Update Notes for 7/22 (Experimental Combat Changes)
This is a slightly experimental build as we've made some combat changes, minor UI updates, and made a few level changes.
- Several maps/areas have been slightly tweaked in lighting, item placement, and other details
- Blight zones now slowly deplete HP
- Chance of sword+gun variant possessed armors may spawn instead of normal variants
- Possessed armors now block
- Temporary removed yellow/blue tier possessed armors that could spawn when there were 3-4 players
- Ghosts can now create blighted zones
- Specters can now be destroyed with certain weapon types
- Aves now use the athletics skill to fly
- Grapplehooks once again properly level up
- Added Luna to several areas
- Added several weapon abilities (Many of these are works in progress)
- Split weapons into categories. Smaller weapons like the rapiers, daggers, etc now only parry, while larger swords or axes will block
- Reworked a few magic abilities
- Added standalone spells that can be cast without the element
- Enemies should now (mostly) properly take cold/fire/blight/poison damage
- Fixed poison damage as it was incorrectly scaling
- Fixed airship prologue timing
- Added step 1 of save validation/correction - When loading up a save, it will verify items match standard values, such as damages, the description, etc. You'll primarily notice this if you load a really old save.
- Reduced bow/rifle men HP
- Added a bunch of Otter animations
- Added magic shield obtainable from metal magic
- Fixed some effects so they didn't disappear so quickly
- Made some dialogue tweaks
- Checkpoints no longer destroy nearby enemies when used
- Airship on cliffside is accessible again
- Several maps/areas have been slightly tweaked in lighting, item placement, and other details
- Blight zones now slowly deplete HP
- Chance of sword+gun variant possessed armors may spawn instead of normal variants
- Possessed armors now block
- Temporary removed yellow/blue tier possessed armors that could spawn when there were 3-4 players
- Ghosts can now create blighted zones
- Specters can now be destroyed with certain weapon types
- Aves now use the athletics skill to fly
- Grapplehooks once again properly level up
- Added Luna to several areas
- Added several weapon abilities (Many of these are works in progress)
- Split weapons into categories. Smaller weapons like the rapiers, daggers, etc now only parry, while larger swords or axes will block
- Reworked a few magic abilities
- Added standalone spells that can be cast without the element
- Enemies should now (mostly) properly take cold/fire/blight/poison damage
- Fixed poison damage as it was incorrectly scaling
- Fixed airship prologue timing
- Added step 1 of save validation/correction - When loading up a save, it will verify items match standard values, such as damages, the description, etc. You'll primarily notice this if you load a really old save.
- Reduced bow/rifle men HP
- Added a bunch of Otter animations
- Added magic shield obtainable from metal magic
- Fixed some effects so they didn't disappear so quickly
- Made some dialogue tweaks
- Checkpoints no longer destroy nearby enemies when used
- Airship on cliffside is accessible again