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Brigand: Oaxaca News

Warlordocracy Early v9.7 to 10.7B

Finally finished and (mostly) playtested Patreon Stories v3.0 for Warlordocracy (3 of 5 short stories finished): https://www.patreon.com/lcsoftware



Now I can focus on Chapter 3 alpha, but I think I'm gonna crank out another non-gaming blog article first. Here's a big-ass list of updates since the last cross-promo.

Version 10.7B:

-Finished Patreon Stories v3.0 (www.patreon.com/lcsoftware). -Added 8 new achievements for Chapter 2 and Patreon Stories.
-Added some intro dialogue to Chapter 3 Demo (if you have Ch.2).
-Made character AI checks slightly more efficient (increased framerate a bit).
-Ireyna can now buy shoes from you in Ch.2 (along with other clothing).
-Training skills no longer takes 1 hour if there is no trainer object.
-Improved encyclopedia.

Version 10.6:

-Fixed major bug where mobs could walk through blocked tiles.
-Fixed bug where corpses in sand were being drawn off-screen.
-Fixed bug where items would be drawn under tables if ID is less than table object ID.
-Item glimmers are now system sprites and no longer counted as objects (much more stable).
-New script commands to customize time cycle: "timeMax" (default 600), and "timeNight" (default 300).
-New reputations for Murag and Ralo dying in any chapter (so they don't appear in later chapters).
-If Steam Big Picture is on, touchscreen mode now auto-activated (for Deck).
-Fixed night-time lighting in noble house interiors in Chapter 2.
-Improved Patreon Stories (www.patreon.com/lcsoftware).

Version 10.5:

-Added third Patreon story: Horror on Fortune Isle.
-Flint and steel item is now usable, so you can light puddles of petrol on fire (can't target puddles otherwise).
-New usable objects: kegs! (fill empty bottles with boomdust, petrol, alcohol, etc., powder kegs can explode).
-New henchmen contracts, and new separate "Contracts" section in the encyclopedia.
-New recruitable character in Patreon Stories (Deadly Hangover): Brass.
-New effect animation and sounds: heal, buff (for gemcrack magic).
-Contracts now only take 1 hour to summon henchmen (not 3).
-Circular light effect sprite now has smoother edges.
-Added brief Ch.3 scene, improved some Ch.2 dialogue.
-All sounds now stop on gameover.

Version 10.4:

-Fixed MAJOR bug where party member destinations would reset constantly on game load.
-Fixed MAJOR bug where items couldn't be obtained from chests (starting in patch 9.1).
-Fixed bug where bottles of milk, water, etc. were set to target type of "other".
-Fixed bug where "if_objMEPer" boolean wasn't working in scripts (tests meta percentage).
-New script commands: "camFlash", "camFlashRed", "camFlashGreen", and "camFlashBlue" (flash screen for lightning, etc.).
-Moved all scripts for Patreon Stories and bonus maps to a single "bonus" folder.
-Fangworms can now burrow in the sand to be immune to damage (not in Ch.1 or 2).
-Changed useItems AI script to use healing items if below 50% health.
-Added a 2nd wave of baddies to the first Patreon Story.
-New mobile sprite: burrowed.png (for burrowed baddies).
-Added lightning to scripts during rainstorms.
-Significantly updated Builder's Manual.

Version 10.3:

-Finally fixed weather effects when scrolling/zooming.
-New script command: "msgNew" (writes only if not a repeat in last 8 messages).
-New script command: "mapOverlay" (displays alternative overlay from weather folder).
-When "mapOverlay" is set, map is considered indoors, night cycle and weather disabled (removed "mapNoNight" command).
-New weather effects: light beams, light beams 2, fairy lights, dust, poison rain, poison drizzle (put in map scripts).
-New wall objects for upcoming Ch.3: wallJungle (also new canopy map tile).
-Temp weapon now appears in player hand in char creation based on class.
-Added poison rain into party checks script (not Ch.1 or Ch.2).
-Increased skills of some main characters (Favius, Salvio).
-New animal sounds for turkeys, sheep, and cows.
-Updated Builder's Manual.

