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Hotfix #3

Sorry this will hopefully be the last hotfix for a bit.

- Removed an old armor asset that would rarely drop but be unequippable if found
- Fixed an icon issue
- Tweaked Frozen Fort's lighting
- Added a barrier in Frozen Fort to prevent falling out of the map in certain locations
- Schematics are now 'spent' when given to Frankie
- Schematic descriptions are now fixed
- Re-added the horses to the prologue
- Fixed an issue where you could slow your fall if spamming certain moves
- Fixed the deer material
- Fixed an issue where an animation on the Commons would jitter
- Fixed an issue where Commons always tried to hold a weapon, even when unarmed
- Tweaked Cliffside's lighting, fixed a shader issue that was preventing some post processing effects from showing
- 'Boss' variants are now significantly less bright when dying
- Added a Legion helmet variant that rarely drops (~1% drop rate)

Hotfix #2

Resolved some bugs and issues (In no particular order):

- Resolved an issue in the character editor where if a player joined and then left, the host would be stuck waiting on them
- The prologue will no longer force you to create a character if you're using an existing character slot
- Character editor should now respect key bindings
- You can now click and edit your character name if you do not want to use the generated options (Only on keyboard/mouse)
- Character editor area is now notably brighter
- Character editor area no longer has a shader override volume which may have cause some unusual graphical artifacts
- Hitting 'escape' in the character editor will now prompt you to return to main menu or continue with character creation
- Fixed an issue where certain doors would not replicate in the prologue
- Fixed an issue where arrows could get stuck on each other
- Arrows now despawn much quicker
- Fixed an issue where expanding blight spots wouldn't despawn when area boss was defeated
- Fixed an issue where you could go under the map in the frozen fort
- Made it more difficult to skip past the transition point in the prologue
- Made it more difficult to avoid the captain in the prologue
- Hitting 'escape' with the inventory open now just closes it without bringing up the escape menu
- Lightened all hair styles up by ~15%
- Altered ice damage time which slows your character when hit
- Made magic projectiles collision smaller so they don't collide as much when firing in a burst

Hotfix #1

This is a quick fix, a more definitive fix is on the way.

- Temporarily resolved an issue where a host with >2 clients met certain conditions, their save would get corrupted on map transitions.

This 'should' stop corruption happening in other scenarios as well, but we're doing additional testing to make sure.

Thanks to Phrieksho for reporting this one. (Also, sorry)

Minor Update

EDIT: Update is live again! Sorry for the temporary rollback.

Fixes and Additions

- Adjusted character model faces/bodies
- Fixed male human meshes
- Readded Text introduction before character editor
- Made boxes/barrels/etc destructible
- Some art updates
- Fixed an issue where skin tones would be incorrect a lot of the time
- Fixed an issue where the unarmed punch has 0 range and couldn't hit anything
- Fixed issues where the load screen sometimes wouldn't show up on the main menu when joining another player
- Fixed some hair issues
- Some slight UI changes
- Ghosts have had their HP fixed

Balance changes:
- Equipped weapon now factors into equipment weight
- Weapons now have a damage range
- Elements now have damage range
- Armors now have a shield or armor defense stat

June Update Hotfix #1

A small but quick update!

Fixed an issue where the player character would match the airship's rotation on respawn
(Should be hopefully fixed now) Fixed underwater effect carrying over to new levels
Fix some texture issues in Versus Bunker and Frozen Fort
Versus mode should correct end now when there is only 1 player remaining
Exiting back to HUB should now work from versus mode
Client Player inventory should clear when starting a new game on a used save slot
Significantly reduced Legion scarf drop rate (~25% -> 4% chance)
Added legion knife to enemy drop pool (~1% chance)