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Warlordocracy Chapter 2 Released

Warlordocracy Chapter 2 has dropped:

https://store.steampowered.com/app/2498110/Warlordocracy_Ch_2/

Here's a list of all the updates since the last cross-promo.

Update v10.0:

-Finished Chapter 2 Early Access (on Steam tomorrow)!
-Climbing ropes and vines now requires 30 Meta.
-Fixed bug where changing to a new map made all mobiles face north.
-Fixed bug from a few patches ago where fire and other effects weren't moving.
-Effect objects like fire are now automatically set to temporary (disappear after leaving map).
-R-Clicking usable items in inventory no longer changes equipment (changed "pickEquip" to "pickDefault" in item use scripts).
-Bottles of miscellaneous substances (boomdust, etc.) now have script that lets you pour it out for empty bottle.
-Made HUD updates for party member conditions more efficient.
-New gemcracks (no scripts yet): gemPyro, gemCryo, gemBio.
-New items: counterfeit coins, counterfeit plate.

Update v9.9:

-Usable objects now run check scripts immediately after map load (light sources, etc.).
-Fixed script bug where Commander Ralo and Murag would drop papers for Ch.2 when killed in Ch.1.
-Attacking the bandit camp in Ch.1 now causes Murag to automatically flee with Favius (so the story won't break).
-New main character in Ch.1: Numbers, a bandit accountant who surrenders, improved some other dialogue.
-Sounds and game messages no longer play if map isn't yet loaded (for respawn scripts, etc.).
-Time pass dialogue window no longer displays when you travel to new maps.
-Forges now produce light (like campfires and streetlights).
-Slime monsters are now of the "fungus" species.
-Lots of Chapter 2 progress (alpha on Patreon).

Update v9.8:

-AI now checks for non-diagonal paths (L-shape), greatly improving pathfinding.
-Mobiles can now move diagonally across blocked tiles (to make collision less annoying).
-Bandits, militia, pirates, etc. have lots of new death sounds, new riot ambient sound.
-Campfires now create light effect (reveal concealed characters).
-Fixed bug where weapons were being drawn on unconscious mobiles.
-Fixed bug with real backspace key in virtual keyboard.
-Fixed bug where "destroyAll" command wasn't working.
-Fixed bug with music spazzing out on map change.
-New encyclopedia entries: status effects.
-New pirate henchman: Moon Markswoman.
-New script command: "stopSounds".
-Lots of Chapter 2 progress (alpha on Patreon).

Update v9.7:

-Virtual keyboard working if touchscreen mode is turned on in settings.
-Greatly improved framerate and pathfinding when setting multiple party destinations.
-Character window button "Dismiss" now also lets you talk to and examine party members (for touchscreen mode).
-Ranged attacks can now be evaded, attacking flying targets with melee now miss automatically.
-Decreased evasion of birds from 100% to 50%, decreased Y selection size of boars.
-Tooltips now affected by HUD opacity in settings, other HUD improvements.
-Mobiles now auto-change command to attack if target becomes hostile.
-Added factions, status effects, and some locations to encyclopedia.
-Added encyclopedia option to list all entries in a given topic.
-Now only the main character can talk to other party members.
-Lots of Chapter 2 progress (alpha on Patreon).
-Added lots more human voice sound effects.

Warlordocracy Early v9.2 to 9.6

Been working a shit ton on Warlordocracy, including Chapter 2 dialogue. Release date is exactly 2 weeks from now. Meanwhile you can get the alpha on Patreon: https://www.patreon.com/lcsoftware

Video:
https://www.youtube.com/watch?v=bpYUlzNYbFc

Screenies:


Version 9.6:

-Fixed minor AI bug when changing targets during combat.
-Fixed major bug when two mobiles were closing in to attack each other and then moving one tile in the wrong direction.
-New script command "objPhased" temporarily phases an object out of existence until map change (save all stats).
-New script command "partyPhased" temporarily phases out entire party except currently-selected object.
-New script boolean "if_partyWeapons" to test if anyone in the party has weapon (ignore "hidden" type).
-New script boolean "if_objPhased" to test whether object is currently phased out.
-New script boolean "if_editorMode" to test if editor mode is enabled.
-If "PickParty" command is used without a number, it picks a random party member.
-Butterflies, birds, etc. now use phase command at night (not blank sprites).
-Improved voice sounds for party members and main characters, added new ones.
-AI script updates: no more bird sounds at night, bats phase out in day time.
-Lots of Chapter 2 progress (alpha on Patreon).

