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Warlordocracy Early v11.3 to 12.0

Here are the patch notes for the last 8 updates for Warlordocracy Early Access. Just uploaded the first Ch.3 alpha to Patreon, as well as a PDF guide to mythology and magic called The Shrouded Arts (minor spoilers). Pathfinding continues to improve slowly, and meanwhile I'm cramming tons of crafting recipes in there that most players will never use, because why not?

Patreon: https://www.patreon.com/lcsoftware

Video:
[previewyoutube][/previewyoutube]

Version 12.0:

-Uploaded first Ch.3 alpha for Patrons.
-Uploaded Shrouded Arts doc (magic guide) for Patrons.
-Fixed bug with HUD after travelling with coachman in Ch.2.
-Fixed bug where party AI setting would turn off every time a game was unloaded.
-Fixed bug where party use scripts wouldn't update after importing to next chapter (now updates in party scripts).
-New script command: "encSprite" to set sprites for encyclopedia entries.
-New sprite folder for encyclopedia entries, set most sprites in script.
-Improved siliki mobile sprites (gave them pointy ears).


Version 11.9:

-New weapon and weapon animation: slingshot (shoots stones).
-New crafting recipes: slingshot, paddle, wagon wheel, caulk.
-Crafting ability scripts now have a "Back" option in sub-menus, fixed sound bugs.
-Fixed huge bug in Basillo's dialogue script in Chapter 1 after wagon wheel quest.
-Fixed extinguish.wsl script, torches are now extinguished if outside in wet weather.
-Fixed bug where attacking with a bow without ammo would damage target slightly before AI switches weapons.
-You must now answer 3 riddles before you can become a student of Jadenbury University in Ch.2, fixed Alvaria's dialogue.
-Finished AI scripts for sharks swimming and turtles hiding in shell (for Ch.3).


Version 11.8:

-Igniting and extinguishing fires have been condensed into two scripts in the "misc" folder, called by other scripts.
-New object: torch, torchWall (can be ignited/extinguished with flint and steel or flames).
-Using Chilling Touch with Cryomancy gemcrack now extinguishes flames and torches.
-Fixed script bug where rope would not get deleted from inventory after use.
-Game now asks before saving in editor mode and getting flagged a cheater.
-New alternative ship sprite for pirate faction (used in Ch.3 Demo).
-New objects: turtle, shellTurtle (for Ch.3).
-Added some torches to Chapters 1 and 2.


Version 11.7:

-GREATLY improved non-diagonal pathfinding with adjacent diagonal checks.
-Fixed rare crash bug when certain animals would phase in/out on sunrise/sunset.
-Fixed bug where map script wouldn't run during "timePass" command (so there was no weather change on travel or crafting).
-Changed "Novice Bio Gemcrack" to "Novice Zoo Gemcrack" (Biomancy now subdivided like Thermomancy).
-Updated and finished gemcrack objects and sprites (18 total, 3 working in scripts).
-Disabled all hotkeys except scrolling and unpause in editor mode.
-Updated encyclopedia and Player's Manual.


Version 11.6:

-Fixed HUGE bug where importing party sometimes deleted other objects.
-Fixed HUGE bug from last patch where party checks/dialogue were disabled.
-Increased total damage of large explosions (boom bombs) from 80 to 100.
-Added sick animals to Ch.1+2 that you can treat with Naturalism for 1 karma.
-Finished Oakia and Minax party scripts (friend+companion reputations, etc.).
-Party member scripts now have starvation/fatigue dialogue that decreases relationship variables (starting in Ch.2).
-Brewing liquids with Naturalism or Alchemy ability now lets you distill spirits from 3 bottles of wine with potstill.
-New item: potstill (required for distillation, placed 3 in Ch.2).
-Added a few ambushes/respawns to Ch.2, improved some dialogue.
-Improved waypoint pathfinding in doorways.


