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Brigand: Oaxaca News

Warlordocracy Early Access v6.7 to 7.0

Last 4 updates listed below. It's working smooth on Linux with Steam Proton, so I didn't include a Linux app yet. Too lazy to compile it on two different computers every time I update. But lemme know if you want to try the Linux .DEB app.

EARLY ACCESS 7.0:

-Fixed Steam Proton compatibility and Steam Cloud (Linux app later).
-Moving through slow tiles now cuts off mobile sprite bottom (deep snow, etc.)
-New command: "mapStepSound" to play sound when given tile is stepped on (updated Builder's Manual).
-Made all sand tiles cause slow movement and play a sand step sound effect.
-Included condition and status effects in tooltips for left-side party bar.
-Increased max number of missiles drawn at one time to 10.
-Extreme weather now makes climbing require more Cunning.
-Removed "mapDrawPri" script command.
-Added tiles: shallows, shallowsSand.
-Added objects: throne, bedNoble.


EARLY ACCESS 6.9:

-Fixed major bug checking range for objects with larger collisions (like attacking doors from the north).
-Unsuspecting targets now have a small delay when attacked for the first time (20 frames).
-Attacking stone or metal objects now always damages the weapon (not just 20% chance).
-You can now play locked stories if you want, but first it will ask you to confirm.
-Fixed script bug with filling empty bottles up at wells, pools, etc.
-Updated all manuals.


EARLY ACCESS 6.8:

-Reworked arrays in source code to optimize for Linux compatibility.
-All filenames in media folder are now lower case for Linux compatibility.
-Merchants now only buy items one time (name then changes to "Happy Merchant").
-Pathfinding no longer gets stuck north of windows (all mobiles now, not just party).
-Setting objBlock to 2 in the scripts blocks non-party members (to keep livestock in pens, etc.).
-Stories with "Demo" at the end are locked as well as main stories in locked list ("Chapter 2" now "Chapter 2 Demo").
-Added new object only visible in editor: aiBlock (placed at gate of livestock pens mostly).
-Added new party members and scripts for Ch.2: Oakia, Minax, Shale, Dustbiter.
-Added new sprites for shelves: shelfBooks, shelfStuff, etc.
-Updated Player's Manual (species, characters section).


EARLY ACCESS 6.7:

-Removed error messages when calling object commands with no object selected.
-New light effect object that reveals concealed mobiles (created by town light scripts at night).
-Large effect object sprites (like explosions) are now centered on Y position (not above like other objects).
-Changed whiskey to spirits, insanity bombs to sleeping bombs, and tweaked some alchemical recipes.
-Fixed milking script to require animal to have 10 meta (meta recharges as of 2 patches ago).
-Fixed script bug from a couple patches ago where you couldn't use Prowling ability.
-Fixed bug where unconscious mobiles were still attacking targets.
-Party member pathfinding no longer gets stuck north of windows.
-Added objects: lightTree, ladders, Hamchop (recruitable boar).
-Resting in beds now autosaves.

Version 12.1

Final final update of all time. Fixed bug from last patch with hi-res camera overlays like rifle scope and mask. Also smoking coca leaves recharges Meta like it should and Acidic Corrosion spell has been improved.

Thank you to everyone reporting bugs on Discord: https://discord.gg/RDc45fhDNZ

Complete list of changes (v12.1C):

SOURCE CODE:
-Added target object tag to F2 world editor window (not just name).
-Fixed bug from last patch with hi-res screen overlays (scope, mask, etc.).
-Fixed other minor problems with new resolutions (credits, message length, etc.).

SCRIPTS:
-Smoking coca leaves in a pipe now recharges 20 meta.
-Dr. Lee now automatically cancels target on SIMDA relay.
-Increased power of Acidic Corrosion voodoo spell, decreased self-damage with higher Voodoo.
-(PANAMA) Fixed screen background disappearing during PANAMA character creation.
-(NIGHTMARE) Fixed Eleggua's Favor ability name in NIGHTMARE story.

RESOURCES:
-Converted crowbar, column, smokingPipe, fishingRod, and skeletonArm X models to DBO models for Linux compatibility.
-(PANAMA) Copied main character scripts to PANAMA assets folder, left simplified scripts in the DEFAULT assets folder.

Verion 12.0

Got everything down to one EXE and one Launcher program, fixed a no-start crash on some rare inbred computers, and reintroduced Exclusive Mode, which looks crisper, but it can't minimize. Also other little fixes. Thank you to the people on the DarkBASIC forum: https://forum.thegamecreators.com/thread/229211

Complete list of changes:

SOURCE CODE:
-Updated Brigand Launcher program: added Exclusive Mode and web link, changed 1600x900 to 1600x1200.
-Once again included Exclusive Mode in the launcher, which has a crisper picture but crashes when minimized.
-Fixed exitfunction commands in code that may have caused rare problems on some computers.
-Added advice window when player tries to overwrite main stories in world editor.
-Changed launch warning to "MAKE SURE anti-virus programs are disabled."

