7/22 Experimental Combat Patch Hotfix #1
We've had a few reported issues that we're working on, but here is a hotfix for a few critical ones and a few lesser ones:
- [Prologue] Fixed Anna incorrectly mentioning your house
- [Prologue] Erik no longer hands you a weapon as the dialogue was confusing if you were not the one who got the sword
- [Prologue] Erik now states correct info about fighting, as some of his dialogue involved some changed mechanics
- [Prologue] Removed the house with the second locked door as this proved misleading if you were investigating the town
- [HUB] Trying to leave the HUB with the airship will now tell you that you're supposed to use the map
- [HUB] Asking Kirik additional questions no longer gets you stuck into a conversation loop
- Fixed ghost blight zones for clients
- Candlesticks now correctly show lit/unlit for clients with a visible flame effect
(Also updated the candlestick as it was the incorrect model, and reduced the brightness as it was 300x too strong)
- Made some additional fixes to 3rd person mode so it aims better. This was technically only used for a debug mode to check equipment but we may expand upon it as it seems desired.
- Blight zones now slowly deplete stamina, instead of rapidly
- Made some stats that altered the pause before stamina begins to regenerate less impactful, as some high/maxed stats would allow you to regenerate stamina even while doing actions
- [Prologue] Fixed Anna incorrectly mentioning your house
- [Prologue] Erik no longer hands you a weapon as the dialogue was confusing if you were not the one who got the sword
- [Prologue] Erik now states correct info about fighting, as some of his dialogue involved some changed mechanics
- [Prologue] Removed the house with the second locked door as this proved misleading if you were investigating the town
- [HUB] Trying to leave the HUB with the airship will now tell you that you're supposed to use the map
- [HUB] Asking Kirik additional questions no longer gets you stuck into a conversation loop
- Fixed ghost blight zones for clients
- Candlesticks now correctly show lit/unlit for clients with a visible flame effect
(Also updated the candlestick as it was the incorrect model, and reduced the brightness as it was 300x too strong)
- Made some additional fixes to 3rd person mode so it aims better. This was technically only used for a debug mode to check equipment but we may expand upon it as it seems desired.
- Blight zones now slowly deplete stamina, instead of rapidly
- Made some stats that altered the pause before stamina begins to regenerate less impactful, as some high/maxed stats would allow you to regenerate stamina even while doing actions