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Brigand: Oaxaca News

Version 5.5B

It's a minor update, but it's fixing huge bugs.

SOURCE CODE:
-Fixed AI bug with "stopAllCombat" command, where characters would continue to target player after conversation.
-Removed accuracy from character info screen if wielding a melee weapon.
-Removed restriction from teammate auto-regroup if they are in water.
-Clarified auto-examine tutorial (use X to examine items manually).

RESOURCES:
-Moved all the character textures from the Assets\Oaxaca folder to the Assets\Default folder (forgot to do that).

Panama Beta 2, ​The Great Bug Hunt

I just uploaded Beta 2 for Brigand: Panama on itch.io. It's probably going to take about a month for the stable Steam version. I'm playing it through for the first time right now (of course I've playtested all the parts separately).

It's $4.99, but you'll get all future updates on itch.io if you get it there. I need playtesters before I put it on Steam with achievements, voice acting, etc. Since I have no money, I would like to offer a deal: you report one bug that I have never heard of before, I will give you one free Steam key when it's out as long as it's a bug I was previously unaware of. You find 5 bugs, I'll give you 5 Steam keys (5 max). Give them out for bullshit anniversary gifts to make your neighbor play it and ignore his wife, then you can swoop in.

I wish I could have done this when Oaxaca came out, but the only reason people knew about my shit was because of Steam. Catch-22 is a bitch.

P.S. Also, some people are having problems with the launcher app. I'll fix it with the next patch. For now, if it won't open your preferred game mode, just change modes and launch, then change back. It's happened to me very rarely.

Version 5.5

​I have version 5.5 up, which has a few minor fixes, and also a couple new script commands that will be needed for the Panama DLC. I still have to test Panama a little more and then the Beta will be on itch.io tomorrow. Also, I'll try to fix the sound file format that has caused crashes on some computers.

List of fixes:

SOURCE CODE:
-Added new script boolean, "if_objNearLOS", which is the same as "if_objNear" but also tests for line of sight.
-Added new script command, "task", which makes a sentient object play a task animation one time.

SCRIPTS:
-Added "task=attack" to many voodoo abilities so they make a motion before blasting a Chilling Orb, etc.
-Fixed drop scripts for keys, so they lie down instead of stand up.
-Fixed YScale problem with "makeGrass" script (for world editor).

RESOURCES:
-Updated Brigand Player's Manual.
-Updated Brigand Builder's Manual.

STORY FILE: (requires starting a new game)
-Removed an unobtainable rocket from Beneath the Ruins.

Panama Beta in a Couple Days

Sorry, I need one more final little dialogue part and I need some more time to think about it. I gotta wrap up all the loose ends. Then I'm gonna release the Beta Boy Cuck version on itch.io for $4.99 in a few days. There will be a handful of bugs and balancing issues, and no voice acting. But, if you download it and send me bug reports, I will give you steam keys for sure. If you send me tons of bug reports, I will give you multiple steam keys.

One More Week

Gimme another week to finish Panama. I should stop calling it a DLC and start calling it an expansion. "DLC" sounds like I'm just making a Santa Clause hat or something. This is a whole new story. Designing the final boss map right now.

Here are some screenies to prove I'm not just slinging Trump University or something.