Update Notes for April 9th
Mostly bug fixes and changes and a few art fixes:
Art:
- Player hair styles should now be a more consistent art style
- Witches Fern and Hunter Aloe now look visually closer to the rest of the game art (They also slightly glow)
- Removed some old 'marker' materials from some objects
- Fixed Lucid robes materials
- Ghost Knights have hands/feet now (The boss/elite variants do not for now, for reasons too dumb to list here)
Additions:
- Added option to set lives amount in versus
- You can now double tap jump to pillar launch on vegetation/rock
Changes/Fixes:
- Aves now take a little longer to start flying
- Fixed an airship bug where would could flip it
- Vegetation/Rock will now correctly fire a 'leaf blade' instead of wood spikes
- Ranged attacks should no longer trigger magic attacks when attacking pillar magic
- Charged attacks no longer work with no stamina
- Stamina will now correctly flash if you attempt to do something without any stamina
- Fixed some inventory UI icons
- Fixed some text scaling issues within the inventory
- Several maps have had some minor fixes and changes
Other:
- (Experimental) Made build changes to try and eliminate an error that occurs on some Linux computers that have certain Nvidia cards installed
Art:
- Player hair styles should now be a more consistent art style
- Witches Fern and Hunter Aloe now look visually closer to the rest of the game art (They also slightly glow)
- Removed some old 'marker' materials from some objects
- Fixed Lucid robes materials
- Ghost Knights have hands/feet now (The boss/elite variants do not for now, for reasons too dumb to list here)
Additions:
- Added option to set lives amount in versus
- You can now double tap jump to pillar launch on vegetation/rock
Changes/Fixes:
- Aves now take a little longer to start flying
- Fixed an airship bug where would could flip it
- Vegetation/Rock will now correctly fire a 'leaf blade' instead of wood spikes
- Ranged attacks should no longer trigger magic attacks when attacking pillar magic
- Charged attacks no longer work with no stamina
- Stamina will now correctly flash if you attempt to do something without any stamina
- Fixed some inventory UI icons
- Fixed some text scaling issues within the inventory
- Several maps have had some minor fixes and changes
Other:
- (Experimental) Made build changes to try and eliminate an error that occurs on some Linux computers that have certain Nvidia cards installed