Version 9.5:

-Added welcome notices for demo and editor modes.
-Saving in world editor now flags file as cheater, and achievements can no longer be unlocked.
-New Touchscreen option removes R-Clicking, included Item Glint option in menu and journal.
-Map music now plays immediately after changing maps instead of after script ends.
-Added skills and damage types to encyclopedia.
-New ambient sound for noble houses: clock.
-Added more shallows to Chapter 1.

Version 9.4:

-New achievement list in main menu, added new achievements with icons to Steam (12 total for now).
-Annoying unarmed sound no longer plays if you you attack with a weapon, increased volume of all weapon sounds.
-Damage scripts now run after damage checks and effects, not before (so pitfighters can get knocked unconscious).
-Fixed problems with "ObjMobTarget" script command: no longer picks self, no longer resets at end of scripts.
-Fixed crash with script commands that had parameters over 999, increased wealth cap to 99999.
-New break sounds for different materials: wood, stone, metal, misc.
-New combat and creature sounds: claw, bite, miss3, etc.
-New mobiles for Ch.2: pitfighter, Asp (fight manager).
-Credits now play when you quit from main menu.
-Lots more Ch.2 dialogue (alpha on Patreon).

Version 9.3:

-Mobiles no longer retaliate on attacks if they have a destination.
-New script command: "camShake" (shake camera for explosions, etc.).
-Improved explosion sounds, fixed sounds in scripts, included camera shakes.
-Effect sounds now play in effect object INI scripts (not outside).
-Slimes now have ranged attack (new missiles sprites).
-Fixed some remaining butterfly animation fuck ups.
-New status effect: infravision (detect invisible).
-New Chapter 2 screen, new Ch.2 map screen art.
-New objects: hammocks, potionInfravision.
-New map tiles: metal.

Version 9.2:

-Lots of work on Chapter 2 Alpha (on Patreon).
-Added some new party dialogue and objects to Chapter 1.
-You can now make both militia and bandits hostile in Chapter 2 without failing the story.
-Evenly distributed mobile object checks on loading map (framerate should be less choppy).
-Now forbidden to sleep in another faction's bed while being watched (gave factions to beds).
-Deep Sleeper (with 10 Willpower) and Last Stand abilities now grant Inspired status effect.
-Last Stand ability now requires that you be in combat, gives higher bonuses.
-Upgrading skills and abilities at trainers now consumes 1 hour.
-Updated bomb descriptions (they now require flint and steel).
-Most beneficial status effects now wear off at half speed.
-New items: tomes (basically non-mobile trainers).
-New mobile: coachman (fast travel in Ch.2).
-New main characters: Axelle, Ireyna, Levos.
-Decreased Y selection size of beds.

Brigand on GOG (and to-do list)

Brigand: Oaxaca is on GOG and on sale! Get it DRM-free with all DLC for $8.70. You can put it on your USB to play at the office. Then purposely get fired from your shitty office job and collect unemployment. You can also do that with the Steam game folder without installing, but GOG pushes the DRM-free angle.

GOG: https://gog.com/en/game/brigand_gold

Discord Invite: https://discord.gg/QT7ZcedNGe

Here is a list of shit I will get around to doing eventually:

-Snow weather effects (for upcoming Texas DLC).
-Fix underwater bubbles animation.
-Put links to game manuals in launcher app.
-Customizable HUD positions?
-Don't fix cursor in place while loading maps.
-Virtual keyboard for Steam Deck.
-Auto-arrange abilities by skill.
-Gaozhong/Batshit dialogue about eye.
-Have all official stories listed first.
-One more ability line in character screen.