Version 10.2:

-New Wait button in settings menu.
-Official chapters now listed first in stories list.
-Finished first three gemcrack scripts (basic magic).
-New command: "mapCopyFrom" that lets you copy maps from other stories.
-Fixed major bug where all new characters were tagged as cheaters and couldn't unlock achievements.
-Increased journey to Jadenbury in Ch.1 from 5 days to 10 days (for proper scale).
-Added dialogue for Hellani in Ch.2, along with a new reputation.
-Improved lots of dialogue in both chapters (Dabi and Numbers).
-Finished locations in the encyclopedia (for now).
-Updated Builder's Manual.

Version 10.1:

-Tapping a character in touchscreen mode that is already selected will now deselect.
-New hangman minigame to unlock Gemcracks for magic ("if_minigame" boolean, not yet implemented).
-Using inventory items or abilities now has a cooldown before you can use another (60 ticks by default, or 1 second).
-New script command: "objCooldown" to set object's attack and item use delay (bombs take 120 ticks, or 2 seconds).
-Fixed sound file paths in some ability scripts (hud\bonus.wav, special\feather.wav).
-Fixed death scripts for most human baddies (dropping wealth).
-Fixed Durolo AI destination in map2Docks script.
-New background screen for reading books.
-Updated manuals and encyclopedia.

Version 10.0:

-Finished Chapter 2 Early Access (on Steam tomorrow)!
-Climbing ropes and vines now requires 30 Meta.
-Fixed bug where changing to a new map made all mobiles face north.
-Fixed bug from a few patches ago where fire and other effects weren't moving.
-Effect objects like fire are now automatically set to temporary (disappear after leaving map).
-R-Clicking usable items in inventory no longer changes equipment (changed "pickEquip" to "pickDefault" in item use scripts).
-Bottles of miscellaneous substances (boomdust, etc.) now have script that lets you pour it out for empty bottle.
-Made HUD updates for party member conditions more efficient.
-New gemcracks (no scripts yet): gemPyro, gemCryo, gemBio.
-New items: counterfeit coins, counterfeit plate.

Version 9.9:

-Usable objects now run check scripts immediately after map load (light sources, etc.).
-Fixed script bug where Commander Ralo and Murag would drop papers for Ch.2 when killed in Ch.1.
-Attacking the bandit camp in Ch.1 now causes Murag to automatically flee with Favius (so the story won't break).
-New main character in Ch.1: Numbers, a bandit accountant who surrenders, improved some other dialogue.
-Sounds and game messages no longer play if map isn't yet loaded (for respawn scripts, etc.).
-Time pass dialogue window no longer displays when you travel to new maps.
-Forges now produce light (like campfires and streetlights).
-Slime monsters are now of the "fungus" species.
-Lots of Chapter 2 progress (alpha on Patreon).

Version 9.8:

-AI now checks for non-diagonal paths (L-shape), greatly improving pathfinding.
-Mobiles can now move diagonally across blocked tiles (to make collision less annoying).
-Bandits, militia, pirates, etc. have lots of new death sounds, new riot ambient sound.
-Campfires now create light effect (reveal concealed characters).
-Fixed bug where weapons were being drawn on unconscious mobiles.
-Fixed bug with real backspace key in virtual keyboard.
-Fixed bug where "destroyAll" command wasn't working.
-Fixed bug with music spazzing out on map change.
-New encyclopedia entries: status effects.
-New pirate henchman: Moon Markswoman.
-New script command: "stopSounds".
-Lots of Chapter 2 progress (alpha on Patreon).

Version 9.7:

-Virtual keyboard working if touchscreen mode is turned on in settings.
-Greatly improved framerate and pathfinding when setting multiple party destinations.
-Character window button "Dismiss" now also lets you talk to and examine party members (for touchscreen mode).
-Ranged attacks can now be evaded, attacking flying targets with melee now miss automatically.
-Decreased evasion of birds from 100% to 50%, decreased Y selection size of boars.
-Tooltips now affected by HUD opacity in settings, other HUD improvements.
-Mobiles now auto-change command to attack if target becomes hostile.
-Added factions, status effects, and some locations to encyclopedia.
-Added encyclopedia option to list all entries in a given topic.
-Now only the main character can talk to other party members.
-Lots of Chapter 2 progress (alpha on Patreon).
-Added lots more human voice sound effects.