Version 11.5:

-Fixed rare crash related to status effects.
-Fixed bug where contacting black market with Streetwise ability crashed game.
-Fixed bug where selecting dialogue options with mouse would select entire party.
-Fixed bug where health/meta labels weren't updating in character window if damaged, etc.
-Added new side-quest for Lara in Ch.2 to gather festival supplies (wine, dress, cake, silver ring).
-New character: Cassos (cheese shop merchant in Eastern Jadenbury Market, buys milk).
-New floor object: Spiderweb (created by spiders, slows mobiles temporarily).
-Increased map puddle limit from 20 to 25, check moved to object ini script.
-Slimes now leave puddles of acid when they die, and 10% chance on attack.
-Improved lots of encyclopedia entries.


Version 11.4:

-New item: bottle of acid (throw to make puddle).
-Puddles of petrol now slow mobiles that step in them (very briefly).
-Limit of 20 puddles of acid/petrol per map (random one gets deleted), and 5% chance of dispersing when stepped in.
-Fixed bug where line of sight checks would go one tile past blocked map tiles (object blocking worked fine).
-New Pirate unit (for later): Moon Reaver (high Vitality and Physique, Mad Dash and combat abilities).
-New Izari unit (for later): Izari Agent (high Cunning and Education, social and stealth abilities).
-New script command: "encyclopedia" (displays encyclopedia entry of given title string).
-Improved henchmen contract scripts, allowing option to view encyclopedia entry first.
-Lots of new henchmen contracts, for a total of 26 unit types you can summon.
-Placed flint and steel in crate in Tutorial Dream (for blast bombs).


Version 11.3:

-Changed Light damage to Acid damage (slime, acid puddles).
-New food: apple, banana, wheat, rice, corn, sandwich, pie, seaweed, sushi.
-Lots of new cooking recipes for the Naturalism ability: grains, bread, meals.
-Crafting clothes/rope at a loom is now done with Sophistication ability, not Naturalism.
-Forging coins with Smithing ability now requires a counterfeit plate (obtainable in Ch.2).
-Sophistication ability now required to forge jewelry (Smithing) and cook quality meals (Naturalism).
-Mobiles now turn to face items when getting them, and play use animation if used immediately (grazing).
-"TimePass" command no longer restores party Meta (assume party is working while crafting).
-Replaced hole objects with cracks (holes looked too similar to puddles of petrol).
-Gorbo now asks for 10 meadow berries instead of 5, doubled wealth reward.
-New objects for Ch.3: treeBanana, raft.
-Added more food to Chapters 1+2.



Version 13.2

Lots of new commands/booleans for BSL scripting (Brigand Scripting Language). Made it so that in NIGHTMARE, some characters will pick up useful items left lying around that are not owned by a faction, so be careful where you hoard your shit. Useful items are any obtainable item that has targetType and ammoType both set to none. Of course I didn't have time to playtest the entire story again, but it seems to be working. Lemme know. One of the main purposes of NIGHTMARE is so I can experiment.

Also, hookers now give you the option to heal you 5 points for 5 jink, added a hooker and another bed to the new challenge map in BATTLES, and fixed a couple script bugs reported on Discord. Final update of all time.

Complete list of changes:

SOURCE CODE:
-Fixed bug where some variables wouldn't reset when loading new objects.
-Fixed bug with spawning sentients beneath terrain elevation and then using the "give" command.
-Fixed bug with "if_objNear" command so that it no longer selects objects in a character's inventory.
-Fixed bug with "if_objNear" and similar booleans where last object was not saved for "pickLast" command.
-Fixed bug where sentient objects wouldn't get targeted obtainables if they didn't have a weapon equipped.
-New script boolean: "if_itemNear" (test if useful unowned item is nearby, ignore objects with targetType=none).
-New script boolean: "if_haveSpace" (test if object has an empty slot in inventory).
-New script command: "aiTargetLast" (target previously-selected object).
-ESC key will now automatically choose "No" choice in windows.