Version 12.6

Thank you to Lichelord Godfrey for the crash report on throwing spears at stone or metal objects point blank. Just fixed it. Also, I'm gonna list a bunch of other minor fixes since the last update and call this version 12.6. Final update of all time.

Also thanks to people on Discord, pointing out that one ghoul in the Toxic Caves had an overpowered Crow 10mm that dealt 20 damage for some reason. Discord invite: https://discord.gg/S5BQdNBUgD

Complete list of changes:

SOURCE CODE:
-Fixed bug where game would crash when throwing a spear point blank at stone or metal objects.
-Fixed bug where player could change target's equipment if they use Analyze Opponent on them.
-Fixed MAJOR bug with dice minigame from a few patches ago where player would always win jink.
-Fixed bug where you couldn't save more than 10 story or save files (now 20).

SCRIPTS:
-Fixed bug where Night Prowler ability wasn't working in the Topo Tracks.

STORY FILES: (requires starting a new game)
-Fixed Crow 10mm held by ghoul in Toxic Caves which dealt 20 damage for some reason.

RESOURCES:
-Reformatted Logo.mp3 to work on certain Linux systems.

Warlordocracy Early Access v8.9 to 9.1

You can now throw bottles of petrol to create flamable puddles, drump it at your feet to save the bottle, or gulp it down if you are Tin Man. Also, you can now ignite puddles of petrol with flint and steel or explosions, and flint and steel is now required in the inventory to use bombs.

Lots of other little fixes, and still working on Chapter 2 dialogue and scripts. Release date is now November 3rd (waiting until after Halloween sale). Gonna upload the Ch.2 alpha to Patreon in a couple hours: https://www.patreon.com/lcsoftware

Video: https://www.youtube.com/watch?v=Kh38gZWmCWg

Version 9.1:

-Explosions now ignite puddles of petrol.
-You can now use puddles of petrol and ignite them with flint and steel.
-Bombs now require flint and steel to ignite (placed flint and steel in maps and merchent inventories).
-Fleeing enemies now give up target immediately when far enough away (so player can travel, etc.).
-New script command: "resetTarget" to reset target coordinants for ability or item use scripts.
-Lots more dialogue for Ch.2 Alpha (on Patreon).
-New objects: table4, The Forgotten (book).
-Updated Ch.2 Demo, manuals.

Version 9.0:

-Greatly improved framerate with moving mobiles.
-You can now use bottle of petrol to pour on the ground to make a puddle of petrol.
-New object: Puddle of Petrol (spreads flames automatically when hit by heat damage).
-New script command: "objEffectParentDef" (set effect parent to default object's parent).
-Removed all slime baddies from Ch.1, changed Murag's quest to killing eberan.
-Objects with "bottom" draw priority now show tooltip also (puddles).
-Puddles of Acid now deal 5 heat damage as well as 5 body damage.
-Fixed bug where caltrops, puddles, etc. would take effect twice.
-Fixed collision bug with passable objects beneath transitions.
-Fixed bug with "timePass" command in world editor.

Version 8.9:

-Improved waypoint pathfinding slightly.
-F5 quicksave now checks for combat, story fail, etc.
-Line of sight checks now account of object collision size.
-Increased Education requirement for the 4 magic abilities.
-Doubled frequency of AI rotation, no longer allowed to face an adjacent wall.
-You can now beat the entire game in Chapter 2 Alpha (extremely difficult secret).
-Map ambient sound now ends when credits play, sound effect now plays on new objective.
-New mobiles and sprites: mages (pyromancer, cryomancer, biomancer, neuromancer, necromancer).
-New main characters for Chapter 2: Ursin, Braxo, Ernoso.
-New items: rat pheromones, Lucid the Siliki (book).
-Lots of new dialogue for Chapter 2 alpha (Patreon).
-Changed name of Chapter 2 to "Threads of Amnesty".