Version 12.9

Fixed a few bugs over the last 10 days, and finally improved the underwater bubbles animation just now. Posting patch notes for the sake of record-keeping. Final patch of all time.

Complete list of changes:

SOURCE CODE:
-"Damage" command now cancels source object if source and target are both player faction (fixes starvation damage bug).

SCRIPTS:
-Fixed Acidic Corrosion causing Ricardo's dialogue to reset.
-Fixed bug where Ramirez would crap out when you try to buy radiation pills.
-(NIGHTMARE) Fixed fishing rod script in NIGHTMARE story that caused Ricardo's dialogue to reset.

RESOURCES:
-Improved 2D bubbles.bmp animation (holding breath).

Warlordocracy: Turkey Terror (for Patrons)

Uploaded a new Patron-exclusive challenge map: Turkey Terror. You are Gorbo the cook, and you must stab, blast, or roast your way through 40 killer turkeys or get jived to death. Gonna add another real story to Patreon Stories this Sunday, hopefully: Horror at Fortune Isle.

Patron Link: www.patreon.com/lcsoftware

Video:

https://www.youtube.com/watch?v=_dvPYg8g2r0&t=1s

Version 12.8

New script command lets you copy maps from different story files. Now you can use maps from the main stories in your own mods. Using the F2 editor you can type "copyMapFrom=Brigand - Oaxaca,2" to copy the 2nd map from the Oaxaca story to overwrite the current map (Freeway 175).

Made it so the "shoot" command will automatically rotate the character to it's target instantly if optional parameter is set to 1, for long-range sniping in AI scripts (again, for modders).

Fixed a couple other bugs, including some major script bugs reported by Skeleport (I think they're fixed). Also Smashzone fixed the UV modding on an unused model for modders to use (building5).

A couple people on Discord are posting screenies of their mods:




Complete list of changes:

SOURCE CODE:
-New script command: "copyMapFrom" (to copy map from a different story file).
-Fixed bug where rocket launchers would make a bullet tracer when used by baddies.
-If shoot command is set to 1, sentient object will now instantly turn to face target.

SCRIPTS:
-Fixed bug where using Man's Best Friend ability would reset Ricardo's dialogue.
-Fixed bug where Tio would disappear from party in Pochutla Markets late in game.
-Teammates no longer drop inventory at the end of Ch.8 (before going to Polyphonic).
-Teammates no longer leave the party in Beneath the Ruins map after it's cleared (Ch.8).

RESOURCES:
-Fixed building5.DBO UV mapping (thanks to Smashzone).
-Updated Builder's Manual.

Version 12.7


Added a virtual keyboard for Steam Deck string input, abilities are now auto-sorted by required skill for modders who want to add their own abilities, all main stories are now listed first, you can now access manuals from the game menu.



Tons of other little fixes from bug reports on Steam, itch, Twit, Reddit, and Discord. See below:

Complete list of changes:

SOURCE CODE:
-New virtual keyboard in input windows for Steam Deck.
-Stories are now auto-sorted so that official stories come first.
-Abilities are now auto-sorted by required skill (so modders can smoothly add abilities).
-Cursor no longer locks in loading screen, minigames, etc. (only locks when game is running unpaused).
-Added Player's Manual and Builder's Manual to settings menu, disabled in Exclusive Mode (web link also disabled).
-Allowed one more line to ability list in character info screen before it gets cut off.
-Fixed ground slide collision for flying objects.

SCRIPTS:
-Ramirez now sells radiation pills.
-Fixed bug where Ricardo wouldn't initiate target practice if you bought Thumper SMG or Enforcer 30-Cal.
-Demolition Man ability now lets you produce Hex Rockets using the ability itself (not just using Produce Rockets).
-Fixed bug with Hex Charges where they would explode instantly or in the wrong location.
-Hex Charges now automatically decrease faction respect in scripts if anyone is hit.
-(PANAMA) Fixed bug where Hutch wouldn't disappear from Culebra cut after Chapter 2.
-(BATTLES) Fixed objectives list for BATTLES maps.

RESOURCES:
-Added keyboard images to the HUD folder.