Alpha 53 - Hotfix 3
Hello everyone,
A new Hotfix (3) for Alpha 53 (regular and experimental) is now available!
Bug Fixes:
1. Fixed: Tool from Toolbelt regaining original Wear/Quality values when put back to Toolbelt (making the tool not degrading over time)
2. Fixed: The lowest line (Durability/Vitamin C) in Inventory Detail section always shown - even when not needed
3. Fixed: Zero Inventory Volume value for Sealed Jar
4. Fixed: Zero Inventory Volume and Weight values for Old Compass
5. Fixed: Zero Inventory Volume and Weight values for Map
6. Fixed: Remaining part of boiled Lvl. 2 recipe filled to Sealed Jar acted as only Water and not the actual boiled Meal
7. Fixed: Lost nutritious values of boiled Meal when filled in waterholder and later acts as only Water
8. Fixed: Multiple Equipped objects left in Hand after exiting to Main Menu and starting new game or loading another game
9. Fixed: Not Re-equipping to Hand from Inventory another identical item to actually Dropped one when it is spoiling fast (and have only Hand animation as it was holding something)
10. Fixed: Not Re-equipping to Hand from Inventory another identical item to actually one Put to recipe blueprint when it is spoiling fast (and have only Hand animation as it was holding something)
11. Fixed: Not hiding of Hint Notify when any of the Ingame screens is shown
12. Fixed: Not intended possibility to quit to Main menu when Map is still opened and Start/Load another game with messed up hand animations
13. Fixed: Sometimes spoiling of Salt in Barrels and Bottles (applies only to salt water cooked after this hotfix)
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.
A new Hotfix (3) for Alpha 53 (regular and experimental) is now available!
Bug Fixes:
1. Fixed: Tool from Toolbelt regaining original Wear/Quality values when put back to Toolbelt (making the tool not degrading over time)
2. Fixed: The lowest line (Durability/Vitamin C) in Inventory Detail section always shown - even when not needed
3. Fixed: Zero Inventory Volume value for Sealed Jar
4. Fixed: Zero Inventory Volume and Weight values for Old Compass
5. Fixed: Zero Inventory Volume and Weight values for Map
6. Fixed: Remaining part of boiled Lvl. 2 recipe filled to Sealed Jar acted as only Water and not the actual boiled Meal
7. Fixed: Lost nutritious values of boiled Meal when filled in waterholder and later acts as only Water
8. Fixed: Multiple Equipped objects left in Hand after exiting to Main Menu and starting new game or loading another game
9. Fixed: Not Re-equipping to Hand from Inventory another identical item to actually Dropped one when it is spoiling fast (and have only Hand animation as it was holding something)
10. Fixed: Not Re-equipping to Hand from Inventory another identical item to actually one Put to recipe blueprint when it is spoiling fast (and have only Hand animation as it was holding something)
11. Fixed: Not hiding of Hint Notify when any of the Ingame screens is shown
12. Fixed: Not intended possibility to quit to Main menu when Map is still opened and Start/Load another game with messed up hand animations
13. Fixed: Sometimes spoiling of Salt in Barrels and Bottles (applies only to salt water cooked after this hotfix)
We would like to thank you all for your support, bug reports and feedback.
Best regards,
G4GTeam.