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Brigand: Oaxaca News

Version 5.4

Thanks for sending your difficult saves, and please keep doing it ([email protected]). I used them to add a couple more items to make life easier on the final map and the Beneath the Ruins map (the hardest parts of the game). I also added clotheslines, a bit more garbage, junk items, as well as a couple more structures. You have to start a new game for story file changes.

Panama DLC will be out in a couple more weeks.

Complete list of fixes:

SOURCE CODE:
-Fixed minor bug with player cursor in character info screen.
-Reset character's X angle when changing teammates (instead of looking at feet initially).
-Usable objects only work if they have a name now.

SCRIPTS:
-Clotheslines change depending on controlling faction and weather.
-Fixed bug where AARFY would attack even after player accepts the deal.
-Added new option in barrel INIT script: Wooden Barrel (destructable).
-Added USE scripts to barrels and crates that will show descriptions.

RESOURCES:
-Added new textures: "clothesline.bmp", "clotheslineB.bmp", "clotheslineC.bmp".
-Added new textures: "barrelG.png", "barrelGBroken.bmp".
-Improved texture: "cloudyNightShipC.dds" (made Polyphonic darker in background).

STORY FILE: (requires starting a new game)
-Removed shelter and bed from Lonely Coast map and added a house with a locked door.
-Added antiviral pills and a deep mushroom (for infravision) to the Beneath the Ruins map.
-Added some extra items to the lower levels of the final map.
-Changed all barrels and crates to usable objects.
-Added clotheslines to various towns.
-Added some more garbage, junk, etc.

Please Send Saves

Brigand is a complicated game and there's no way I can test every single build and every single path through the game for balance. Some stuff will always work better than other stuff. It's also impossible for me to erase all the info I have in my brain to play test it as a new player.

So my request is, please send me your saves on a difficult or exciting part of the game, and let me try it out. Also, let me record video of playing your character and upload it to Youtube. I will also post whatever link you want for some marketing ass-scratching, or consensual back-scratching or whatever it's called.

My email is: [email protected]

Send good saves.

Version 5.3C

Alright alright alright.

Got a minor update here, fixing some skill balance issues in chapter 9, and some other shit.

Complete list of fixes:

SOURCE CODE:
-Objects with material set to "animal" no longer pulsate if they have a name (ex: severed heads).

SCRIPTS:
-Chapters 9 and 10 now give you 10 skill points instead of 8, mainly so the player can upgrade Software and recover equipment.
-Fixed bugs in some map script files (AKA ticker scripts) in which indoor ambient sounds weren't set.
-Decreased Software requirement for McVannon's Bedroom door from 20 to 10 on the Polyphonic.

STORY FILE: (requires starting a new game)
-Changed cliffs slightly outside Pochutla Warehouse District so Tio doesn't get stuck on them.
-Added a medkit and two methane grenades to the security room of the Polyphonic (to make Ch. 9 easier).
-Added text "Hacking for Morons" to basement of Junkfort.

Bug Fix and Planned Release Date

Whoops, since I always play test with the sound off listening to stupid podcasts, I didn't notice there was a script problem with the inside/outside ambient sound on some maps. Sometimes the ambiance would completely be cut off when you go inside. Fixed now.

Also, my official planned release date for the Beta of Brigand: Panama is August 3rd. Then it will take another week for some kind-hearted folk to playtest the beta and for me to finish getting voice acting done. So August 10th. I can't promise it won't be postponed, since you know, any fuckin thing could happen.

Version 5.3

There's a bunch of little tweaks and fixes. There was a major bug where players couldn't save at all in Chapter 9. Saving was only supposed to be disabled until you cleared out the Polyphonic. Fixed a couple of dialogue/job problems with Junebug and Boris, tweaked a couple of stats and prices, and updated the team command icons a little. Also, I changed the name of the Elegguan Pirates in the Lonely Coast to "Kalfu Pirates" to clear up confusion because they aren't with Eleggua Tribe (Kalfu Tribe will be a faction in the Panama DLC).

Complete list of fixes:


SOURCE CODE:
-Fixed bug that caused player to be stuck in scope mode if he opened it while sliding down a cliff into water.
-Removed error message when characters teleport to the same map for script purposes (now simply nothing happens).
-Plane prefabs now automatically have the drawPriority property set to 1 (visible from both sides).
-Added new script command, "scaleSkin", to scale both X and Y dimensions more easily.
-"If_inParty" script boolean is now also true if temporarily controlled by player.

SCRIPTS:
-Fixed bug with Boris dialogue.
-Fixed Junebug dialogue problem starting in Chapter 6.
-Fixed bug where player couldn't save at all in Chapter 9.
-Updated Eyes of the Beast ability description in globals script.
-Increased Merc Strength to 10 and Thug Strength to 15 (INIT script).
-Increased carrion demon corpse knockback from 70 to 100 for better death collision (INIT script).
-Gave Junebug objective automatically upon opening Pochutla gates for the first time.
-Hunter ghouls now take heat damage in the sunlight (mostly for upcoming DLC).
-Fixed bug where confused player would burp underwater.
-Decreased price of rockets from 88 to 80 jink.
-Fixed BRIGAND - FORTRESS Arsenal AI.

RESOURCES:
-Updated team command icons.

STORY FILE: (requires starting a new game)
-Changed name of "Elegguan Pirates" in the Lonely Coast to "Kalfu Pirates" (not with Eleggua Tribe).
-Increased carrion demon corpse knockback from 70 to 100 for better death collision (story file).
-Increased Merc Strength to 10 and Thug Strength to 15 (story file).