SCRIPTS:
-New option to kiss hookers for 5 jink to heal 5 points (not in NIGHTMARE).
-Fixed Recruit Soldiers ability script in DEFAULT assets, removed from other asset folders (now adjusts object name).
-Fixed script bug where Subz Juicers and Fluffy weren't abandoning party before gauntlets (teamLeaves2.bsl).
-Added failure message when not targeting a Hooker for Lady's Man ability.
-(NIGHTMARE) Some AI scripts now get useful items on the ground.
-(BATTLES) Fixed FarmAI script for 4th BATTLES map.

RESOURCES:
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(BATTLES) Added a hooker and another bed (behind Osito's house) to the Fire in the Water Hole challenge map.

Version 13.1

Added a new challenge map to Brigand: Battles DLC. Defend Echo's brewery from an army of Kalfu pirates, juicers, and mambos on the Panama farms. New achievement is unlocked if you manage to save 4 of the 8 brew tanks. Also, Battles now has a completely original soundtrack thanks to Sonic Kitchen and Daniel Estay.

Sonic Kitchen: soundcloud.com/sonic_kitchen
Daniel Estay: estayproductions.com/music

Finally, snow effects are now working for modders (not used in main stories). Just use the "snow" command in the map scripts.

Snow Effects:
https://www.youtube.com/watch?v=JAJUdLX7LSw

New Battles Map:
https://www.youtube.com/watch?v=49UoRu7xjJg

Complete list of changes:

SOURCE CODE:
-New command: "snow" (creates snow weather effect, not used in main stories).
-"AITargetName" script command is now ignored if object is already targeting an object of the given name.

SCRIPTS:
-Master Techie ability can now fix "Sabotaged Androids" (used in BATTLES DLC).
-Removed Bartender dialogue about infinite Baroque weapon recharge stations (outdated hint).
-(PANAMA) Fixed use script for Cyber Demon in Ciudad del Saber, improved some Cooper dialogue.
-(PANAMA) Decreased lifespan of restless loa by waterfall from 10 to 8 (Possessed status effect).
-(PANAMA) Map script for farms now removed restless loa during daytime (instead of just AI scripts).
-(BATTLES) Fixed script bug that prevented objectives from being set.

RESOURCES:
-(PANAMA) Replaced Jungle.mp3 track (Kevin MacLeod) with original music from Sonic Kitchen.
-(BATTLES) Four new original tracks for BATTLES maps (thanks to Daniel Estay and Sonic Kitchen, 2 still unused).
-New characters for modding: Borrador, Manik (thanks to giwake, used in new BATTLES map).
-Updated credits, copyright dates, and Builder's Manual.

STORY FILES: (requires starting a new game)
-(BATTLES) Added new map to BATTLES DLC: Fire in the Water Hole.
-(PANAMA) Updated Panama Farms map a little bit (interior collision in Osito's house, cig vendor, new blocked exits).

Version 13.0

New command to make water level transparent (temp variable that resets when you leave the map, so it should be set in map script). New "Loavision" status effect that lets you see baddies through walls (for mods, not used in main stories), and setting flying to 2 disables up/down camera bob.

Also fixed a bug where you could shove your team through the alloy door to skip the Chapter 2 transition, and finally updated the Demo story file, so you should be able to copy your demo save to the full game, now (not sure).

Gonna do another update in early January that adds snow effects and a new map to BATTLES DLC.

Loavision:


Complete list of changes:

SOURCE CODE:
-New command: "waterGhost" to make water level transparent.
-Setting effect infravision to 2 lets player see through walls (for modders, not used in main stories).
-Setting object flying to 2 disables up/down camera bobbing.

SCRIPTS:
-Added new status effect: Loavision (allows you to see baddies through walls, not used in main stories).
-Teammates no longer open alloy doors on collision (prevents skipping Ch.2 screen by shoving team through door).

RESOURCES:
-Changed bean can label to Spanish ("frijoles magicos").
-Added special title screens to the 3 DLCs.
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(DEMO) Updated Demo story file (you can now safely copy demo characters to the full game, I think).

