete list of changes:

-Fixed problem with Feluco's dialogue with joining party.
-Fixed music settings in credits and returning to main menu.
-Fixed ability scripts where some abilities permanently changed character stats when target gets killed.
-Fixed object targeting to prioritize mobile objects over obtainable items.
-Added new script boolean: "if_demo" to check if demo version is running.
-CTRL key now automatically repeats last command in world editor (not in demo).

Warlordocracy Demo v38

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Complete list of updates:

-When a main party member dies, a window now notifies the player.
-Fixed bug where mobiles wouldn't immediately retaliate after being attacked.
-Bow shots now display chance to hit when you hit (before it was only when you missed).
-Added random patrol locations to the Bearded Bandits in the Bandit Camp map script.
-Nordus now has a 2nd quest to collect 10 fur pelts.
-Improved some dialogue.

Warlordocracy Demo v37

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Hopefully the 2nd to last demo before I start working on the full game. Once all the basics are finished, pumping out the story will be easy. Complete list of fixes:​

-Improved bow accuracy.
-Improved party dialogue.
-Improved militia soldier patrol AI.
-Game now prompts you if you want to overwrite a save with the same name.
-Fixed problem in Lockdell Docks where one seastar is inaccessible (behind southern building).
-Fixed bug where bird animations would be fucked up when they reappear in the morning.
-"If_objNear" script commands now return 0 if failed to pick an object.
-Fixed music tracks in Tuskwood Heights and Bandit Camp scripts.
-Made 3 doorways in Lockdell Market double-wide.

Version 10.0

Fucking guy found a bunch of ways to jump up cliffs and skip over chapters. Here's the update.

SOURCE CODE:
-Fixed slope sliding problem that let player jump over walls that shouldn't be jumped (maybe).
-Added new script command: "disableRegroup" to disable auto team regrouping (reset automatically when map changes).

SCRIPTS:
-Automatic team regroup is disabled in Pochulta Warehouses before Ch. 4 (to prevent teleporting into the city).
-Blocked shortcut back to Topo Tracks from Jungle Ruins with a boulder starting in Ch. 8.
-Angela's death now cancels 2 objectives.
-Improved some dialogue (Cooper and Maria).

RESOURCES:
-Added a new unused object for modders: buildBlock (along with 10 skins).

STORY FILES: (requires starting a new game)
-Fixed some cliffs outside Pochutla Market and South of Pochutla maps.

EDIT: Also, there's a bug where you can shortcut over the wall outside Pochutla North Gate on your old saves. So just don't do that. It's fixed on new games.

Warlordocracy Demo v36

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

I still haven't played through the whole demo without cheating. There's too much shit. Smithing ability now lets you repair weapons.

Complete List of Changes:

-Fixed problems with shopping window.
-Fixed Backstab ability direction check.
-Fixed Aimed Shot ability (now 100% chance to hit).
-Improved Smithing ability, allowed repairing weapons.
-Fixed bug where dead enemies spawned items at wrong location.
-Fixed bug where "objHEMaxUp" command wouldn't work with obtainable items.
-Fixed bug in which party members without a non-weapon equipped screws up attack.
-Fixed script bug from recent update which forbade anyone from reading texts (Education too low).
-Fixed bug where butterfly animations would get fucked up after reappearing at sunrise.
-Added new script boolean: "if_objItmType" to test for type of obtainable item.
-Using beds to rest now requires party to be gathered together.
-Forgot to change "Lurkwood" to "Tuskwood" in some scripts.
-Added labels for demo and world editor on main menu.
-Decreased the darkness levels at night.
-Smoother weather transitions.
-Improved some more dialogue.