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  3. Development update #2

Development update #2

Hello Survivors!

[h2]Here’s what we are working on at the moment. [/h2]

[h3]Please find below details about what’s in store for the next update. Please note that names, mechanics and details might be different or not available at all in the final implementation.

Thanks again for your suggestions and feedback. You rock![/h3]



[h3]Fiber[/h3]
  • Creating proof of concept for adding more fiber sources
  • Designing new 3D fiber models and icons
  • Copywriting of texts
  • Designing spawning system to spawn fiber from bushes


[h3]Rope (small)[/h3]
  • Creating proof of concept for crafting rope from the new fiber type
  • Designing new 3D rope models and icons
  • Copywriting of texts
  • Adding new recipe for crafting small rope from the new fiber type


[h3]Vine stem[/h3]
  • Creating proof of concept for vine stem spawning and growing based on the random generator
  • Designing new 3D vine models and icons
  • Copywriting of texts
  • Designing new mechanics to allow for vine harvesting and destroying, depending on hit-box locations


[h3]Rope (strong)[/h3]
  • Creating proof of concept for crafting rope from the new vine stem
  • Designing new 3D rope models and icons
  • Copywriting of texts
  • Adding new recipe for crafting strong rope from the new vine stem


[h3]Ivy vine[/h3]
  • Creating proof of concept for ivy vine spawning and growing based on the random generator
  • Designing new 3D ivy vine models and icons
  • Copywriting of texts
  • Designing new mechanics to allow for vine harvesting and destroying, depending on hit-box location
  • Designing mechanics for young vine, short vine, medium vine and long vine
  • Designing mechanics to allow for harvesting of different vine lengths, depending on the stage at which the vine was harvested
  • Designing spawn mechanics for certain island types
  • Designing spawn rate mechanics based on the island size
  • Designing growth system for the ivy vine (grow rate and growth trigger)


[h3]Rope (strong long)[/h3]
  • Creating proof of concept for crafting long strong rope from the strong rope
  • Designing new 3D rope models and icons
  • Copywriting of texts
  • Adding new recipe for crafting long strong rope from strong rope
  • Designing mechanics to allow for splitting of long strong rope into strong rope


[h3]Anchor mechanics[/h3]
  • Creating proof of concept for crafting anchors
  • Designing new 3D rope models and icons
  • Copywriting of texts
  • Design anchor systems to allow for attaching it on water vessels
  • Design lowering and retrieving systems
  • Design notification system to inform the player if the anchor can be lowered, can’t be lowered, if the rope is too short, if the rope is too long, if the water is too shallow and if the water is too deep
  • Design anchor rope extension and shortening system
  • Design mechanics to allow the anchor to keep the raft in place when it’s lowered
  • Design multiple anchor system to allow for the use of multiple anchors in case the raft is for a bigger size
  • Design anchor force mechanics to allow either more smaller anchors or less bigger anchors to be used for bigger sized rafts
  • Design anchor release system to allow for automatic anchor release in stormy scenarios or when the waves are bigger than normal


[h3]Small anchor[/h3]
  • Creating proof of concept for crafting small anchor
  • Designing new 3D models and icons
  • Copywriting of texts
  • Adding new recipe for crafting small anchor
  • Adding carrying mechanics to allow for picking up the anchor in the hands


[h3]Big anchor[/h3]
  • Creating proof of concept for crafting big anchor
  • Designing new 3D models and icons
  • Copywriting of texts
  • Adding new recipe for crafting big anchor
  • Adding carrying mechanics to allow for picking up the anchor in the hands


[h3]Tiny anchor[/h3]
  • Creating proof of concept for crafting tiny anchor
  • Designing new 3D models and icons
  • Copywriting of texts
  • Adding new recipe for crafting tiny anchor
  • Adding carrying mechanics to allow for picking up the anchor in the hands


[h3]Collectibles[/h3]
  • Add rope to the collectible mechanics to allow it to spawn in chests all across the pacific


[h3]Tools[/h3]
  • Creating proof of concept to add rope requirements for crafting tools, building modules and raft bases
  • Design new 3D models for tools


[h2]See you soon![/h2] Peter - Dev & CEO
Luna - QA
Radu - Product Designer
Semion - 3D Artist