Warlordocracy Early v10.8 to 11.2

Gonna be another Brigand patch in early January, but for now here's the last 5 patch notes for Warlordocracy. AI and framerate has improved a lot, so give it a try (there's a free demo).

Link: https://store.steampowered.com/app/1748160/Warlordocracy/

New sleeping gas sprite:
https://www.youtube.com/watch?v=WuELf8TjUYk

Kitty eating some raw meat (animals no longer get sick):
https://www.youtube.com/watch?v=isBlV9AS3eQ

EARLY ACCESS 11.2:

-Fixed a bug where mobile targets wouldn't get reset when changing maps.
-Izari Empire is now a faction, and mobiles have their own folder (replaced ratfolk faction).
-Updated map of Moonshade in Atlas and in-game map (Ch.3, Humming Vault now north of Muskmire).
-Updated trog sprites (including scouts, mechs, females, and added horned trogs).
-New Noble unit: City Champion (high Vitality and Physique, heavy armor).
-New Izari unit: Izari Officer (high Vitality and Physique, Leadership).
-New Trog unit: Horned Trog (high Vitality and Physique, Whirlwind).
-Ireyna now sells leather armor in Chapter 2.
-Improved more Ch.2 dialogue.


EARLY ACCESS 11.1:

-Improved combat framerate slightly.
-Fixed bug with commanding party members to attack.
-Fixed bug where unpausing would reset mobile animations.
-Fixed bug with Chapter 2 endings in scripts (3 possible endings).
-Added a "not yours" label to tooltips for items and objects that belong to a non-hostile faction.
-New jungle objects: treeBig, treeBig2, treeBig3, branch, root, rootBig, treeBigCave (for Ch.3).
-New script to decrease gas duration and move 1 tile immediately if outdoors.
-Thump sound now plays when mobiles get knocked unconscious.


EARLY ACCESS 11.0:

-Replaced sprites for poison gas, sleeping gas, smoke cloud, and dust cloud effects with something much better.
-Dust clouds and smoke clouds now cause blindness, gas/smoke/dust effects now last 10 seconds (up from 5).
-Unconscious mobiles now stop idle animation, AI scripts now check for unconscious status.
-Killer Wasps are no longer flying (so you can kill them with melee, 50% evade).
-Increased status amount of poison gas (20 to 40), and sleeping gas (5 to 10).
-Random dust clouds appear in Kickdi Brothel map (Patreon Stories).
-Fixed a combat music script bug on Scorched Farms (Ch.1).
-Fixed transition script in Western Tunnels (Ch.2).
-Added voices for Stormeye, Mercusia, and Berindal.
-Replaced Sebastius's voice.


EARLY ACCESS 10.9:

-Improved pathfinding a bit.
-Fixed bug where characters sometimes walked through closed doors.
-Fixed bug where party destinations would sometimes not cancel after moving to another map.
-Fixed bug where inventory window wouldn't immediately appear after selecting a party member.
-Setting party destinations is now smoother (collision checks now ignore fellow party members with destinations).
-Attacks now cause retaliation in non-hostile targets even if they miss, and ranged weapons degrade condition.
-Made partyChecks script more efficient (improved framerate).


EARLY ACCESS 10.8:

-New option in scripts to make your own class.
-New script command: "objCreateChar" (brings up character creation screen).
-Added new status effect: Slowed (decreases move speed, wears off over time).
-Added new status effect: Fatigued (decreases max Meta and accuracy, party members get tired after 24 hours).
-Modified fishing script so chance of success depends on Cunning and changed timer to daily limit (5 times per day).
-PartyChecks.bsl script now makes party members slowed or unconscious if too fatigued.
-Resting in beds now cures fatigue, and some herbs also reduce fatigue.
-Fixed MAJOR bug from v10.7 where shooting missiles crashed the game.
-Fixed bug where "timePass" command wasn't increasing hunger, etc.
-Douse Arrow ability now requires flint and steel for petrol+boomdust.
-Added more baddies to Chapter 2, improved Jadenbury Bridge.
-Fixed script bug where bats were phased out indoors.