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Update Notes for March 5th

Mostly random fixes and additions for this patch:

Additions:
  • Added some new dialogue and NPCs
  • Added an ending slide
  • Added separate volume controls for music and effects
  • Alexandria in the HUB can now summon enemies for you to fight (WIP)
  • Added various sound effects to several objects/areas
  • Added effect for when Gilded City quest is complete
  • Updated tank model
  • Added more weapons to be found
  • Added all weapon/armor/item icons
  • Key maps on inventory screen should be correct now
  • Using a consumable from your inventory will now automatically close your inventory
  • Added illusions
  • Added a proper way to kill specters
  • Added more zone text to areas that didn't have it


Fixes/Changes:
  • Various map additions/changes
  • Various dialogue/story changes
  • Changed summoned skeletons to only live temporarily
  • Map select can be completely filled out now
  • Prologue Murder Mystery quest is now more obviously optional
  • Removed item/money drops from basic skeletons
  • Fixed Otter's Fallen Knight helmet armor (It had a gap in the mesh)
  • Fixed Otter's Fallen Knight chest armor (which caused a colliding hand mesh)
  • Frozen Fort key card works again
  • Reduced Jacque's quest from 10k silver cost to 1k silver cost
  • [Splitscreen] Fixed Player 2 not being able to see name over Player 1's head
  • Character editor music will no longer play if another music track is playing
  • Added more top coverage to certain female characters
  • Fixed an issue where some character's equipment would not match the playing animations
  • If Mercie is killed, she will no longer show up in the HUB


The Demo has also been updated with these fixes/changes.