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Brigand: Oaxaca News

Linux/Proton Update Soon

I only ever got Brigand to run on Linux for about 5 minutes with WINE before crashing, and I can't remember the error message. But apparently people are playing it pretty smoothly now on Proton, which makes me happy. The main problem seems to be the sound files.

I hate dealing with audio and video, but I should at least make sure all the sound effects are in the same format. If someone out there has Proton and wants to download this RAR file and replace all the sound files to make sure it works, I'll post a new patch in a day or so with some other updates as well. The new sounds are twice the size, but it's worth it for compatibility.

Download link: https://drive.google.com/file/d/1FPyx1b3N47nwhpgi9LwGjRy3-0CYnPaG/view?usp=sharing

Warlordocracy Demo v1

Warlordocracy will be the next project from Laughing Coyote Software. It's a real-time RPG that lets you pause and give orders to your party. Currently, it's just a single random map, a couple quests, and some baddies sprinkled around. No special abilities yet, but the inventory, combat, and dialogue are at least functioning. It should also be pretty challenging and work on Linux.

Get the demo here: https://blancaster45.itch.io/warlordocracy-demo

It's going to have a completely original soundtrack by Daniel Estay. And it will eventually be completely cross-platform.

Version 6.8B

There is new voice acting for Cherub in the Panama DLC. It was pretty obvious it was recorded on a cell phone. I also fixed a problem with the BSL scripting. The if statements required all lower case, now it doesn't matter.

I should have a playable demo for my next project in a couple weeks.

Brigand Mod Site

Two people here are making some new stories for Brigand, and I'm looking for a good site. I just got Brigand approved on Nexus, but it seems kind of complicated. https://www.nexusmods.com/brigandoaxaca

Maybe ModDB? But what I'm looking for is something that's just simple as fuck. Upload, download, no other worries. Like that NWN database back in the day.

Unfortunately, Steam Workshop only works if you implement it into the game code, and I cannot.

EDIT: https://neverwintervault.org/

Version 6.8

Most importantly, I put all the Panama assets into the default assets folder for easier modding. Also, I added a challenge map for the Panama DLC. And I fixed a bug that screwed over Neuro Demons using Fearomone on the player even when he's already confused. I don't know when I fucked that one up, but it's fixed now. Here's a complete list of changes.

EDIT: Also, please let me know if you think the SQUIRREL story is too easy. I had an AI bug at the last minute but I think it's fixed. It could be a little harder, though, I think.

DOUBLE EDIT: Thank you to No Deep for the track: http://soundcloud.com/no-deep.

Complete list of changes:

SOURCE CODE:
-Improved instructions in F1 editor mode.

SCRIPTS:
-Made default scripts easier to mod with.
-Fixed bug where Bone Blast wouldn't affect skeletons (now it kills them instantly).
-Fixed bug from a couple updates ago where neuro demons constantly use Fearomone even when player is already confused.
-Made skeletons aquatic (they can breathe underwater).
-(SQUIRREL) New scripts in SQUIRREL assets folder.

RESOURCES:
-Moved all PANAMA assets into the DEFAULT assets folder to simplify modding.
-Removed some redundant assets.
-Updated Player's Manual.
-New music: Squirrel.mp3.
-(SQUIRREL) New assets in SQUIRREL assets folder.

STORY FILES: (requires starting a new game)
-(SQUIRREL) New story file, SQUIRREL.