SCRIPTS:
-Changed confusing Laughing Coyote dialogue in Ch.2 about the "underground" (outdated, player can now also go through Scumlands).

6 Year Anniversary

For Brigand's 6th birthday, please give it a vote on the GOG wishlist, because I'm gonna resubmit it in about a week. I've said that before, but then I kept patching it, and I know GOG does not want games that keep getting patched. This time, no more patches until the prequel DLC.

GOG Wishlist: https://www.gog.com/wishlist/games/brigand_oaxaca

Speaking of which, I just got a video from Quadrajet of nuclear winter in the former US somewhere. It's gonna be the shit:

[previewyoutube][/previewyoutube]

Also, Brigand Discord: https://discord.gg/RDc45fhDNZ

Warlordocracy Early Access v6.3 to 6.6

Redid atlas maps, added some more hotkeys, increased max maps per story to allow modders to make massive open worlds. Mobiles now recharge meta slowly. Journal now shows Party AI setting, current weather, and number of days passed. Also fixed tons of little bugs.

The new plan is to keep it in early access until I'm finished with all 6 chapters (5 DLCs). Chapter 2 DLC is still set to release in August.

Warlordocracy Link: https://store.steampowered.com/app/1748160/Warlordocracy/

Also, if you wanna give me your money, I have a Patreon. There are exclusive DLCs, dev notes, and more for patrons: https://www.patreon.com/lcsoftware



Version 6.6

-Max maps per story increased from 100 to 999.
-H key now hides HUD, F5 quicksaves, F8 quickloads.
-Improved "timePass" command and made it a lot faster.
-New command: "daysPass" to make days pass, days passed now shown in journal window.
-Beds now let you rest 6 hours and uses the "timePass" command (no longer rest till morning or nightfall).
-Fixed bug where you couldn't click on items sitting next to large usable objects (like outhouses).
-Replaced World Atlas maps, mostly to fix scale issues (updated manuals and in-game maps).
-Added new objects: labTank, labTankSmall, fountain2Dry, special altars.
-Added new monster sprite and scripts: abomination.
-Added sounds for leapers and abominations.



Version 6.5:

-Mobiles now recharge 1 Meta every 4 seconds.
-New command: "pickTile" (pick X+Y coordinants to edit with "mapTile" commands, etc.).
-Loading parties with "loadParty" command now relies on editor position (or "pickTile" command).
-Mobile AI now stops temporary destination if surrounded on all 4 sides or has 0 speed (instead of spazzing out).
-Naturalism ability now allows you to fill buckets with rainwater, not just bottles.
-Added objects: vinesHanging, doorAncient, cityGateB, lightTree, bottleCaulk.
-Gums is now amphibious like other crocodiles (aquatic=2).
-Fixed bug with main menu sound settings.
-Improved ratfolk sprites (not in Ch.1).
-Fixed bug with double get messages.



Version 6.4

-Attacking ground no longer targets corpses.
-Fixed bug where you could shoot through doors if not diagonal.
-Hot keys now work while paused, ALT+ENTER now toggles full screen mode.
-MapNoNight variable now also disables weather and automatically counts as indoors.
-Fixed bug where you would attack when trying trying to use large objects and colliding with them.
-Fixed script bug where smoking herbs with a pipe wouldn't delete the herb (also, pipe no longer usable in combat).
-New objects: treeSwampDead, plantSwamp, swampWarning, obelisk, vine, paddle, wallTile (1 to 4).
-Fixed bug where hungry wouldn't show up in tooltips if 50+ ("statusNoTip" script command).
-Arrows and bolts now sometimes appear on ground after shot, not in target's inventory.
-Low Education grammar fuckups now only happen if choice begins with double quote.
-Finished climbing scripts for hookRope, hookRopeLong, vine, and vineLong.
-Added link to website in main menu.



Version 6.3

-Increased the size of transition arrow sprites.
-Added command: "mapCopy" (update Builder's Manual).
-Journal settings window now displays current weather and aim modifier.
-Loading a game from Journal Window now takes you to save folder automatically.
-Loading an object with SHIFT in world editor now takes you to object folder automatically.
-Fixed bug where "objStop" command wasn't working in collision scripts (transition arrow loops).
-Party members no longer teleport to blocked tiles on new maps (move to another adjacent tile).
-Dialogue windows with no object selected no longer changes camera position.
-Skeletons and zombies now have die scripts (play sound and drop bones).
-Added objects: signPlaque, bricks, statueJungle, tilesOld, bottleMoonlight.
-Added effects: fireMaul, shell, torrentacle (not used yet).
-Added tiles: upstairs, battlementsB.