1. Brigand: Oaxaca
  2. News

Brigand: Oaxaca News

Upcoming Shit

I'm bored, so I have some upcoming shit planned for the Panama expansion. It's gonna be a single-map challenge story like Fortress, where you just have to survive/defend. Originally it was just a marketing scheme, but now I wanna make it good, so give me about a week. Then I'll keep working on my next project.

It will be set before the Panama story, just one map.

Version 6.7, Final Final Update

Just fixed some script bugs, so you don't have to start a new game. Player can now get an extra 6 points for taking the Toxic Caves route. Neuro demons used to start attacking each other if the SIMDA relay gets destroyed, but they deal ionize damage and are completely immune to ionize damage so now they don't. Also, destroying wooden barrels in Panama would make nearby tripwires disappear. Only special barrels should do that.

EDIT: Of course if there is any good user-made content I will help promote the shit out of it.

SCRIPTS:
-Added 6 extra skill points if player takes the Toxic Caves route in Ch. 2 (more balanced).
-Neuro demons automatically stop targeting each other after relays are destroyed (immune to damage).
-Fixed bug in which nearby tripwires would disappear after destroying a wooden barrel.
-Fixed a couple typos.

RESOURCES:
-(COMMUNITY) Added new concept art to Extras folder.

Next Sexy Project

Just to let you cucks know that I am still working on something. It's not Brigand, but it's something. There will be more Brigand updates but that will be in the distant future.

https://www.youtube.com/watch?v=3IlQGTIL0hE&fbclid=IwAR15eKZdILyyDeI5gwuwQdXtO6YxLaqym-6hPnPdycGP0iYchxhOolRKRUk

Version 6.6B + Panama Dev Notes

The player now loses the compass in Chapter 9 (find another one). Also, there is a RAR file in the Community Pack of my dev notes for the Panama DLC. It is full of spoilers, dialogue, and ideas that never happened. This is mostly to buy me another couple weeks before I post anything about my next project.

Version 6.6

As all good parents know, there comes a time when you have to throw your baby in the dumpster and wish it all the best. Obviously, if another huge bug comes up that I was unaware of, I'll do a 6.6B.

There is one bug reported by 3 people that I just couldn't fix because it never happens on my computer. Their teammates turn into obtainable objects, I believe when they reload the save? The first time it was reported I thought the person was using the world editor and just fucking with me, then it was reported 2 more times. I've looked at the save files and I have no idea why that happens. But at least you can fix it with the world editor. Target the weird obtainable teammate, press F2, and type "type=sentient". No idea wtf is going on with this one.

I'm gonna focus 100% on my next project now, but I think in maybe a year or so I will do a Gold version with all content plus an extra challenge map, dev notes, and source code for $10.

I found and fixed a dumb-ass bug where if you turn off sound, hostile/annoyed/suspicious characters wouldn't turn to look at your footstep sounds.

List of fixes below.

SOURCE CODE:
-Fixed bug where turning off menu sound would prevent sentient objects from detecting your footsteps.
-Fixed crash when menu music is turned off and player views credits.

SCRIPTS:
-Carrion demons and diseased hounds now attack each other in AI scripts, even though they are both technically the same faction.

RESOURCES:
-Updated Builder's Manual.

STORY FILES: (requires starting a new game)
-(PANAMA) Added a hooker to Ciudad del Saber to make the Lady's Man ability more useful.